danomanox

danomanox

Joined Member # 3565869
0 Posts 1 Replies 614 Reputation

I have never seen so much lag in rts, especially with low pings Even games where simspeeds are >3, and all pings are well below 200 the game will often times lag out like there is no tomorrow... Obviously the good news..we can actualy connect now :) but is there anythign being done about lag?

4 Replies 2,792 Views

I think we need a better penalty then that..like lock them into same demigod & lock them out of using any favor/gaining favor for the NEXT two games. This will likely reduce the number of rage quiters dramaticly (I know this will make me think twice). and yes if they drop in the first 1-2 minutes I think I would probably not consider that a game played/rage quit..they most likey quit becuase of bad lag in this situation. my 0.02

74 Replies 57,948 Views

[quote who="platycus" reply="3" id="2201825"]Nice guide. Should help some people that don't know how to do this stuff. Although, should be no reason to need to forward anything TCP, just UDP. And I still don't understand why so many people are recommending forwarding almost 200 ports. Should only need 6073, and 6112-6132 all UDP for this game.[/quote] Where on earth did u find the 'official ports' to open..its sure as hell not in the manual?

35 Replies 124,280 Views

[quote]It's because your internet gives out for a second, and you DC to all the players.[/quote] No this is incorrect, if this were true, then in the connection info dialog you would not see AI players. (nacer/leratin),or whatever they are called.

4 Replies 2,912 Views

so..I thought I had all my ports openned up correctly, but after yesterdays patch I discovered I did not... After some more farting around, I concluded that on my router I need to use Appliation Rules rather then Port Forward, and things appear much better. (I'm guessing I am no longer dependent on the dredded NAT Facilator). It would be nice if there was some type of indicator of how your are actually connected to everyone..

0 Replies 1,335 Views

After reading around some more, I decided to actually verify port 6073, using an external scanner (note: this all worked just fine before yesterdays/todays patches). Anyways I found that no port scanners will pick up DemiGod when I am hosting a game on port 6073. Now to sanity check that my firewalls/routers are setup properly, I fired up tomcat on port 6073, and the port scanners are finding it without issue...Now I'm not sure if this means demigod is never ope

3 Replies 1,433 Views

..sigh..the last 3 pantheons games I've tried to connect 2 players are still getting stuck in the 'waiting to connect' ..one game made it to where everyone was connected...but it just sat there..until a new dialog popped. 'Matching making service has failed' or some such... oh well off to make dinner, hopefully it will sorted out tomorrow.

38 Replies 43,728 Views

well...my .02 you should have held of on this patch..things are horrid atm, I have completly given up on custom, and crossing my fingers for pantheon but that looks just as bad..it feels like the connections are getting stuck in the waiting state...

38 Replies 43,728 Views

Any else seeing a number of games starting with only 3 players? is this beeing addressed? I usually bail out of the game when I see that, but sometimes I have alt-tabbed out..waiting for a match..and get screwed once the game starts.. PLEASE FIX THIS..there is no excuse for stating a pantheon game 2v1..

0 Replies 400 Views

I do not think I have seen any improvement :( it still feels like the vast majority of games/lobbies are having connection issues.....sigh...

32 Replies 18,538 Views

I have noticed that often times even if you have the previous upgrade you cannot purchase the next even if you have the gold..what determines when you can upgrade a skill? is there an overall citadel level and if so..where is this shown..is there skill/citadel level tree anywhere?

4 Replies 14,096 Views

Conceptually Peer to Peer is greate idea, but I gotta say, if there is a host, then at least folks with bad pings/connections can get bounced, this at least allows the game to be established with 'stable' connections, but in peer to peer we have no such luck..so even getting a freakign game started is near impossible,and if you do it pretty assured once the game starts..its likely not gonna work they its expected..at least the 2 games I was able to start in MP, I immediatly got the messaged (

4 Replies 1,458 Views

Isn't this game running of the same engine as SP? why on earth r the forums empty, skirmish connections are rare..isn't this game supposted to be touted as highly multiplayer? as of right now only single player appears to be playable...or MP skirmishes with all your opponents disconnected..sigh..I had such high hopes for this..anyone SP-2 when is it coming out?

2 Replies 1,574 Views

The same is happening to me, I pre-ordered my copy from Amazon, arrived today..but the freaking thing won't accept the SN: i tried with and without the dashes, both upper case and lower case no go. Has anyone heard from StarDock on this issue?

23 Replies 25,775 Views