I beat it :D
awuffleablehedgie
" I believe the contract Stardock has with GPG is for a set period of time. Once that magic date hits, GPG is no longer responsible for releasing updates pro bono. I also seem to remember that the DLC for the DGs is a separate part of the agreement." 1 year wooo~~~~
Amazing game. Holy crap.
Wait, Sedna is worthless early game? What? xD
[quote who="kitch45" reply="42" id="2429991"]What if the universal gadget.................COULD REMOVE A FLAG LOCK? I mean, it does work universally on everything BUT flags at the moment. Why not make it universal? Also adds an extra element of tactics to the usual what to hold in your items slot task, tp sigil locks or UGs? Do you have one teammate act as a lock breaker/healer perhaps?[/quote] Allowing Gadgets to break locks AND nerfing locks pretty
Sadly, Wings are bugged. Oaks Divine Justice breaks the heal effect -.- Even when he is shielded, which makes it a completely useless choice of a favor item. However, Spit ... should break off Wings effect. I would double check that...
Its also quite likely it includes people playing SP. Supposedly, the SP component of this game is actually quite popular, more popular than SD anticipated.
No, it will not. It has to be done by AA. However, Plague will (though it would be next-to-impossible to tell). For example, use Heavans Wrath on a Giant Creep Wave as a UB with Plague, you will infect them.
" Or make people immune to healing for 10 seconds. Self hp regen, priest or sedna." HealIII will still take precedence and remove the debuff.
not dissing the gadget: I have literally won games because of that thing ;) I used to get a Gadget with part of my first 1k. I just thought kiting Sedna-Reg was a funny, though expensive, thing to think of, though it probably is rather effective, if only because it ruins the enemies' morale.
Interesting idea with using Gadgets to heal your tank, never would have thought about it. Deathly expensive, though. Keep in mind that all to-hit procs occur less frequently for ranged demigods, which makes Wyrmskin slightly less effective... well, maybe not less effective. "Efficient" might be the better word. I, personally, have a very hard time whenever I lane with a Reg. Issue of trust. I feel like they are all greedy kill-stealing mofos.
[quote who="kitch45" reply="2" id="2429778"]In cataract? Each portal also hasa gold mine. So if you can hold of on locking the portal till after your first wave has spawned, then locking it, you will gain all the gold per tick upto when it spawns, then at least another 45 seconds of gold ticks and a wave or two of experience and gold of your creeps. I think its the equivilant of capping there goldmine flag for a lock period or two, as well as the equivilant of heavens wr
It's a 10 second debuff bu the monks actually heal on the 8... though they won't use it if there is a demigod nearby unless it is about to die (Monks with a small portion of hp will heal themself before healing a damaged demigod, if the demigod has a negligible amount of damage). 2 monks will SLIGHTLY heal you more than a single one, but splitting your monk is always better. Always. no exceptions. When I start teleporting around, I typically stop doing it just because I have b
1) 2 per 'tick' per teammate. A game tick is about .9 seconds. 2) a) You get full XP AND Gold starting with the SECOND wave, and each wave after. Each wave comes every 31 seconds, which means that you'll need at least one lock to see the benefit. b) no, neutrals do not give this benefit. c) the wave you spawn. If I start getting early control of portals, the first thing I do is buy priests to maximize it.
The AI will be made artificially stronger (+50% hp/mana... which is a lot. I mean, let's say your good UB teammate has a crash at level 10. They probably chose good items and such... add on 50% extra HP and the HP flag and the AI could be walking around with 10k hp. That's quite a behemoth, even if it's a stupid one), as well as give smaller rewards than other players (half the reward). So... farming the AI takes longer, happens at a much larger risk (you'd pretty much have to g
yep, have to buy a new game, only way.
ntropy is right, speed stacking is devastating in 2v2, don't diss it ;)
[quote who="MisterHankey" reply="11" id="2427419"]I take it you all have no friends?[/quote] Or we feel guilty recommending this game to friends ;)
[quote who="gunblob" reply="16" id="2426450"]Has anyone seen Elebus' mist or UB's ooze getting inturrupted? [/quote] I'd assume it's like when Queen or TB get interrupted while changing forms: it's instant.
I think the intention is to make him start weak for Beta testing so the people who get him early can't nub-stomp everyone into the ground...
BotS beast is very, very weak early levels though ;) But I do agree that it is frequentlly better against most matches.
[quote who="Izuz" reply="22" id="2426267"]played against a speed pounce sedena, all I could do is watch her chase my teamates all around the map and kill them at our crystal, and then run back like a psyco. I killed her only once that game. its a very annoyin build.[/quote] If they died at the crystal, they should have just turned around in the double towers and fought like a man ;)
" One thing RAWRRR didn't mention was keep in mind you're way more powerful fighting in a creep battle mid game since surge (plus divine justice!) heals you and your buddies along with everything else it does... which is pretty much everything. " It also makes your creep wave attack faster , Penttience to do more damage. Use with Giants for devastating results.
Fooling around with BW in the past: I've used Heavan's Wrath to try to get a nice level advantage, and I don't start taking it until level 6 or so, then I get several points in quick succession. I've noticed it doesn't work (well) against any team composition with stuns, since if you are stunned... it no longer is active -> waste of mana. This makes it 'inferior' 1v1 to other UBs, esp to an Ooze UB who will further limit its effectiveness. However, it rapes a Sedna hard X_X