Coma

Coma

Joined Member # 3560729
0 Posts 0 Replies 663 Reputation

The Frost Torch Bearer is very effective. Early game - once you upgrade Rain of Ice to rank 2 - he can kill all enemy reinforcements with one cast of Rain of Ice, making your reinforcements attack the enemy heroes. If you upgraded your Citadel, this is very significant and consistent DPS. Late game, his Shatter combo is usually not enough to kill, but it still does respectable damage which makes the enemy hero retreat in many cases. It will usually take almost 3/4 of the target's HP,

17 Replies 4,629 Views

The matchmaking system almost always sticks me in a 2v2 in Crucible... why not wait a little more and play some other map? :\ edit: Infact, I don't think I've been in a Pantheon game that wasn't in Crucible.

1 Replies 3,106 Views

[quote who="uncomputerwiz" reply="4" id="2147073"]my guess is that so many people are choosing favourites and playing as certain demigods that you only can choose the ones that arn't being used constantly. plus you can only play as evil if you select evil and good if you selected good until the current patheon restarts.[/quote] That's why I want to know if this is intentional. They can't force me to play a Demigod I don't want to play because of balance issues. What's the po

9 Replies 2,105 Views

[quote who="Frogboy" reply="3" id="2146847"]Yea, basically the cause is there are still not enough servers to handle all the connection requests. We added a lot of servers today but there's a bunch more being prepped as well for tomorrow. The reason it gets slow is that it makes an HTTP request to get some data on one of the servers and that's basicaly the time it's taking for it to get a response. [/quote] But why does it wait? Come on! I haven't seen any of yo

11 Replies 2,444 Views

It's not because there's no DRM or whatever. It was just an oversight on their part. The update check is (was) done when you first start the game, rather than when you go to play multiplayer. So tons of pirates open their game, the servers are hammered. [quote who="Peace Phoenix" reply="9" id="2145739"] sadly, as the pirated copies won't be updated and since they are using the same code than legit retail copies, it will be hard to remove the pirate calls with

21 Replies 10,293 Views

It's not that the AI was suiciding, but it literally did nothing. I mean it - literally - it stood at the middle of the map (it's the 2v2 map) between the two Fortresses and did nothing. Every time it resurrected, it went back there and stood there again. In a nutshell, I was able to hold them back before they realized it's standing at the middle (it was in the side passage) and started killing it every time. Before he left we would've won. It was a really nice combination too

3 Replies 1,345 Views

I think this thread should focus on thinking up a penalty for letting your minions die, rather than be a tunnel vision of "give XP/gold when killed". For example, consecutive summons could cost more mana, or the minions will be weaker. Another idea is making a minion's death hurt your HP and mana. The former two would obviously be on an internal cooldown of 3 minutes or so. It shouldn't be too difficult to get your minions to last 3 minutes, considering their HP. This penalty

42 Replies 23,100 Views

[quote who="Eternal_Silence" reply="12" id="2145098"]Also, joining custom games usually says "failed to join".[/quote] This happens to me too. I'm not sure exactly what it means, but I've noticed that sometimes it seems that this is caused by the game being full (perhaps by people still attempting to connect). More descriptive errors would be nice.

23 Replies 9,132 Views

[quote]I'd also like a character that can dramatically increase his auto-attack for a small duration of time[/quote] Unclean Beast...?

6 Replies 1,942 Views