danomanox

danomanox

Joined Member # 3565869
0 Posts 1 Replies 614 Reputation

[quote]You actually have the gall to call other people cowardly, when you are actually COMPLAINING about anyone working together without telling you they're going to?[/quote] Yes I do have the 'gall' as u put it? I believe a premade vs a pug is 'cowardly' play..perhaps you don't feel that way..and in some dark twisted way believe that premade vs pug is a fair fight? I don't..I believe the advantage goes strongly to the premade..but please..I bid u......argue that the pu

100 Replies 240,524 Views

[quote]IMO, with someone elses post, pre-mades and playing with friends are 2 different things. I play with friends, but being a pre-made is totally different.[/quote] Void this true and it isn't...but on the whole I somewhat agree..but here is where it gets hairy... Early on playing with a few friends ur advantage over an pug..is somewhat small.. But the more you play with those set of friends...the more history/experience u have with respect to their

100 Replies 240,524 Views

[quote who="Tukulis" reply="16" id="2309637"]Just another option for you to consider.... Host your own games and put no-premades in the title? Just an idea. -- Tukulis[/quote] Actually I do host the vast majority of my own games....

100 Replies 240,524 Views

[quote]Putting "PREMADE" in the title is just like saying "Please don't join my game, unless you're so new that you don't even know what a premade is." Good luck trying get another premade to join yours. -- Tukulis[/quote] oh..so tukulis..ur essentially admiting to the fact..that one premade will not play another because..why?? (premades afraid of fair fight..what gives?) i.e. a premade should be eager to play another premade

100 Replies 240,524 Views

Itchy u have to take post in context.....(not cut sentances apart and post em seperatly)...u know exactly what I'm bitching about... Teams that are premades should declare them selves as such..instead of advertising PRO-ONLY, or some other bs..when they are clearly not a pug...this ruins the game for us puggers..as we all know pug vs premade = 80% chance premade wins.... (ok yeah..the % factor im pulling out of thin air..but u get my drift).

100 Replies 240,524 Views

SC = StarCraft or Supreme Commander (being a 10 year claim he is obviously refering to StarCraft. (never heard of premade in either game...I'm sorry but I don't buy the 10 year....claim if thats the case)....and if u really have played for 10 years in RTS..and never heard of premade..well..nuff said...

100 Replies 240,524 Views

uhhhh....I NEVER SAID PREMADES ARE BAD (so get off ur high rocker and stop making false accusations)....TEAM WORK IS GREAT..PLAYING WITH FRIENDS IS GREAT... BUT PLEASE FOR THE LOVE OF GOD..LET US NOW IF UR PREMADE..INSTEAD OF COWERING in ur false illusions of greatness by not declaring it as such and then patting ur selves on the back for shallow win... AND..IF U NEVER HEARD OF 'PREMADE' BEFORE...well...u never played an rts before... as

100 Replies 240,524 Views

U GUYS R RUINING THE GAME (AND CONTRIBUTING TO THE LACK OF COMMUNITY IN THIS GAME)....PLEASE PUT THE FACT THAR UR A PREMADE IN THE GAME TITLE....INSTEAD OF FORCING US TO CHECK BY LOOKING U UP..... many thanx from a pugger.

100 Replies 240,524 Views

[quote]So you're saying that Oak stunning interuppting a shielded Oak doesn't work, but an Erebus stunning a shielded Oak DOES work?[/quote] Correct that is exactly what I'm saying, and this may be as intended, as Ceeshond points out..Oak's Penitance should not be thought of as a stun as it has lot of other side effects. Its

6 Replies 2,014 Views

Why are mob stunds not equal? in what they effect? I know for fact..that as Oak if I cast pentitance on anoher oak who is shieled..it has no effect..yet if erebus fire off his stun, oak is effected.. Why is this? is this bug? or is it by design that oaks stun is less effective? (not to mention erebus's stun is also AOE, rather then directional). food for thought...not that I'm saying one is overpowered or ..such..certainly not..all our gods are balanced.

6 Replies 2,014 Views

Excellent, glad to hear item 1 has shuffled to the top of the list, for me this, and new maps are the number 1 issues atm. However for item 1, randomize teams I think it would also be great to have a rank adjust teams (assign players to teams based on their rank/hours played or whatever in an attampt to insure the teams are 'evenly' balanced in skill). Cheers

159 Replies 921,097 Views

Is it me or is that the last fews days, lag has been getting really really bad, even when pings/sims speeds are supposedly great...what is going on? do the servers need to rebooted or something?

8 Replies 4,346 Views

Frequently around prime-time 5:00pm - 7:00pm central time, servers come to stand still, and it is near impossible to login/get into the lobby.....oddly at about the same time the forums get also stop responding resonably (and it can take 1min+ to load pages)..are you guys actually hosting the webserver/lobby servers on the same box? surely not....that would just be ..dumb..

0 Replies 703 Views

I have to 2nd the mines priming time..it is absolutlely assanine that he can Throw mines like granades, If this indeed intent they should renamed to sticky bombs. A Mine should be set, (he should phsycially need to stand on the spot he setting them), and setting themine sould take a time..not this instant toss bs. As far as snipe is concerned..I can deal with it, but I must admit snipe+Goggles ..I have a very hard time dealing with that combo.

30 Replies 5,229 Views

I'm not suremaybe its just me, but since the patch I have played 3 games, using OAK, and it feels like spit/mines are doing more damage to me then they used too..has anyone else noticed this? (and no its not favor item differencial.since the only favor Item I ever used before was wand of speed).

3 Replies 3,063 Views

Great news, and Great Progess, while it doesn't include everything I had hoped its a step in the right direction. (over team concede helps but not sure it will remove rage quits in 40% of the games..we need skill balancing) I had hoped for: 1) CustomTeams Games (we have)/Randomize Teams(don't have)/Skill Balanced Teams (don't have) (perhaps based on win/loss/games played records) (these can all be under Custom Games..but with skillBalance/RandomBalance Flags or some such

136 Replies 136,398 Views

[quote who="ZehDon" reply="5" id="2259969"] quoting postIF YOU DONT HAVE A STABLE CONNECTION U SHOULD PAY Anything meaningful you wrote was defeated by this single line. People should not be punished for factors outside of their control, and people should not be punished by individual players. If your unhappy with someone, add them to your personal Ignore list (once it's implemented). We don't need auto-ban lists or anything else.[/quote] umm..ur kidding NOT I

19 Replies 14,728 Views

No!!!! episodic gaming is BS..and should not cost us money..i.e. dont even mention $/demigod....thats a rip off... now I have no problem paying for expansion..but paying X per demigod is TOTAL BS and I won't do it. an Expansion would be (and will cost less then the original game): New Maps (the number of new maps would be equal or greater then the original release) New Demi Gods (equal or greater to release demigods) This w

158 Replies 283,007 Views

So..I know I have been guilty of rage quiting from time to time..as I'm sure a few of know, typically If i know the game is a loss I will quit..and won't feel too bad about my decision...but I'm starting to see a crap load of people quiting when the games outcome is not a given...and that ...pisses me off... My proposal is for fixing rage/quiting is lets be draconian about it..... 1) User Quits after first 3 minutes or before the last 3 minutes of the game: 60 Min

19 Replies 14,728 Views

Is there a bug list somewhere? I am aware of at least 2 bugs (not talking connectivty), and wonder if they r being addressed? 1) Wand of Speed, apparently when u r running away from attacker, half the time when first click it, u will stop turn around, and hit the attacker..only then commence running again. (at least with oak this happens all the time)...this shouldn't occur. 2) When attempting to shield allies (usually notic

0 Replies 752 Views