The concept of incest doesn't really phase me one way (or the other :P). I'd rather it be a robust system, and if it happened to allow incest, that's fine. I'd hate for the cool concept of royal families to be stifled just to be PC. As for the bonus/holding back, not marrying your two sibblings to two other nations is really going to hurt you politically. I'm not sure there is enough to gain to bother addressing it.
FutileEmotion
I remember reading that Stardock will not be publishing Supreme Commander 2. That having been said, will it be available for purchase on Impulse?
Make sure to save the replay!
My thoughts, in no particular order: 1) That's a sweet building! Is it rented, or does Stardock own it? I didn't realize Stardock would need that much space! 2) The Stardock logo on the side looks really classy. 3) Oh, that's a very, very nice looking Porsche. I wonder how many miles it has on it? Maybe I need to let frogboy win the next 3v3 matchup. 4) Classic "I'm just running in to do one more thing and then rushing h
That's a good point MIK - it would be nice if you could set a default currency on your impulse settings, and then they could use PHP to display the right amount. Not so much here, but on the impulse store sale pages at least.
A short and sweet props for picking up Majesty 2! I know a few of us made a mention of being hopeful that it would happen, and so it did. :) I'll be sure to buy it through impulse. Any info on that majesty gold bonus? I don't mind being charged right away if I'm getting a special bonus.
We received a 20% off coupon already, and word is we'll receive another one when the patch situation settles down. That makes it $32 to digital download, which is about what it would cost with tax anyway. :)
Heya! Hit me up on gtalk - [email protected] - and if you have vent, we can game and I can yell-err-I mean-teach you some things. Pacov's also a great sport at offering to help, if you catch him online.
I'll take your challenge, good sir. Shall we cross swords tonight?
Great information, thanks for taking the time to answer so many questions. :) ShakeNBake, you should wait for Pacov to make a new question thread, but I'll pitch in my two cents: 1) If I recall correctly, the rankings are based off of the chess ranking system. This means that there isn't a set amount of experience for a win or loss - its based on your opponent. Playing solid opponents and winning leads to greater exp gained then pub stom
They knowingly hacked a company's liscenced product and distributed it, doing a crazy amount of damage to Microsoft's budget. You're stealing from a LOT of people that way, and helping a lot of other people steal as well. Considering the version is still out there, 3.5 years seems lax.
Stardock was suffering from a denial of service attack this weekend - frogboy can tell the epic tale better, but it seems the attack has been stifled now. Try again today sometime, and get back to us and tell us how it goes.
I like him. I like how he has some range and aoe, and a GTFO skill. The fact that his minions aren't persistant makes him a very unique general indeed.
I had a sick feeling when I saw the thread locked, but after taking a moment I can definately say it was not without reason. There are some really, really frustrating posts in that thread. I think my eyes have gotten used to just skipping over posts that annoy me. :) I agree with ZehDon - the purpose of the thread was to give a place to voice, and it would be nice if pacov's second thread was moderated by deleting posts that are off-topic, or just ignored. After all,
This is continued from another post, because the conversation ended prematurely. The original thought was this: [quote]It seems that low upload bandwidth users cause the majority of the lag issues. These users do fine in 2v2, and sometimes 3v3, but fail horribly in 4v4 matchups. Could proxy connections be used to split a packet multiple ways, so that the user only has to upload one set of information, which the proxy wou
I'm on the east side of things. ;) I'm pretty reachable on gtalk, try casualsax@.
43. Sednas can heal, you can't. Don't 1v1 a Sedna with monks at the start. 44. Rooks are excellent kiters. They make you run through their towers while their arrows are pelting you. 45. Not sure what item to buy? Health stack! 46. An unsupported rook past the middle flag is free money. 47. Don't get the experience upgrade. 48. Always get Currency. 49. Teleport to defend. They run
Sort of a long rambly question, but here goes: It seems that low upload bandwidth users cause the majority of the lag issues. These users do fine in 2v2, and sometimes 3v3, but fail horribly in 4v4 matchups. Could proxy connections be used to split a packet multiple ways, so that the user only has to upload one set of information, which the proxy would then duplicate to all of the players in the game?
That would do a lot for the community. Pacov, want to start the first thread? I'd suggest the questions wrap up on the 31st, and then Frogboy can answer when he has time. It would also be great if the thread maker read through the questions and summerized them in the first post, so he doesn't have to scroll through pages and pages of questions. Some guidelines would be good as well. Here are my suggestions: 1. Please state your question in the for
Guild Wars was stunning visually when it came out, and had a great 8 on 8 PvP system in Beta. The game then broke down as different strategies became "Op." What I really liked about GW, though, was that it had a max level of 20, and so the game was more about competiting then it was about mindlessly gaming. It was the only game I know where you could jump in with a premade level 20 character and have a blast. Last I heard, Guild Wars 2 is scrapping that identity and
You still have the top menu bar and the start menu, depending on how you set it up. I run in windowed mode with two monitors without an issue. Just do some tests first and don't resize in mid-game - Demigod is kind of crash happy when it comes to resizing the screen and tabbing to a different window.
I'd say the majority of the problem is that (1) there are not enough decent players out there and (2) there aren't enough players out there for the beginners to get better with. And I'd like to add that the top people on the ladder are also the ones who glitch disconnect the most.
They have both already been posted to the wall of shame, and their records indicate they've done it multiple times before. Rather frustrating. What does someone have to do to have their cd-keys revoked anyway?
Generally speaking, when you're killed, you're retreating. This means that the potion that drops is more likely to drop close to your defenses, and thus a tactical option for your team.
For now, I'd keep the statistics in for custom games. The only thing I use stats for at the moment is to check out my custom game opponents. Ideally, if we could seperate them into different ladders for skirmish/pantheon/custom, that would be preffered. Once there is a Pantheon premade option, dropping custom game rankings make sense.