The AI ABSOLUTELY cheats. I regularly see the following on 'tough' difficulty, and it's very annoying: On an immense map, the AI will--within maybe ten turns--suddenly take three or four galactic resources in completely different directions that are very far away from their homeworld. There's no way they legitimately explored that huge an area and discovered them, they just bee-lined directly for them. So the AI absolutely knows where things are right
charon2112
I think the OP is referring to a game ending a'la Civ 4, where there is a limited number of turns, and then the game just ends. Galciv is different than this, as long as no one wins, the game will go forever.
Now don't get me wrong, I love Entrenchment and I love starbases, I just would like to see their area of effect increased. Maybe to a phase jump inhibitor sized circle...
<img src=
[quote]but to actually kill the SB you have to divert almost all of your SC to do so which allows your opponent to jump in a fleet and thrash you with their SC and Ships[/quote] so the SB alone can't really defend a gravity well? Isn't that what they were designed to do? Protect a GW while you take your fleet out for an attack...?
This is why I never, ever play multiplayer. At least the AI is consistent. And it doesn't mind if you pause or save and continue the game later.
[quote who="GoaFan77" reply="1" id="2412363"]True, but when you run away from a gravity well with a Starbase (even to retreat), you lose 30% of all of your ships health and all of your ships antimatter. Which means if you skip a starbase, not only is your escape route extremely dangerous, but you're fleet is easy pickings if you happen to run into an enemy fleet soon afterwards. Also late game most planets have a starbase at every planet, so trying to just run to the enemies homeworld without
...because you can simply avoid their area of effect. Even the moving Vasari Orkus can easily be run from. I think SB's range should be the entire gravity well. Except maybe for a blind spot on the opposite side of the planet the SB is next to.
This is the first I've seen this. After a hull breach on an enemy frigate with some ship debris and flames erupting out, I noticed burnt corpses floating through space. This is an awesome level of detail. I am running Bailknight's graphics mod, does anyone know if this is part of that mod. See pics below: <
I turned off pirates after my first game and have never looked back...
actually, I have a great solution for the OP. see the two SoaSE icons? one says 'entrenchment' and one doesn't...click the one that doesn't. Because clearly Entrenchment is not for you. You're complaining about all the things that make starbases's great.
[quote who="Ryat" reply="36" id="2404411"]you mean the ones he posted under the line Distant Stars Mod Shots?[/quote] isn't the orange skybox a standard one in Entrenchment?
<img src="http://www.richardshanahanphoto.com/photos/677741265_zw
well heck, I started a pics thread a while ago and it didn't really go anywhere. :( https://forums.sinsofasolarempire.com/346316
To the people that want detailed, tactical combat, just...no. This is not that kind of game. Noone complains that you can't target a barbarians arm or head in the Civ games. As the leader of a huge civilization, you shouldn't have to deal with that, that's for your ships captains. That said, I have an unrelated idea. I would like to be able to set waypoints for a ship. For instance, click on a scout, hold 'W' and right click a series
[quote who="jacklv" reply="1" id="2349051"]It is TA 2.03. No other changes.[/quote] This wasn't Impulse updating itself. It did that, and then updated ToA 2.03. It must have changed something. I'd like to know what.
[quote who="CenturionJixra" reply="6" id="2309032"] The addition of random events might not be a bad idea for single player...[/quote] Exactly, and in a strategy game like this, single player is infinitely more important than multiplayer.
Regarding the music CD. I would really like to get it. I purchased retail SINS and purchased and downloaded Entrenchment, can I at some point download this CD? I think this should be available to anyone who has purchased the game. Especially since the music CD is just an extra, and not a retail product by itself. Thanks.
[quote who="EadTaes" reply="15" id="2295957"]You got it dead on.[/quote] Could I impose upon you to link to the one that works with Entrenchment 1.03...? :)
I AM running zonealarm. I'll add entrenchment to the ok list and see if that works... Thanks :)
Hi guys, I think I finally would like to give multiplayer a go. So on the Entrnchment main menu I click Ironclad Online, then I setup an account. I enter a username, password, cd key, and email, click ok or apply...and Entrenchment just completely locks up. I have to do a hard reset. Has this happened to anyone else...? Thanks.
just for the record, and I'm not just kissing stardock's a$$...but I love using Impulse. :)
Umm, just a comment. Game development is not a democracy. I truly hope that Ironclad only gives these suggestions a passing glance, but they ultimately should make the game that they want to make. Some people will love it, and some won't. But the last thing the SINS makers should do is change the game based on a forum vote. By taking everyones suggestions and trying to make a game that pleases everyone, they will end up with a broken mess of a game.
[quote who="WIllythemailboy" reply="5" id="2266263"]The Dread Lords aren't even a mega event, so turning those off wouldn't help. [/quote] are you sure about this? Aren't the Dread Lords, just like Jagged Knife and many others, all mega-events?
[quote who="Scoutdog" reply="25" id="2276093"]I've heard conflicting info about exactly how combat is supposed to work. I'm not entirely sure ifn the devs know themselves! In any case, my understanding is that CTB is a little like chess: one guy from your side moves, then one guy from the other side moves, then you can move another guy, and so on.[/quote] I hope it's like GalCiv2, with a pausable combat viewer.