Turchany

Turchany

Joined Member # 3523654
0 Posts 250 Replies 863 Reputation

[quote who="Timmaigh" reply="427" id="3366032"]culture being worthless, cause it cant win you a game?[/quote] If you compare it to trade or the Vasari toys, if you are not absolutely blind or stupid you will see there is a huge difference.. [quote who="Timmaigh" reply="427" id="3366032"]Clearly none of these things was designed to win you a game by itself.[/quote] Trade ports can win you the game, if you get 100-200 credit i

473 Replies 1,014,299 Views

[quote who="Timmaigh" reply="420" id="3365396"]And you are OK with that? Obviously yes, as your suggestions are related to Vasari and nerfs to them, regardless of the fact, they have nothing to do with culture being worthless.[/quote] Buffing Advent will cause TEC serious trouble, so for obvious balance reasons the Vaasari should be weakened somewhat, not to be the strongest military, best dirty tricks and second economic faction.. My vote is on weakening their military

473 Replies 1,014,299 Views

Your shared network? If you research it for your allies to be able to use your phase nodes? I guess yes, but not intentionally, maybe only when that will be the shortest route to somewhere (but not a carefully planned move like you would do..) never seen them though, i dont like games that last for days, I already win most cases before i research shared network :D

3 Replies 6,741 Views

[quote who="bignick277" reply="405" id="3363477"]getting hit really early with large fleets[/quote] If you have problems with normal or hard ai, you may need to read about some strategies online, but nvm, diplomacy, so yes, if you are under attack you will never be at peace with the attacker due to the penalty of killing ships, and you wont have enough money to research diplomatic stuff.. vicious circle

473 Replies 1,014,299 Views

[quote who="Timmaigh" reply="111" id="3363415"]Still i believe there is a room for some more subtle additions to it to make its mobile base role more prominent. Like the one i suggested. And i quite like the culture spreading idea you mentioned, i would however imagine it only to affect the gravity well the titan currently resides and not spread any further along the phase-lanes. In other words, it would be just about giving the VL ships in the same gravwell as the Vorastra that 15 percent da

163 Replies 494,826 Views

[quote who="Light080" reply="403" id="3363414"]I always play on a 6-player-map with all races(loyalist and rebel) and all AIs are cruel. The teams are all unlocked and no alliance to begin with. Each time, the start is very difficult, but after the beginning it's a super match and makes a lot of fun. And i think the diplomacy works great. I get a lot of requests for trade relationship and after some time, i get an offer for peace. After that, it is easy to form a good alliance with them.

473 Replies 1,014,299 Views

[quote who="RiddleKing" reply="11" id="3363393"]Everybody just wants to play with humans, everybody thinks they can come online like its a first person shooter and camp somewhere while trying to figure which button is for changing weapons. Today i totally ignored a noob and let him face off countless times versus my SBs and culture bombed (using vasari lol ) his little empire. I think he had fun.[/quote] lol I forgot about shooting ga

28 Replies 73,452 Views

[quote who="Ibnpatuta" reply="3" id="3363335"]I am usually a bit surprised when the AI surrenders, too[/quote] lol me too, especially when he does it after he has no more than 2 planets and absolutely no chance, and I've been waiting for his surrender for over an hour :D Sometimes AI does not surrender even he has no chance.. Thats why i play with capital victory, this way i can be sure AI is really defeated when it is defeated (lost his homeworld meanwhile losing a

4 Replies 15,429 Views

[quote who="Ibnpatuta" reply="401" id="3363323"]But I completely agree - it is a bit insane now to go the diplomacy route when everybody is so far into the negatives at the start of a match - I say that the racial and loyalist/rebel relationship penalties need to be significantly lowered to make diplomacy viable in FFA. And the supply cost of envoys reduced. And the cost of diplomacy research reduced. Then I will be appeased.[/quote] Basically the whole diplomatic syste

473 Replies 1,014,299 Views

[quote who="axxo2" reply="398" id="3363295"]i almost guarantee you if you research all the tech in the diplomacy tree[/quote] well if you start with all AI having minus 10 relationship with you that wont help you.. this factional huge penalty kinda decides in the beginning who you can ally with, thats why i dont play ffa, often there is noone to ally with, or most times only one (if i play with predetermined races that doesnt feel as good as with random)

473 Replies 1,014,299 Views

[quote who="DurandalIV" reply="9" id="3363292"]And this is why the community is as small as it is. Get over yourself man, there's nothing disrespectful about being a new player. Maybe if you'd instruct them and invite them to play more they'd improve- and then you'd have more people to play with![/quote] You cannot imagine how hard it is to handle new players who never tell you how good they are.. if they told us they are beginners we wold help them, but

28 Replies 73,452 Views

[quote who="Jrla21" reply="394" id="3363208"] Kostura at least disables all orbital structures[/quote] You never had a full Vasari fleet coming right after a Kostura hit on your homeworld, had you? This can be actually stronger than a Novalith as it disables all struvtures, repair, hangars etc for minutes, and say goodby to any well defended world, maybe if he is VL he will even strip the planet and you will get a dead asteroid if you reach there.. But Yes, the

473 Replies 1,014,299 Views

[quote who="Timmaigh" reply="109" id="3363153"]are indeed out of question, then i would like to see an DLC concentrating on improving the differences between factions/subfactions and adding more to their characteristical traits.[/quote] an excellent idea, even the races are not that much different in my opinion.. almost every tech is the same, most ship types work the same way.. VL ideas, I only agree with the idea their titan should be more like a base, but I t

163 Replies 494,826 Views

[quote who="Rovert10" reply="2" id="3363080"]Why should it be Earth? For all we know the TEC is in another galaxy for all we care despite being human. Like Star Wars, there's humans but no Earth since it's in a "Galaxy far far away"[/quote] I always thought TEC are mankind in the future..

39 Replies 121,591 Views

[quote who="ZombiesRus5" reply="390" id="3362808"]Allure of the Unity increases the max Allegiance granted by Culture. You don't get an increase without the culture, never have.[/quote] still max allegiance is just a number that your allegiance may reach after some time if you have friendly culture nearby, and after some time your allegiance will reach that number and be equal to max allegiance.. but its nothing that arguing is worth about I think, there are more important issues,

473 Replies 1,014,299 Views

[quote who="ZombiesRus5" reply="386" id="3362675"]Turchany- Have you ever researched Allure of the Unity? I'm surprised you don't know how it works.[/quote] ???? What do you mean? It is a level8 Advent diplomacy research.. 2 levels, 5-5 max allegiance increase. It was in the civilian tree some years ago, same stats. What do you think I don't understand, because I feel there is something (in your opinion).. You say culture is needed for it, but you get the ma

473 Replies 1,014,299 Views

[quote who="ZombiesRus5" reply="379" id="3362283"]Allure of the Unity bonus[/quote] Allure of The Unity is not a culture related bonus (so if you don't have any culture nearby your planet the extra 5-10% will be applied to the max allegiance, only it wont grow)... It's about planet ownership, have you researched Allure? good all your planets max allegiance are increased, I don't see culture playing a part here.. Only in raising that 5-10% extra..

473 Replies 1,014,299 Views

[quote who="Timmaigh" reply="374" id="3362218"]Does allied culture increase allegiance on my planets? Or for that do i need to have my own culture?[/quote] It increases, the loading tip says it does it slower than your own culture, but thats bullshit, my impressions are they increase allegiance like your culture..

473 Replies 1,014,299 Views

[quote who="Timmaigh" reply="374" id="3362218"]How do i know the planet is fully saturated with the culture?[/quote] If every connected phase lane is allied colour.. Basically it never happens where it counts the most.. Enemy territory or frontline worlds, as the opponent will push your culture back and at best you will have an empty lane that decreases the bonus you get from culture.. 50% of all phase lanes means 50% of the current researched bonus.. Not very much huh?

473 Replies 1,014,299 Views

[quote who="JinglyGoo" reply="369" id="3362151"]You are making it sound like everything should be exactly the same for all races. You do realise that if advent were to get the techs abnd upgrades you are asking for, their military and culture power would have to be significantly reduced. Aggression is key for advent, they are not a sit back and build mass trade ports and upgrade extractors faction, even the lore supports it.[/quote] Noone asks every race to be the same, they should be

473 Replies 1,014,299 Views