I'd just like to mention the DNS servers are currently in flux so for the next day or so some people will still see the site broken, while others will see the site working fine. Just give it a day or so and it should work for everyone. [quote who="BloodRaven_GR" reply="24" id="2615861"]I am currently having 2 problems with the site and thought to mention them here. When using IE8, most of the time, there are no tool-tips when I mouse-over items (abilities are OK). When t
UhelligGudn
Hi Guys, Sorry, I haven't been around much, things stalled because we were all waiting for v1.3 and I lost momentum and got distracted by other things *cough* Starcraft II *cough*. I intend to keep DemigodDB up and up-to-date when (if?) patches are released in the future. Unfortunately it seems my love for this game is not as true as that held by you guys, easily lost when something shinier comes along. I am currently finishing up my last semester of my undergraduate degree, then plan
End of season cliff hanger? Do they really think we wont tune in unless they piss us off first? I mean I've never understood this useless concept or why shows use it. The Lucian Alliance are not scary what-so-ever, the entire thing was so pointless "Oh we cannot evacuate the air because Rush is in there" They could just just vented it enough to incapacitate them all, then all rush in there and tie them up. Glaring plot holes, stupid neutron star coincidence BS, stupid cliffhanger ending that
[quote who="itsmevic" reply="34" id="2644549"] It's a start. Next update scheduled for July 2022 @ that time the invalid game state issue will be fixed along with the lobby crashing bug.[/quote] "Fix for obscure Russian-translated map domination crash. Thank you, Ptarth, for helping to point the way on that." That is the Invalid Game State problem. It has been fixed.
Demigod v1.30 (1.30.154 on Impulse) -------------------------------- - Abilities while moving fix: Demigod movement has been re-architected to resume attacking previous targets after using abilities. This fixes multiple problems with triggering Demigod abilities while moving.The following exceptions and modifications are by design: - Direct targeted abilities, where it makes sense, will cause the Demigod to switch targets (like Warp Strike and Pounce). This will
Seems odd that they wouldn't at least include all of the Uberfix's I mean the work is essentially done already. I guess they had reason not to or they would have.
Great News!
5/2/2010 could also be read as 5th of February 2010 depending where you live.
Still no work from Stardock it seems? Feels a tad silly continuing work on uberfix until we know what will be resolved for us.
[quote who="LORD-ORION" reply="118" id="2620095"]eg: You buy Nimoth and nobody else can from that shop.[/quote] Wow... that sounds like the best idea I have ever heard...
Did I mention anywhere that we should only improve DPS items? Perhaps you should actually read my arguments before declaring them false as I think we may have similar views. My argument was that restricting items to one of each type was completely pointless in solving the actual Health Stacking issue. You seem to be arguing something else entirely.
[quote who="Telpeurion" reply="110" id="2614182"] ONE FIX TO RULE THEM ALL! Solution to health stacking, etc: Allow bearer to wear only one of each type of equipment (armor, helmet, boots, and gloves and non consumable trinkets) You cannot wear 5 pieces of armor, 6 pairs of boots in real life, why in the game? Not only does it cause huge balance problems (Health stacking), it is ridiculous in concept too. Does anyone agree? Fix it.[/quote] T
When I first read this thread I was like "Why did they mention me, I haven't done anything" then I realised you were talking about DemigodDB more than Uberfix and it made more sense. I will admit however that I hardly did DemigodDB for altruistic reasons, I hardly even play Demigod when I'm not doing so just to find bugs or get stats to update DemigodDB, in fact, in the last year I've played a whole, one game online. I made DemigodDB originally to settle a now forgotten dispute over i
[quote who="Pfizzyhead" reply="23" id="2613805"] Can someone who doesn't get a hard on from acting like I'm stupid answer this? Is it what Jona says, because considering the constant damage at that level I would think all of the powers at that point lead to such constant damage that who cares about having big hit damage.[/quote] Because 500 damage is nothing? And when you are going for a kill you open with nukes which always blow the 500 damage cap and then he just wanders around
As I see it, Erebus' potion would normally heal his allies if they took it, if he gets the poison blood ability, not only do his enemies now have to avoid potions as they may be poisonous, now his allies have to be careful also. It's not that fixing this bug will give allies a magical 3000 unbalanced heal, it will give them the heal already decided upon and balanced that everyone else in the game already drops. Fixing this bug will only remove the negative side-effect of this ability. There i
Step 1: Fix Bugs Step 2: ????? Step 3: Re-balance game with a separate balance patch once game is bug free. How many times must it be explained that just because something indirectly may or may not balance the game does not make it any less of a bug. There is a big difference between what is a bug and what is a balance fix. A bug may or may not affect balance, but a balance fix is not a bug. This patch aims to fix all BUGS regardless of their effect on b
Octagon, Meet Diamond Organelles, Mitochondria, DNA Orbiting Magical Destinations Overall, Massively Disappointing Orangutans Must Die Overpowered Magnetic Dilithium
[quote who="Abimilech" reply="106" id="2613231"]Sorian just posted in his blog (http://soriandev.blogspot.com/) the following: "I have also spent a good chunk of this week working on Demigod fixes. Apparently Stardock has sent us a list of bugs they would like to see fixed, and I am happy to oblige. It gives me a reason to kick some AI butt with Demon Assassin on work hours. I did manage to fix a bug that has been bothering me since the last patch, which is nice. As per usual, I do
[quote who="Ptarth" reply="399" id="2611408"]The previous code snippet was from platoon.lua. However, changing it and adding LOG statements didn't seem to do anything. I'm not sure if that means the code isn't being run (platoon.lua does load in the log after I change it) or if it is being run, but isn't what is controlling the movements.[/quote] I tried commenting out entire portions of this file to no real effect. I had no luck in AbilityTask.lua either, where I hoped perhaps to hoo
[quote who="Maccilia" reply="401" id="2611497"]This makes Occ OP...[/quote] It is not the job of this fix to maintain balance but to implement the game as it is supposed to work. If this ruins the balance then additional balancing will be required in a separate fix. Leaving bugs in the game just because they indirectly cause balance is a fairy silly.
Great find, nice to see that it might be fixable in LUA. Doesn't exactly explain the sluggish movement say with Oculus and his Balls, I will take a look tonight if you haven't already done so by then. [quote]As far as I can tell, having any minion selected will always take presidence over your Demigod (regardless of the method of selection). This causes some interesting behavior which is entirely squad based as far as I can tell. The first is the move/attack order. When you give a sel
Can anyone confirm which unit becomes the "leader" if you use the M hotkey or whatever it is to select both your DG and your minions?
Haven't really used google code before, is there anyway to color code bugs or such so we could easily distinguish which bugs have been looking into (such as life bars being likely impossible) from those no one has looked into at all?
Do you need to replace the entire RU version with the US version? Surely you could just fix the problematic lines or such, wouldn't that be faster than re-translating it all? Or am I just confused? :)
[quote who="pacov" reply="52" id="2605957"]UhelligGudn, Is it possible to have the calculator updated to include stats for minions? I was goofing off yesterday toying with a minion build and its not easy to determine dps, etc, on minions. I'd like to see the stats for each minion type (minotuar, monks, etc along with spirits, yetis, etc). It would be useful (to me anyway) primarily to determine minion hp and damage based on items used. Thanks![/quote] <