Larsenex

Larsenex

Joined Last seen Member # 3567030
175 Posts 860 Replies 2,406 Reputation

Nooo I NEEED your streams to keep me happy! Ok have a Terrific Thanksgiving Dev Team. Personally I am going to Brine and Roast a 22lb turkey and its just me and my Girlfriend this year. Well I'll have lots of sammiches for the weekend!

6 Replies 15,451 Views

I just realized and asked this today for the stream. It is possible the Secondary factors are at work...That is Range, Accuracy and Rate of Fire... all of which will cripple the standard Attack/Defense formula. I would like to know where or when we can find base stats on each weapon. Which weapon has the longest range? Which weapon has the hardest punch? (Missiles) Which weapon has the best

9 Replies 8,974 Views

Can we see the combat Viewer? Can Paul verify that defenses are working? It seems the values are not really working well. Are there other factors other than Attack vrs Defense that goes into combat, stuff we are not seeing? Are Range, Rate of Fire, and Accuracy currently in game and in play at this time? If so can we get the values for these (Secondary stats) for the weapons/defenses?

14 Replies 18,086 Views

Edlander, what I need to know is if defenses are actively working. Do we have straight defense against straight offense or are there other factors in play. Medium ship with 2 beam attack and 30 missile defense against a medium ship with 25 missile attack and 30 missile defense. On paper the beam weapon ship should ALWAYS prevail. This was how it worked in GC II. Does anyone have any data on defenses for Beta II at this point?&nbs

9 Replies 8,974 Views

[quote who="tid242" reply="14" id="3507282"] This was from the old GC2 manual. There was a better breakdown from Brad a looong while back somewhere IIRC, but I'm having trouble finding it... In short the AI performs more complicated tasks at higher difficulty settings. Also, worth of note: it does not cheat, (apart from economic bonuses?), it has to scout blindly for planets/resources, has to scout other AI and the human player's assets, etc. It does not "

21 Replies 15,549 Views

I cant remember for the life of me but I am looking for a Fantasy story and the main character was a woman and she wielded a sword. At the end of the sword was a 'void'. I cant remember who the female author was, but the novel(s) were in the 70's and 80's. Again it was fantasy and the main character I think was female and she wielded a sword that had a void/ or singularity on the end of it. I figured ou

1 Replies 5,013 Views

I am currently on turn 269. I had just finished a war with the Drengin. I am happy to upload information or screenshots. By the way what is the command to do a screenshot in game? I cant find it anywhere in the options? I can upload a save game if needed or use that support tool if a Dev will link it for me. Currently stuck on 'wait' and game will not progress. I reloaded several times and even went back to previous

2 Replies 8,744 Views

I am currently in a game that I have had several major battles with the Drengin. One of his fleets had 65 Missile attack and only 50 Missile defense. That was it on that fleet. I attacked with another fleet that had 105 Missile defense and 88 beam attack. Actually those 4 ships had 32 beams, and 12-36-14 for defense. They were medium with 50hps each. His ships were smaller and he had I think 5 or 6 of them but their only values were +missile and + missile defense.

9 Replies 8,974 Views

[quote who="kestlstw" reply="10" id="3506998"] Paul has talked about how IA races will be controlled by attributes, one of them being how aggressively expansionist they are. Thus GC2 minors are not at all expansionist, GC1 minors were just as aggressively expansionist as majors. What everyone is arguing for here is the ability to set the level of expansionism for minors. I would love that option. Having the option to have minors not expand i

14 Replies 31,368 Views

We are not getting 100+ majors. We can create races of our own and have lots of them in game (100+?). They aready said that minors will be moddable and do everything that Majors do. If fact they will be a major part of the UP but I may be remembering wrong...

14 Replies 31,368 Views

Thanks (IslandDog) for directly answering me on this question. My fear is the genius that Brad imparts would be lost if he did not do it himself. The answer that was given in today's steam once again put my fears to rest!

22 Replies 19,918 Views

Thanks Eviator. Way back when Alpha started it was stated 'somewhere' that Brad was going to do the AI but would be working on it during the path to the Combat Viewer. I just want to know if he delegated this task or was going to handle it personally. The Ai for GC II while flawed is still considered very good for the time it was released and along the way Brad and others commented about doing things differently so it can be mo

22 Replies 19,918 Views

This is similiar to what is found in Distant Worlds. Its an ok idea but Norseman is correct on limiting how the AI would seek planets. If there was a flavor of one planet over the other of two that are available ok, but only if the AI does not gimp itself.... choosing a Jungle class 5 over a continental Class 15 is silly....

20 Replies 29,919 Views

[quote who="eviator" reply="5" id="3506110"] I disagree, though not vehemently. Before I go into that, it is worth noting that any starbase inside another's ZOC does negatively impact relations with that civ, unless you have an Open Borders treaty. Now to my disagreement. Opening a McDonald's franchise in Japan is not meant to incite Japanese anger. I would do it to make money, and perhaps add a little western culture. Perhaps my ultimate goal is to take over Japan one

9 Replies 5,005 Views

Marvin, this is a terrific idea. However what would be needed is if it was a separate AI that grew. What i mean is its 'outside' the personalities of the current Factions we play against. Instead its considered an AI NPC. You can turn him on and he will either be player assigned or randomly assigned one of the other ai factions yoiu play against. If he pulls Altarian our 'better-than-average' AI will use the Altarian flavors as guidelines to

20 Replies 102,564 Views

[quote who="androshalforc" reply="1" id="3506065"] I agree a couple of points id like to weigh in on 1) the reset after dismantalling a starbase should not be instantanous it should be a slow increase over 50-100 turns 2) there should be some way of defining original ownership i believe in gc 2 the ai assumed everything was your fault Ai; hey you just built a culture base near our colony we dont like that. Me; no i built that culture base 50 t

9 Replies 5,005 Views