4gent0range

4gent0range

Joined Last seen Member # 3497699
2 Posts 6 Replies 293 Reputation

[quote who="ASADDF" reply="1" id="3641815"] Awesome I will look into it. [/quote]I hope you'll like it! A couple of people over on the steam page have left positive reactions. But please feel free to leave criticism as well ;)

7 Replies 39,229 Views

Hey guys, I don't intend to write a whole list of description here, you can find a ton of information on the Steam forum here: http://steamcommunity.com/app/228880/discussions/1/358415738210483370/ Basically you can play the entire Campaign as Substrate instead of PHC. Of course fully compatible with the main game and doesn't overwrite any files. Enjoy!</p

7 Replies 39,229 Views

I personally still feel that Brutes and Martyrs are situationally useful. Against units like Artemis they're pretty bad (AOE just kills them very fast) but against units like Nemesis and Eradicator (Slow, powerful hits) they're really great. If you pair a brute squad with a cruiser, the Nemesis/Eradicator is likely (Not sure if always, probably not) to hit them instead of your "squishy" cruiser. It does feel a lot like rock/paper/scissors though when you try to

13 Replies 45,870 Views

The idea is that the enemy is unaware of your presence and the "automated" factories earlier on are disconnected from the Nexus, so taking those out won't alarm the Nexus user. So once you start dropping the Engineer, the AI will find you with a scouting party eventually. Mac tells you to build up a defense where you dropped the Engineer before he finds you. So if you go ahead instead of bunkering up, you will find the AI's scouting party, speeding up the proces

8 Replies 9,884 Views

Hey there, I've done extensive analysis of all the missions and played all of them on Much Harder so hopefully you feel my input is valuable. It's quite hard for me to find out what mission numbers are actually used for your maps. I'll name the ones that I think you mean... In the third mission that you're talking about (Yorkshire), there are three teams. You + Mac; Artix and Ventrix; and the Splinter. <

2 Replies 2,942 Views

[quote who="TAG_Utter" reply="2" id="3640815"]...[/quote] Thank you for that. I've replied to your comment on Steam. Good to see fellow modders out there! [quote who="frontlineassembly" reply="1" id="3640745"]finally something free [e digicons]5*[/e] [/quote] You're welcome and there's more to come, don't you worry! I'm currently planning to release one scenario per week. It depends on how much free time

3 Replies 29,673 Views

Edit: using [url=link]my text here[/url] doesn't work for me. I must be doing something silly or my Chrome is acting up. Copy pasted from steam! Cleaned the links as best I could TL;DR: https://www.dropbox.com/s/f13yi1jbww2d72m/Assets.rar?dl=0 Hey guys, For the first time in my Ashes of the Singularity "Content creator" "career", I am very proud to present to you my first ever map made. And a Scenario at that! <b

3 Replies 29,673 Views

[quote quoting="post"]With enough computing power, I discovered that it was possible to manipulate a particle in one location which in turn manipulates a particle in another location. I was able to figure out where the location of that second particle and devised a way to manipulate trillions of particles scattered over great distances to manipulate matter that is connected together elsewhere. The further the distance

9 Replies 63,320 Views