People actually play on slow gamespeed? I find normal to be a little slower than I'd like already! And fast is too fast, why isn't there an option for each of the speeds you can choose in adjustable mode? I'd like to be able to set my games from -5 to +5 from the lobby instead of the "slow, normal, fast, adjustable". I have to agree with InfiniteVengeance that high tower strength overly buffs a few Demigods whilst it kicks lots of builds in the teeth, which makes
ItchyDustbin
[quote who="transitive" reply="10" id="2267962"]words [/quote] Full stuns also cripple minion builds, mainly because it stuns the minions for much longer than it stuns Demigods. I think Silence stops items too?
[quote who="Misfortune" reply="13" id="2267638"]The Impulse Chat is void of people (or I don't know which channel to join and game doesn't automatically join me in the right one). [/quote] Sounds like it's not joining you to the right channel. (#demigodgame)
[quote who="Aviyur" reply="10" id="2267011"] Thats why you stack HP/armor, mana and wepdmg/speed instead and just go wherever the hell you want to go [/quote] But he still has more trouble escaping than any another stacked HP Demigod.
[quote who="HorseRadish" reply="17" id="2267357"] I tried to help people out but then a noob like foreshadowed comes in and has no clue. I only have played this game for 11+ months I am sure his 2 months of knowledge he has played at least 1000 minutes of games with every DG like I have.[/quote] You're making yourself look like an asshole, AND falling for Foreshadoweds trolling.
[quote who="zxzxza" reply="19" id="2267355"]dont brag about beating players of a lesser skill.[/quote] See [quote]Our game was close AND fun until this moment. Nobody, myself included, was dominating more than anybody else. Suddenly we went from "tense and fun" to "hm".[/quote]
Can anyone confirm if favor will be reset or not?
Another pretty big problem with visiblity is that enemy Demigods can get INSIDE Rook, and stand under his legs. Which seems to stop his auto attack and of course hammer slam, and makes them even harder to target than before.
[quote who="woca" reply="11" id="2267317"] people who complain about doubles just complain when they are the other demigod that gets easily coutnered[/quote] While double UB isn't all that great, a lot of others are quite potent. Double Snipe is a pretty huge problem in larger games (less so in 2vs2), especially with two or more heavens wraths. So is 12 mines all in one spot. So are 16 towers of light. [e digicons]:-"[/e]
[quote who="Whackhead" reply="11" id="2267118"] Quoting IllegalDustbin, reply 10At least we have Purple covered You might need to adjust your screen settings... [/quote] Erebus looks pretty purple to me. [e digicons]:([/e] [img]http://fidgit.com/assets_c/2009/04/Demigod_Lord_Erebus-thumb-550x440-16206.jpg[/img]
[quote who="tradjik" reply="1" id="2266863"]Why on earth are you wasting slots on mana regen if you have Blade of the Serpent as favour item?[/quote] Just BotS usually isn't enough to supply mana for Mines, Mark and Angleic Fury if you use them often.
[quote who="Kasparoth" reply="8" id="2266989"]and where's our "insert skin colour" assasin[/quote] At least we have Purple covered
I'd say Rook is probably the hardest Demigod to survive as, especially on any of the larger maps. He usually has to sacrifice HP and Mana to just be as fast as everyone else is by default, or pray he doesn't get interrupted to be able to escape.
Why'd you make the thread? So we can try to convince you to not leave? If you don't enjoy the game enough to even just put it aside and play something else till it's fixed then it's hardly SD or GPGs fault that you are so impatient.
I really like the idea, but there's quite a big list of things that need to be added that are more important than aesthetics.
It's very very hard to see some of the smaller modeled Demigods behind or amongst a group of Giants. I don't constantly mouse over every group of creeps with ctrl held down while I'm engaged with someone incase there's a Demigod model hidden there somewhere, and the health bar option is still sometimes rather difficult to see amongst Giants or behind Rook. Also of course not agreeing with him doesn't make you a troll, the "Maybe a L2P issue?" comment does.
[quote]For starters, why has UB not been gimped? Seriously, this is what the Dev's were thinking when they balanced this character... "Ok guys, lets give one Demigod the ability to Slow, DoT, we'll give them fast attack speed, an AoE, and a Stun!" "We'll also make this a locked Dev only character since it'll be so overpowered!" Guess what, they forgot to lock it as a Dev only character![/quote] While I think there may be a few minor balance issues with UB, he's nothing lik
Scales really great the entire game on Oak and Erebus, but giants are a huge problem, your minions get splattered across the floor by them, like DeadlyShoe said. I've tried the Ring of Divine Might out on a few maps with Erebus, and it make minion DPS pretty damn nice, but on cramped maps like Cataract and Zikurat with one to three towers on every corner I'd say the Horn of Battle is a much better choice because your minions can now attack the towers for 10 seconds without getting zaa
[quote who="Malice" reply="2" id="2264258"] Of course it was beta tested but do you think those testers played the game in every single way, using all the different combinations of items, demigods, maps, situations etc? Of course not, so there are going to be things they didn't expect because they can't predict how the game will be played. It is one thing to recognise a bug and completely another to reproduce the bug, then find what is causing it and then to fix it. <br /
Path finding in general is one of the buggiest things in the game, one of the worst bugs related to it is that my minions often end up walking outside the map and then are stuck floating in the air (no not spirits) and a lot of the time I can't get them to come back, so now my minions are stuck outside the map until something ranged kills them. They also get stuck on invisible corners, invisible boxes around buildings that they cannot escape from, they run in circles trying to move around all
I can't see this being quite as effective on bigger maps, Cataract is pretty compact.
A character with lots of HP has more life expectancy than a character with no HP, who'd of thought? You should of used the time you spent writing this to learn how lag and ping works in the game. [e digicons]:D[/e]
[quote who="TheScottishAlien" reply="2" id="2261215"]i like the idea... however once the proper rank/karma system is added in 1.1 hosts woulde be able to see how many games a player has played allowing them to simply boot experianced players. this way "Training Ground" is still open for experianced players who want to take "noobs" under their wings to pep talk them through the basics. also since you failed to mention what the exact specifics of "Training Ground" i
I recently had a really close game on Leviathan, we were pretty much tied for kills and warscore the entire match, and it ended with us both having each others base portals locked and beating on each others Citadels with giants, they had a QoT on their team -armoring our Citadel though so it went down much much faster, was one of the closest games I've had.
Not to mention you can get the gold flag easily without getting in tower range, but I've never managed to get the celerity flag whilst being out of tower range, never seen anyone else do it either.