Good to know, thanks.
NovusBogus
The AMD deal has me thinking about getting a 380X, and while they haven't gotten back to me yet on which distributor handles the keys I figure it'll be Steam. I don't hate Steam per se, but without getting into too much of a whinefest I'm not a fan of third party clients required for offline play. Is it possible to download the Steam version and move it onto a clean system and just not have multiplayer functionality, like how the GOG Galaxy version is supposed to b
Can't say I'm surprised. I always got the impression Wright wanted a lot more freedom but the money men kept him on a short chain pumping out more Sims expansions. I guess the Spore debacle brought things to a head. Sounds like the new company is basically a think tank and he'll still be under EA's thumb when it comes to actually creating a product, but maybe he can avoid some of the executive interference in the future if he's outside the system so to speak.
I never picked it up and so have only seen the demos and such, but from what I have seen it basically looked like four mediocre genre games rolled up into one. As for the critics, well I learned long ago that a lot of game critics are shall we say not always up to snuff when it comes to professional objectivity and avoiding fanboyism when it comes to one's pet developer/publisher/genre.
Between planet sucky-sucky and doing loads of damage to fleets, eggs are nasty and just get more so if you have more than one of them. That's the reason I don't see MB as being OP'd...the other races have some exceedingly hardcore lvl6 cap abilities when used properly.
I don't really see the difference between Marza massacring an unwatched fleet, and Egg or Rev massacring an unwatched planet. All situational weapons that can do extreme damage under the right circumstances. If anything caps should be stronger and with better abilities, so leveled caps are meaningful compared to frig spam.
For one, yeah, but get a whole fleet of LRMs shooting at something...
I can't speak for its full power because I'm having issues with Impulse and haven't patched past 1.05 yet, but the thing that strikes me about Barrage is it takes a very long time to deal its damage whereas most cap abilities are basically fire and forget. So if you know the other guy has a Marza in play, it should be easy enough to counter with an assortment of level1 cap abilities, or just move the fleet out of the way if it looks like he's about to shoot it off.
It's William Wallace's favorite thing in the world.
Banned for excessively tentacular avatar.
[quote who="GeneralEtrius" reply="1" id="2117429"]Yeah, Egosoft is great. But what's annoying is that they insist on keeping DRM out of their forum, and their moderators are extremely zealous on enforcing that rule. They also need to work on squashing bugs before they release their games. [/quote] To be fair, Egosoft has made it pretty clear they basically have to do it because the publishers they work with are assholes who demand DRM and all sorts of micromanagement. Once
Well Oblivion is open world, can do pretty much whatever you want and there's loads of mods so you can customize it however. As someone who's not usually into fantasy games, I found it a lot more approachable--and thus enjoyable--than a lot of the more "hardcore" stuff even though it does sacrifice some features for sleekness. It has a "fast travel" option so once you explore an area once you can instantly go back, and while there's a lot of subquests game is pretty
[quote who="Deflagratio" reply="6" id="2121164"]As a troller myself I can say they're totally DOING IT WRONG! [/quote] QFT. Also I would like to attack Stardock for saying the guy they banned for spamming random text in the MP chatroom was trolling. The correct term is spamming and being a prick; no self-respecting troll would pull a stunt like that. Honestly, where did all the good trolls go?
I haven't delved deep into the user options on this forum yet but is there an ignore list? That I think would cover issues of [i]reasonable[/i] people being annoyed with someone.
One concern I would have with making it undefendable is system-system warps take you from one star to another so it might be just a little too vulnerable with anyone wanting to pay you a visit dropping on top of it.
The thing that stands out to me is unlike Kostura, Deliverance has loads of prerequisites so it takes forever to get. Sure Novalith does too, but IMO it's worth it at least pre-Entrenchment because it's awesome at hitting the enemy's flanks and tying up resources to deal with bombardment far behind the front lines. Maybe a good balance would be easing up on the prereqs a bit.
It may or may not be too early to pass judgement on whether it's a shift in corporate strategy, but as I've said elsewhere a disruption in the flow of bucks *will* shake DRM-happy companies out of their complacency. Anyone who's ever had any dealings with large corporations knows they're full of Dilbert bosses who don't really know what they're doing and whose basic business plan is don't rock the boat as long as the black number is bigger than the red one and they're kept well fed with
I'm not sure if this is something you're referring to but I've heard someone's making a Diablo looking RPG based on Doom. Sounds interesting but the graphics are basically the same which may not help it find an audience (i.e. newcomers say it's too 90s, purists say it's not Doom).
Sins is indeed good, but to really break into the market long-term they need to think about offering some campaign type content. Expansions will probably sell fine but I'm not people will be lining up to buy Sins 2 or Sins-in-a-different-setting unless it brings something fundamentally new to the table, particularly since SP skirmishes seem to be proving the most popular part of the game.
Unfortunately I think the answer is no. I'm in the same boat you are, and my system just barely runs Sins. The problem is pretty much all the major computer components are using differnet standards than they were in 2003, and while you can still find things like AGP video cards and PC3200 memory sticks they are, paradoxically, generally much more expensive and harder to find than incompatible modern bits that totally blow them out of the water. That said, if you
[quote who="arstal" reply="9" id="2118073"]Some games really have long-term legs though- think games such as TF2, Civ, maybe GalCiv. For them a 5 yr no-DRM patch isn't as practical as it is for FPS games.[/quote] Thing is, those games still don't pick up all that many new players after the first few years, it's just happy owners continuing to enjoy their product. DRM, and copyright law in general, should protect the creator's investment but they shouldn't be used as a sled
[quote who="rputran" reply="2" id="2117660"]So why not add a condition to GOO that after 3 years (pick any number) this activation will be removed automatically? This way it wont matter if the distributor goes belly up or not. For the active life of the game some control is exercised. But after that a gamer is free to intall the game as many times and play it without worry (just like the pre-DRM days). [/quote] I like this. My big concern with Goo, and internet-activation s
I'm not convinced fighters would be totally useless. Maybe to a physicist, but there's a reason physicists don't set military strategy. Since mass-related forces would still be in effect, bigger ships would necessarily be more unwieldy and increasingly less capable of gaining any sort of on-the-fly tactical advantage. And obviously the more powerful the missile technology (or other compact, one-off weapon systems), the more sense it makes to project your force as f
It's not so much an experience issue with me, I'm just not really a competitive gamer with crazy reflexes and all the 'right' sequences of moves memorized so I tend to avoid most MP offerings that aren't geared toward casual gamers. I play games to fool around and do random stuff and MP generally equates to play to win, which just isn't my style. Ironically, or perhaps not, one of the ones I do enjoy is TF2 since it tends to favor good setup and execution rather than cla
I'd recommend putting it in the Sins forum if it's about Sins... Anyway to address the issue, I see your point but I think it would probably only work right if there was some sort of slowed-down empire-building mode. Since Sins is real-time, planet ownership tends to change somewhat quickly and I think something like this, while cool, would just add yet another layer of micromanagement to founding/retaking planets.