[quote]Frogboy 13/17 (43.3%) (5.7% premade) Connected to: MrWizard (14%), Gank (0%), AmazingHero (3%) MrWizard 126/74 (63%) (11% premade) Connected to: Frogboy (14%), Gank (17%), AmazingHero (2%) Gank 89/73 (54.9%) (5.7% premade) Connected to: Frogboy (0%), MrWizard (17%), AmazingHero (0%) AmazingHero 79/82 (49.1%) (1.7% premade) Connected to: Frogboy (3%), MrWizard (2%), Gank (0%) [/quote] this would be awesome
danomanox
I fully support the shuffle team option, (prefeably I would like it to also try and balance the 'stats' of the team), i.e. try and set it up so that %wins of each team is as close as possible...this will result in much closer games.
This happened again today..once I stated attacking anything..I could not break off, it started right from teh start the game, and didn't fix itself after the my first death. (I was playing oak again). (and just like above..backspace also didnt work in chat).
if only we could code mods..
In fact I play oak 90% of the time, as such high towers are technially not in my favor, they most certainly are in reg's however...other then that, high towers work great, but we all know the towers range should increase with level investment in towers FP..sadly it doesn't however...which completly skews the game for ranged players...I don't neccisarly have an issue with this.but..some kind of counter for towers/ranged I think would be boon for the game.
flag key is an interesting idea, and it may make sense later in game (but I would make sure the cost a key 2x that of flag). personally flag locks are a key ingredient to the game..if you know how/when to use em right.
High Towers for the win, folks, the game is way more fun, as it doesn't allow a single reg, or other demigod to down in tower before level 5. The whole point of towers are act defensive shield, not someting you can walk just walk thourgh or down single handly, after all the towers are you last line of defense..they need to be strong (in fact I would argue high just isn't enough), change your settings..its the way the game was ment to played.
Just be sure to tell the other team ur a premade and wether or not your on vent...
I agree towers need to be adjusted, personaly I think 'normal' towers should become high, and high should become something even stronger. Also I think the towers need more hp, as they should be difficult to take out..as of now..its way to easy for a single Demigod to take them down (and some can even do it with taking 0 damage without any type of creep/tower decoy..which is stupid imho, at the very least range/dmg should increase to match against those demigods as we invest points into
So..I was just playing on Cata, game was a bit laggy, nothing new there....but..my toon would not stop attacking..i.e. once I starting fighting..It would not let me break off..it looked like it tried too actually 'honor' my click a couple of times (of cource I clicked a million times to try and break out)....but it felt like it saw my click..started to turn to goto that location..then immediatly it started fighting again...hence I died 2 times within the first 3 minutes..at which..point
I can't be 100% certain if the first slot with locks was dropping in count...however I'm almost 90% sure..that after I used the lock in the second slot, the first slot still showed 3. however with that said..later in the game after I used 2nd slot again I noticed the first slot showing only 2..(but...its possible I used that slot prior to that..again not 100% certain). I will try and repro again today.
so...I was playing zigurat today, and oddly found that after I just purchased..(well what I thought was 3 flag locks).. a bit later i looked down to use one of locks and I found i had 4 in my inventory in particualar: 3 Ports/3Locks/1lock in that order. well I figured i would use the single lock on the right, and free up the slot..i locked the flag. next thing I knew..I the slot still had lock a in it (I couldn't use it..due to cool down).. anyways I fo
you know..thats like all the buddies hopping into a game that says NO premades, then argue they are not premade..he's just my buddy..we're not a premade..(hell I even give them the option to split up....but apparently play with ur buddies doesn't count as a premade..)..odd since they obviously joined the game together to play on the the same team...but I degress....
Currently the ping shown is your ping to the other players..which I would argue is..not the whole picture) Thing pings you really need to be able to see are the highest pings that those player have..and to whom.....for example: lets say we have the following and Foobar is 'hosting': Foobar 0ms MrFoo 256ms MrBar 128ms Now MrBar's screen might look like this: Foo
Quoute From: Soffacet Ahem. Arranged and Random Team Automatch. agreed..when those are viable options..I'm crossing my fingers for 1.2. Quote from Itchy: [quote]d) kicking people crashes the hosts game like 50% of the time, which is really horrendous especially if someone keeps rejoining[/quote] w
So..after starting this messy thread...The smartest suggestions appear to be: 1) STATS!!!! Show Stats in Game Lobby (which leads to me to conclude with FrogBoys 'overruling' Get STATS working :)) - and please show those stats in the game lobby. One extra stat I would love to see (which could be kinda tricky to implement/display), would be to show the number of times player X has played the other players on their team. (perhaps my hovin
Quote: form Mindraker. [quote]Dano just joined a game of mine and bitched at me about having a premade, even though he was on my team. Me and a friend of mine play together often. We are good players, even individually. Sometimes we have bad games, everyone does, but we are good overall[/quote] yeah..I felt that being on your team was an automatic win, hence I had no interest in staying you and ur buddy obviously playing toegether 90% of the time..(anyone want t
[quote]Bottom line, its impossible to define "premades" with all the variables out there. So just show a nice ranking number next to each player, and have a match making system that tries to match up skill levels. Unfortunately from the posts going on lately I fear this is never going to happen.[/quote] RobWild..I agree..the definition of premade can be skethcy..but I think....we would all agree that if... I ask or someone asks someone to switch teams..and they say NO..then
[quote]See this is where opinions will probably differ, I feel "Be Good" or "Good players only" is a very big warning in any game that your opponents are going to be at least somewhat organized regardless of knowing each other or not, but most players in Demigod seem to be of a different opinion, and that opinion is that teamwork has nothing to do with your level of play.[/quote] sigh..I guess basted on ur 'opionion' those of that r pugs should say..
[quote]You can put whatever you want in the title and random people still join. Also... Just because I would like to play other premades, that doens't mean A: They want to play me, or B: Those I play with will be in the mood to do it.[/quote] Tukulis..ur saying...u can put whatever u want in the title...(well then put premade)... oh wait..u further say: "Those I play with will be in the mood to do it" ( I assume u actually mean will NOT be in the mood based on context
lol void u crack me up :)
[quote who="[ShakeNBake]" reply="5" id="2309706"]If premades advertise as premades, no-one will ever join their games. Simple as. Anyway if they get 3 good randomers joining, it probably ends up being a close game, hence why they advertise as "pro only".[/quote] so what ur saying ......is its ok to premade vs pug...without advertising..why?? becuase ur looking for an easy win? or r u scared to that another premade might actually
[quote]How would you decide skill level? Does knowing the people you're playing with automatically zoom your entire teams skill level up or something? Cus some of my friends are awful at the game, but because I know them we're of course pre-made so we're at pro-level of skill instantly most people assume.[/quote] wow itcy I didn't peg u for a noob...whiel u can't get 'skill level' u can get an overall guess as to peoples skill by looking at the pantehon rankings..give i
[quote]So you'd sooner close a lobby than face a challenge? Doesn't have anything to do with pre-mades, it's just you making this into a big problem.[/quote] I'm sorry I think you misunderstood me... and I apoligize..regardless if I'm on the winning side, or losing side in the lobby..i abort the game occasionaly as I do not want play an unfair game. I.e. If I'm on the heavly favored team I will sometimes abort the game..and likewise..if I'm on the
[quote]I'd quite like to play other premades. The matching system makes it impossible though. If you're trying to get 2 groups into 1 room with all sorts of random people joining... Well first you have to co-ordinate who's going into which room. And if you're not already in there, some random folks probably are. Then you start kicking people and... woopse.... the room/host crashes. So you try it again. Heck, today we took probably 30 minutes just to get a 5v5 going because of people joi