Turchany

Turchany

Joined Member # 3523654
0 Posts 250 Replies 863 Reputation

[quote who="Timmaigh" reply="19" id="3367570"] What was the max population on terrans you could have before?[/quote] TEC, 364, and it actually never gets to 1000, it is a mistake, not ciorrectly written at the specialization thing.. actually it is like 700 or something. [quote who="Timmaigh" reply="19" id="3367570"]Does the increased ship construction rate influence the cooldown of the Returning Armada/Dark Fleet Beacon techs for the Vasari phase stabilisers, or

32 Replies 118,697 Views

[quote who="Seleuceia" reply="462" id="3367486"]For what it is worth Yarlen, I think early game fleet composition (for competitive gameplay) is at the best it has ever in terms of balance and diversity...[/quote] maybe illuminators are not that correct against corvettes, but not my task to decide..

473 Replies 1,014,400 Views

[quote who="Yarlen" reply="16" id="3367480"]It made a tremendous difference.[/quote] It was the most genious idea in a long time, the team deserves a Nobel prize for it :) The AI really needed this help. [quote who="Yarlen" reply="16" id="3367480"]Anyway - missing strings and Oceanic values are fixed now.[/quote] When will we able to see these changes of the DLC ourselves? will there be a new 1.1 version?

58 Replies 59,480 Views

[quote who="Seleuceia" reply="15" id="3367471"]Hopefully that makes sense....[/quote] yeah it does, but i dont think this will happen.. before this the jump between hard and unfair was very big for me, I could defeat good players online in skilled games but i had problems defeating an unfair? One time I even wanted to reduce the income cheat but had no clue how to do it :D, I felt like exactly the middle position would be ideal for me, so not that big jump in ex

58 Replies 59,480 Views

[quote who="AgentExeider" reply="12" id="3367455"]is it me or is this like distant stars or 7 deadly sins, which was FREE btw, now being dressed up into PAID DLC?[/quote] mods are always wrong somewhere (for me), excess amount of resources from planets (maelstrom), or strange look (DS) (and yes, it was enough for me to not play DS), or impossible to get (7DS...), it is better to have it official I think, though this DLC feels like it is a beta, like noone played a full game testing th

32 Replies 118,697 Views

[quote who="Timmaigh" reply="11" id="3367450"]Cause its bit tough right now, especially early in the game. [/quote] its simple, the 2 starting factories, man, last game it was a good fight against hard ai, and before this i always played against Unfair! :D (hard wasnt fun, i didnt even need starbase) i wanted to try the dlc and i got quite a good fight thanks to the new starting setup. Without starbase i could win, but the ai was eventually playing better, and it was a

58 Replies 59,480 Views

[quote who="Yarlen" reply="5" id="3367407"]Fixed internally.[/quote] there is a problem with the socialization too.. There is a problem, on socialization level 5 and after the second pop upgrade it tells me the population is 1025 or 1055 i cant remember corrrectly, but actually it is 655... after upgrading all population upgrades for the ocean, it reads 1000 population, though the max population on the planet is 625... Something is not right..

32 Replies 118,697 Views

Hmmm Ocean planet socialization.. There is a problem, on socialization level 5 and after the second pop upgrade it tells me the population is 1025 or 1055 i cant remember corrrectly, but actually it is 655... after upgrading all population upgrades for the ocean, it reads 1000 population, though the max population on the planet is 625... Something is not right..

58 Replies 59,480 Views

[quote who="Seleuceia" reply="3" id="3367380"]Now that is very interesting for MP play....[/quote] well my advantage is nothing now :D doh.. I used to outnumber my opponent by early multiple factories like 3-4 of them.. this way it wont be that much of a difference

58 Replies 59,480 Views

[quote who="Timmaigh" reply="450" id="3367321"]Mmmmm, no. I am saying their main characteristic trait is culture, not military. Does not mean they should not have any military at all. Obviously all the factions need military, its a game about warfare after all. And its not what i WANT. [/quote] just think, how could you outculture your opponent? I will kill you with my colour on your phase lanes muhahhaha... And from the beginning Advent is meant to be a str

473 Replies 1,014,400 Views

[quote who="Timmaigh" reply="439" id="3367055"]These are some of the ingame clues supporting my claim that Advent are meant to be a culture based faction, regardless of your or mine opinion, how useful that culture is. Advent may want revenge, but there is no proof that they want this revenge to achieve via means of military strength - you just cant prove that, its just your own conclusion.[/quote] Quote those clues or just simply list them please. From the very

473 Replies 1,014,400 Views

lol I don't see the reason for removing that thread.. we were just discussing things, is it prohibited in the USA or something? Then I'm glad I don't live there :P :D Really, we were just making things clear for someone who doesn't understand why Vasari race is still OP and not fitting the original role of hit&run and why Advent needs something to stand a chance against Vasari..

13 Replies 18,587 Views

[quote who="Timmaigh" reply="430" id="3366125"]I actually agreed that culture might not be as viable for Advent as it should be. If you actually read my posts entirely instead of skimming through them, before calling me stupid[/quote] I didnt call you stupid, as you are aware of the thing I mentioned.. And I read all the posts you wrote before.. [quote who="Timmaigh" reply="430" id="3366125"]No, you need military to win, tradeports cant win you th

473 Replies 1,014,400 Views