I'd just like to mention that there used to be some serious issues with DG's becoming unresponsive after an attack (Lord Erebus' Bite, Sedna's Pounce) They may have added in the long FollowThrough times to combat this bug? If LORD-ORION is correct in that the delay was introduced in a patch, it may well be intentional to avoid a worse bug.
UhelligGudn
Thanks, I just did another look through all the LUA, a folder wide search for "Lightning" and came up with squat. It's definitely in the tooltip but I can't find the effect anywhere that would buff allies. It's a little hard for UberFix to fix in the sense we have no idea how fast it should be to remain balanced.
If DemigodDB v1.2 going live wasn't enough for you, the site has now been updated to include detailed tooltips beyond what the in-game tool-tips show. They now include information on abilities with vague descriptions such as "Increases Attack Speed" without mentioning values, or the stats of minions you may summon. Added Detailed Information to the tool-tips for: Torch Bearer: - Fire Aura I, II and III - Permafrost
Hi, I am currently trying to find out where the buff that allies get increased attack speed exists in Oculus Ball Lightning skills. I have looked through the LUA files and the creation of the Ball Lightning does not appear to cause the buff, nor does it seem that the LUA in regards to the Ball Lightning themselves create the buff. Has anyone verified that the increased Attack Speed from Ball Lighting III and IV are in the game? If so, can someone help me find where it states t
I have been hard at work improving DemigodDB these last few days and I have made some exciting and hopefully very useful improvements to the site. The most exciting new additions are: - All items and abilities have been updated to be correct as of Demigod v1.20 (1.20.147 on Impulse) - Demon Assassin and Oculus are now fully suppor
[quote who="cwsault" reply="17" id="2602732"]Is it possible to implement a reverse of the ability sell when Shift or something is held, so you can select an ability and auto-select its dependencies?[/quote] I have implemented this, I am not sure how to indicate it is possible to the user, but the functionality is there. I have also added in an Idols store for Generals so they can buy idols for their builds.
Thank you all for the Karma love, I am really glad people enjoy this site I've spent a lot of time on it so it's nice to be appreciated :D [quote who="gm-magnus333" reply="16" id="2602669"] Ya chain lighting is 3,5,7,10 targets (per rank)[/quote] I must have missed that, entering abilities is fairly monotonous I just copy and paste a whole deal heh. This has been fixed up. [quote who="cwsault" reply="17" id="2602732"]Wow, this is great. Everything seems to w
I just got a game fairly easily and I had 0 games played so people tried kicking me etc and my ping is horrible since I am from Australia. If I can find a game, surely anyone can :P Sure would be nice if some more aussies would come back and play, the lag was horrible :(
[quote who="gm-magnus333" reply="9" id="2602508"]King of the Minotaurs III has a dependency of Blast Off I, which it shouldn't. Since oc is somewhat unique with that skill you should probably add the base hp/mana/damage from the minions to his calculations from simply taking the skill.[/quote] Nice catch, I must have miss-clicked the dependencies, I'm really quite tired :P At the moment that skill doesn't add anything. As for King of the Minotaurs, I have added the assumption
The current problem is that everyone goes "There's no one on Demigod, I'm not going to wait around for a game" so you get like 50 people not playing because the other 49 people are thinking the exact same thing. The fact that these forums have traffic means that there are still people out wanting to play the game, just need to get more of them in there playing!
Well the site is technically ready to go live in v1.2 but I want to hold off since I have done so much today and it's now almost 2am so I want to get some rest and make sure everything is fairly smooth before making it live. If people could play around with the beta and just report anything they notice that would be really helpful. Here's my changelog for today, it only counts actual changes not to mention all the refactoring (rewriting/reorganising code) I did: ** 24/04
You can now save builds! http://demigoddb.com/beta/#3:20:cVdBdFdKdNdOdLdMdPdQdGdCdHdDdIdEdJcWcXcY:i1bSi2bPi3bLi4bKi5bIt1bTt2cDt3bNf1eI::items-11 I have also gone through all the change logs and updated the few abilities they have modified since the game has come out, luckily most of their changes were item balances which makes t
I have fixed up the fact that abilities didn't stack in the Calculator, now all passive abilities are taken into account and should only take the most advanced version of the skill into account. [quote who="gm-magnus333" reply="2" id="2602243"]Magnus rod is actually Magus rod. AS MUCH AS IT PAINS ME TO ADMIT. Considering I'm probably the only person who buys it consistently maybe it should stay as magnus...[/quote] Wow, I never noticed. This has been fixed up, good find,
Hello Everyone, Due to the amount of feedback I received in my last thread on whether it was worth updating DemigodDB I have been working hard on improving and updating the site. I am still working out bugs and adding abilities however I wanted to show some progress now. There isn't a whole lot new at this point from a visitors point of view, most of the changes have been made to support up coming changes and facilitate the adding and updating of the new Demigods. As far as I
[quote who="cwsault" reply="47" id="2601633"]Wow, you've already updated all the items and stuff? And done all the images? You're productive as hell. Is the whole thing JavaScript? And what was the "proof of concept" you created it for originally? [/quote] The interface is primarily Javascript. I have a PHP/MySQL backend which feeds the database to the front end, the backend also does the calculations of abilities and such, I'm trying to reduce the amount
Ripping the images was easier that I thought (still not a walk in the park however, has to rip Oculus twice because I screwed it up the first time) however now I have all the images the main part left is adding all their abilities, typing out the tool-tips etc, but that's all fairly straight-forward just time consuming. Updated List below, I just keep this list for personal reference so if it doesn't really make sense, it's not a surprise :P I have decided on a few features I would definitely
If anyone would like to help, I'd appreciate it if anyone could point out what item/abilities are not up-to-date so that I can be sure to fix them, I'm not so sure I trust the change logs provided and checking them all manually is going to take a long time so any help speeding things up would be appreciated. Update /* * TODO: * - Add Forked Dependancies * - Fix Calculator */ /* * DONE:<br
[quote who="Maccilia" reply="39" id="2600912"]you should start receiving a flood of karma right... about..... now [/quote] Heh, I've received more Karma since returning and currently having provided nothing new than I did when I first brought out the site. Thanks muchly :)
[quote who="JohnSpartan" reply="37" id="2600806"]Cool, this is one of the most valuable DemiGod resources available. It really helps us learn about build variations and item effects. One question/request: I noticed that the calculator doesn't seem to take into account skills. Is that something that can be added as part of your refactoring?[/quote] Yeah adding in abilities is something I plan to add first and foremost after I finish updating to add the new
Heh, I know what you mean, however you do become fairly limited in a sense of what you can do. I may be able to come up with some approach to merge the two, I will have a think about it. The problem being say you share that URL, it has no knowledge of who created it or anything it's just generated on the fly, means that you have to do all sorts of trickery to make it appear like someone owns it or such, which generally gets messier than the small amount of coupling caused by requiring an acco
[quote who="LORD-ORION" reply="32" id="2600709"]I never stopped using it, except for that one point where the DB seemed to be down for awhile. (Could see the UI, but not pull up stats)[/quote] I'm not really sure what happened to it, I was never aware that it was down, nothing happened to the hosting or anything, very odd. At least everything is working again now, I guess that's all that matters :)
[quote who="cwsault" reply="29" id="2600634"] BTW one thing to look into about the calculator -- choosing skills like Stats never seemed to add to HP and such, same with UB's Inner Beast adding to speed or attack speed. Recommendations: -Click on a single chosen skill to remove. For added fun in coding it, select level IV when none are chosen to also add I-III, and similar for removing (your choice as to whether picking level I when later levels are chosen wil
Huzzah, I have got most of abilities rewritten to work much better now. Still not quite as perfect as I'd like, but I'm trying to do this quickly so I can begin showing real progress. My todo list in terms of things to replicate is: /* * TODO: * - Add Forked Dependancies (You can currently pick them at level 15 regardless of the prerequisites, shouldn't be too hard) * - Add Tooltips (This should be easy) * - Fix Calc
I am getting my head around my old code and currently in the process of rewriting big portions of it, I have already got the items and such working with brand new code which vastly simplifies how everything works and my code is far nicer to understand at the moment. I wrote DemigodDB without understanding Objects or Binding in JavaScript (It's a wonder I got it to work at all), so the difference here is like Night and Day for anyone that understands JavaScript. Once I have finished cl
The mods are written in Python these days? (No modding existed back in my day) My language of choice is usually PHP, however I do have some experience in Python, it was pretty easy to pick up from memory. I will think about it, I am not sure if I have enough time that I can guaranty to such ventures, with Demigoddb if I suddenly become busy at least I am not really effecting other people. I actually considered working on the UberFix when I saw the work you have guys been doing, but I think I