Will Tactical resources have any value other than trade prior to Age of War? In other words I am revisiting this issue where harvesting them has zero use till Age of war. Can we get a small passive buff to Tac resources to encourage their 'rush' in the early game?
Larsenex
[quote who="bullyellis" reply="19" id="3497518"] Quoting Frogboy, reply 18 Quoting Domicron, reply 17 Seems like a huge
This is correct Jbbrower. At launch there 'seems' to be zero reason (other than trade) to go out and secure the tac resources. Even then the investment in time and production to get them means the trade value should be good. If not I would not bother. As it is even late game Jbb, there really is no value to even research augments. I predict unless the effectiveness increases dramatically these entire arms of the tech tree will be dead until there is
Farms win all the time. First things first. Build two farms or at least one, THEN your factories.
We will not have direct control on the ships for combat. However we 'may' be able to issue orders to ships or at the minimum I would imagine select a stance or attack/defense postures for some ships in a fleet. All that information is currently in Brad's head and only he knows how he wants it to play out. In previous incarnations of Gal Civ we had zero control and simply viewed the battles via a nice combat viewer much like Endless space. That got old
Jbbrower, if you set up a mine an start mining you will get ONE of that resource from that point on. No more, no less. Furthermore should you build a single ship with the one resource augment, you will now have ZERO of that resource until that ship is either destroyed or upgraded to another design without that resource. So you spent TWO constructors to acquire ONE resource for the ENTIRE GAME only to use it one ONE SHIP after you build the ONE SHIP. Should you res
People have been waiting for a while. I would venture that EVERY founder and nearly EVERY beta would immediately opt in if the developers did this.
Blue oyster the only issue is that you would need to change the upper tier mining techs. So if you have say 1 elerium, and you can build only 5 ships with it before it runs out, then mining techs that increase the amount you get only allow you to run out faster. The way it is now, I would totally wait till mid to late game to even bother building a mining base an then only if the augment effect outweighed the investment. I mean I can have a ship with 'slightly
Well actually the lack of information is information. I actually figured it will be next week. I look forward to the stream this Friday!
I was kinda hoping for tomorrow, I am a spoiled, self absorbed entity from California after all.........
Do you folks have a kinda, sorta, (wild ass guess), target date on when we get our hands on Diplomacy (this month)?
[quote who="Gilmoy" reply="9" id="3496688"] I already took Empathy! I took Breakthrough because I had to [e digicons]:bebi:[/e] can't exit the Ideology tar pit without unlocking something [/quote] I absolutely hate this feature. I hate it. Any time you have a feature that forces a player to take an action and cannot be bypassed that is a bad feature. Somebody call Marvin to mod this so we can sandbag our p
Amazing. Thanks for the update. I am getting really rev'ed up for the Diplomacy Beta.
The last Stream, Paul said they are going to leave most of the Console unlocks available and open for single players, stating that if a player wants to cheat in his own single game that is fine.
Can we get a notification on where the shipyard is that is not building anything, (same as what we are asking for with combat notification).
I agree on this. This is another issue along with combat notifications that will be addressed. I am going to pop in with a question tomorrow on this very issue and see if they answer it. I would like the notification to take me to the shipyard and not (in) it. The Same with the Combat notifications and have them resolved in linear fashion, one after another so I can get a feel on where combat is happening.
Here is an excellent breakdown by Gilmoy on how Culture expands the borders as broken down by the numbers. https://forums.galciv3.com/457630/page/1/#3492753
I also have inside information in that Icemania will be reworking the already awesome combat AI to a better one after release......
I know that Marvin Kosh is Working on a Babylon 5 Mod and also has begun working on addition races....... [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e]
On large or larger maps and mid to late game this is a big problem. I know it was irritating Paul as well, (since he LOST EARTH!!) and will be fixed either NOW or with the Diplomacy update. I have had 3 battles occur an had to go back and look at every inch of the map to figure out what was attacked and where.
GC II let you start a game and then take your 'points' and assign them to various skills or abilities. This gave much needed flavor to any base temp let race such as Terrans. As an example you could take the Government perk that gave you +20% to economy and also get more points for another 25%. I would often take this because at early-mid game I would be BROKE to the point I could not build any ships or any buildings. This often caused me to slide all research and production to ZERO a
67 Hours on GC III. Probably 500+ on GC II and about 75 hours on Legendary Heroes.
I am far too lazy to actually post in the correct forums and also trying to pretend that I am actually working by typing on my keyboard. With that said...... Is Star Control II going to be Real time strategy or will it be Turn based?
Now I have to pull out GC II and see if borders are actually in game. I do not remember but I thought you could move freely through any races space armed or not. There are no 'closed borders' in GC III (as far as I can find) so in the scenario above your entire owned space could in theory be a battleground without any of your ships or stations ever being involved. Remember, space is mindbogglingly BIG!
Yes, Espionage is not going to be in the base game. There was talk about making making MUCH better than the simple placement of an agent in GC II. With that said I know Paul wanted it to be deeper and more complex. So yes its slated for entry after the game launches. It is likely it will be part of the first expansion as that was also a major feature of one of the GC II expansions.