Lucky, I just searched for the newest released driver that is not beta. Mine that is working without the lines on the map is 337.88. I did not install any bloatware. The only thing I installed was the driver and physX, no sound drivers or the Nvdidia experience. In star wars the Old republic the Nvidia experience was causing issues so I Opted to not have it installed. Make sure you go to advanced installation and check 'clean install' so it wipes out un-needed d
Larsenex
What needs to be coded into the ai is if ...1) a fleet or enemy threaten the starport, then B) can it rush buy a strong ship that turn? If so do it! The AI needs to place protection of the starport as a top priority. You can 'base' ships on a starport just like star bases. I have not tested to see if it prevents the destruction of the port, (It should) if it does not.
From my testing the transports are built without troops. I have been parking them in nearest planet (Altaria) and popping them back out next turn. At that point I do get the slider asking how many to place on the transport. I am getting enormous odds on invasions 175 to 11, Even on planets with 22 billion.
So I noticed that when I build a transport I do not get a warning about population or troops. In fact, you cannot tell if the transport has troops or not. What I am doing is building the transport, then putting it in orbit around the home planet (Population 27Billion) and then ejecting it next turn. I then get the troop slider and I move it over to max. This seems to load up my transports. I have since 'depopulated' the Altarian homeworld from 27 billion souls d
I wanted to updated Everyone regarding the horizontal Lines bug. I did roll back my beta driver and installed the current official driver from Nvidia and the lines are gone. Thanks to Rayman for identifying and fixing the issue!
I will do that today, Thanks!
There is a file called the debug.rr in the steam folder for Gal Civ III. You should likely post it so the Devs can see what the issue may be. There is a free service called 'Drop box' which will allow you to post files on this forum site. You can use it to post the Debug.rr here.
Starbase effect is just that. If you had some rings that gave your ships defensive or offensive abilities you would get them. Also your ship regenerate dmg FASTER in the effect than they would if they were in enemy territory or open space.
Yea the PDS is pretty over powered I think.
Trumpeter, thanks for a well thought out reply. I too will wait and see. There is still a long path to go before we see how thing stack up.
So i was pondering the idea of how to keep ones Star ports up longer if say 'Darca' shows up with a 3 ship fleet of precursor gunships.... In Gal Civ II there was a path on the tree only for fortifying your starbases. Near the end of the line if you outfitted your starbases with enough constructor rings/add ons, your starbase could be virtually impervious to even the most powerful fleets. I remember getting attack values of 133-133-133 and defense ones of 93-93-
My point was that once you destroy a Civs star port in the early game, they are defeated. They cannot field units against you. This simply does not feel right. In Gal civ II the enemy would put up many ships into orbit of its home planet.....wait i have an idea....! So your home star port is sponsored by a planet,. Lets make the defense of that Starport tied to the planet. Each race would get one or two fighters at start(?) These would be in orbit around the home planet
Darca, Mormegil, said this was a bug and were going to investigate and fix it.
i never noticed the bonuses. i will have to look more closely the next time they are in the game
Erischild, That is something I also thought of. Give the initial starport on the capital planet defensive traits shared by the planet or make it tied to the fate of the home planet, meaning its indestructible unless you can invade and conquer the capital planet. This trait would ONLY apply to the one home planet star port and no others. I am trying to brainstorm ideas that keep the game moving and proceed into the next Ages. If anyone
The irirdiums do not start with the technology to colonize planets. This was mentioned in the streams as something they are tinkering with to balance out the races starting abilities. The iridiums get awesome starting abilities but is handicaped by not able to colonize right off the bat and need to research the Colonizing techs to get the modules to build the ships. Same for Drengin. The Altarians and Earth
Schaefspear, I believe there was a post by Frogboy stating that the Alpha price and selling was not an attempt to gain start up cash. Nor is there even a specific release date. Stardock has release target goals but they are subject to change on Stardocks belief that the game is ready, NOT to justify a stock holder expectations to gain revenue. With that said, I agree with what you have stated in your post about Wer900's ideas about the c
I am REALLY looking forward to these. Its like Xmas for me on a Friday!
I have confirmed that the lines on my map have something to do with the settings 'Ambient inclusion' and 'Enable Bloom'. In both cases I would toggle on and the lines on the galaxy would appear at a mid range distance setting and more so as I brought the plane of view to 'flat' or horizontal with the galaxy. When I toggle off those features the lines do not show up. I am using the most recent nvidia beta d
After playing a lot more, I am in turn 233 and I am fielding Paladins and modified Paladins. It is just too easy to cripple another player/AI by destroying their ability to make ships. Any attack ship found early game would really dominate and it should not be so easy. I am all in favor of military rushes but we are in Alpha. I know if this was done to me in a game I would be pissed as hell. All the other player is waiting for is for Planetary invasion to 'mop up
I think that due to their very high tactical value, they should come with some sort of both offensive/defensive things that would discourage early rushing of the enemy ports. In theory they would be the highest defended object above a planet, perhaps give a defensive bonus based on value and population of the planet its anchored to?
Mormegil, you said the same thing in the last stream and it never sunk in. NOW I get it! I am referring the ship designations of M1, M2, M2, its different versions of the same ship template!
Thanks Lucky, Ill find the Debug.err file in the folders. I created a dropbox account just so I could post the photos as well.
How can I create and get you a debug.err?
How perfectly Drengin of you!