[quote who="Timmaigh" reply="19" id="3367570"] What was the max population on terrans you could have before?[/quote] TEC, 364, and it actually never gets to 1000, it is a mistake, not ciorrectly written at the specialization thing.. actually it is like 700 or something. [quote who="Timmaigh" reply="19" id="3367570"]Does the increased ship construction rate influence the cooldown of the Returning Armada/Dark Fleet Beacon techs for the Vasari phase stabilisers, or
Turchany
[quote who="Seleuceia" reply="462" id="3367486"]For what it is worth Yarlen, I think early game fleet composition (for competitive gameplay) is at the best it has ever in terms of balance and diversity...[/quote] maybe illuminators are not that correct against corvettes, but not my task to decide..
[quote who="Yarlen" reply="16" id="3367480"]It made a tremendous difference.[/quote] It was the most genious idea in a long time, the team deserves a Nobel prize for it :) The AI really needed this help. [quote who="Yarlen" reply="16" id="3367480"]Anyway - missing strings and Oceanic values are fixed now.[/quote] When will we able to see these changes of the DLC ourselves? will there be a new 1.1 version?
[quote who="Seleuceia" reply="15" id="3367471"]Hopefully that makes sense....[/quote] yeah it does, but i dont think this will happen.. before this the jump between hard and unfair was very big for me, I could defeat good players online in skilled games but i had problems defeating an unfair? One time I even wanted to reduce the income cheat but had no clue how to do it :D, I felt like exactly the middle position would be ideal for me, so not that big jump in ex
[quote who="Seleuceia" reply="13" id="3367463"]I'm glad they boosted the hard AI....[/quote] I completely agree with you, but I can already hear people complaining the Hard AI is too hard :D -.- Hard is supposed to be hard..
[quote who="AgentExeider" reply="12" id="3367455"]is it me or is this like distant stars or 7 deadly sins, which was FREE btw, now being dressed up into PAID DLC?[/quote] mods are always wrong somewhere (for me), excess amount of resources from planets (maelstrom), or strange look (DS) (and yes, it was enough for me to not play DS), or impossible to get (7DS...), it is better to have it official I think, though this DLC feels like it is a beta, like noone played a full game testing th
[quote who="Timmaigh" reply="11" id="3367450"]Cause its bit tough right now, especially early in the game. [/quote] its simple, the 2 starting factories, man, last game it was a good fight against hard ai, and before this i always played against Unfair! :D (hard wasnt fun, i didnt even need starbase) i wanted to try the dlc and i got quite a good fight thanks to the new starting setup. Without starbase i could win, but the ai was eventually playing better, and it was a
The planetary bonus Virtual Reality Park, in the description says it increases allegiance, but it is not written anywhere by what amount (5%), only the credit is shown.
Wait, the social specialization last level isnt good for the volcan also.. it says the max population is 210, but actually on the planet it is 140..
[quote who="Yarlen" reply="5" id="3367407"]Fixed internally.[/quote] there is a problem with the socialization too.. There is a problem, on socialization level 5 and after the second pop upgrade it tells me the population is 1025 or 1055 i cant remember corrrectly, but actually it is 655... after upgrading all population upgrades for the ocean, it reads 1000 population, though the max population on the planet is 625... Something is not right..
Hmmm Ocean planet socialization.. There is a problem, on socialization level 5 and after the second pop upgrade it tells me the population is 1025 or 1055 i cant remember corrrectly, but actually it is 655... after upgrading all population upgrades for the ocean, it reads 1000 population, though the max population on the planet is 625... Something is not right..
Oh and btw nice DLC! totally worth my money :)
[quote who="Seleuceia" reply="3" id="3367380"]Now that is very interesting for MP play....[/quote] well my advantage is nothing now :D doh.. I used to outnumber my opponent by early multiple factories like 3-4 of them.. this way it wont be that much of a difference
Oceanic planet population increase, 10-30-280??(it should be 80 i guess, someone made a spelling mistake)-140-250 :) so upgrading the planet pop further than the 2nd upgrade is a loss in practice
Oceanic planet, the population upgrades are 10-30-280???-140-250.... I guess someone made a spelling mistake :)
yaay trying it out now
[quote who="Timmaigh" reply="450" id="3367321"]Mmmmm, no. I am saying their main characteristic trait is culture, not military. Does not mean they should not have any military at all. Obviously all the factions need military, its a game about warfare after all. And its not what i WANT. [/quote] just think, how could you outculture your opponent? I will kill you with my colour on your phase lanes muhahhaha... And from the beginning Advent is meant to be a str
[quote who="Timmaigh" reply="450" id="3367321"]EDIT 2> The game says its 1.50 BETA 4742 now, am i missing something?[/quote] me too... but i am not opted in for the beta... something strange going on..
why is it still called beta? in steam i have the public beta unchecked.. so im not opted in, but the game in the lower right corner says 1.5 beta and some extra numbers..
[quote who="Timmaigh" reply="447" id="3367190"]And i said they are meant to be sole culture exactly where? [/quote] Your comments show you want them to be the culture race, not the military race who is strong in culture too..
[quote who="Timmaigh" reply="439" id="3367055"]These are some of the ingame clues supporting my claim that Advent are meant to be a culture based faction, regardless of your or mine opinion, how useful that culture is. Advent may want revenge, but there is no proof that they want this revenge to achieve via means of military strength - you just cant prove that, its just your own conclusion.[/quote] Quote those clues or just simply list them please. From the very
It was due to be released on the 4th, give it to us :D If I calculated right 1 hours till whole planet will leave June4th...
[quote who="Timmaigh" reply="6" id="3366567"]Whats worse, i was robbed of the joy induced by reading that AresIVs megapost. I only saw it at work, but obviously had no time to read or reply...and now its all gone [/quote] hmm you don't know what you missed :D
lol I don't see the reason for removing that thread.. we were just discussing things, is it prohibited in the USA or something? Then I'm glad I don't live there :P :D Really, we were just making things clear for someone who doesn't understand why Vasari race is still OP and not fitting the original role of hit&run and why Advent needs something to stand a chance against Vasari..
[quote who="Timmaigh" reply="430" id="3366125"]I actually agreed that culture might not be as viable for Advent as it should be. If you actually read my posts entirely instead of skimming through them, before calling me stupid[/quote] I didnt call you stupid, as you are aware of the thing I mentioned.. And I read all the posts you wrote before.. [quote who="Timmaigh" reply="430" id="3366125"]No, you need military to win, tradeports cant win you th