You let your colonists volunteer of course.. You did not 'force' those awful pods on everyone eh?
Larsenex
On some games where I do not meet anyone for a while I will typically go for beams or missiles. For alpha I have been choosing the fastest available. It will be interesting to see how mid game techs affect battles. I would imagine your missiles destroy their fleet AFTER they destroy you from long range...(you launched at longest range and while closing they fired up long range beams which destroyed you before your missiles detonated. R
Are we able to dock military ships to ship yards like we do spaceports?
In Gal civ II they gave us a production bonus, which would also be appropriate here. I love the idea of one starbase 'mining' multiple resources but it also makes them very large primary targets in times of war, this is not a bad thing. It would really mimic a real life galactic empires dependence on external commercial production and resources. Great job Devs....
Lucky, Yes to all of the above. I will find out what my driver version is when I get home tonight ( I am at work at my desk). I get the flicker on start up as well. I will try turning those features off and see if this 'fixes' the problem and report back here. I did have this last build as well. I usually use Beta Drivers but I think right now I am using the latest MS approved ones. I believe they were re
Is this supposed to be a feature or just a visual bug/artifact? It always happens when I am am mid range zoom. I am using the latest drivers for Nvidia.
Good observations! Do you randomly pick a weapon and focus there or try to move all three up evenly?
Yea, I did Occasional on all options. It worked out pretty good. Uncommon would be just that..not enough. I would like a tool tip when I hover over a resource that says, 'build starbase near, X Tech needed". Also do we have 'asteroid mining' yet?
Great, I must have missed that. ..DOH>
Gaunathor, this is great but what would help is if I hover over Orbital Manufacturing in the tool tip it would say "Unlocks Constructors".
I would also like something but i realize this will be a big part of Beta and I am content to have it as is. Bring us diplomacy!
The missing ship on the map bug is also something I encounter as well. It comes up more often when I form fleets also.
My computer build in case its needed. No issues other than the artifacts and horizontal lines. I do get some hesitation when scrolling. The lines ONLY occur midrange on viewing map, not zoomed in, nor all zoomed out. Asrock Extreme 6 Z77 motherboard Intel I5 3570K overclocked to 4.2 8 gigs of Corsair ram EVGA Geforce GTX 670 w/ 2gigs ram (Dx11) I am using the on-board sound which
Greetings, First off great job! The game and its features are progressing very well in my opinion. This build feels like a game. Below are some things both positive and somewhat less so. My game is on occasional Stars, Planets and Habitable Planets with lots of asteroids. I felt this was a GREAT setting. I had about 6 planets I was able to colonize yet I would definately need life support to reach other areas of the map, which ment that the AI als
Well that seemed to work. Clicky on the photo and you can see.
Hopefully this will come out so you can see them. I5 3570K Overclocked to 4.2 8 gigs of Ram Nvidia Gforce 670 GTX w/ 2 gigs ram 1 terrabyte driver accelerated with Intels RST service.
Sorry i am trying to drag n drop a photo. I do not know how to upload via a link as I do not have a cloud based photo dump.
Well that was supposed to be a photo. sorry. Let me see if I can drag n drop...<img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAAUDBAQEAwUEBAQFBQUGBwwIBwcHBw8LCwkMEQ8SEhEPERETFhwXExQaFRERGCEYGh0dHx8fExciJCIeJBweHx7/2wBDAQUFBQcGBw4ICA4eFBEUHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh4eHh7/wAARCAQ4B4ADASIAAhEBAxEB/8QAHwAAAQUBAQEBAQEAAAAAAAAAAAECAwQFBgcICQoL/8QAtRAAAgEDAwIEAwUFBAQAAAF9AQIDAAQRBRIhMUEGE1FhByJxFDKBkaEII0KxwRVS0fAkM2JyggkKFh
See here for same horizontal lines. <img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAAMCAgMCAgMDAwMEAwMEBQgFBQQEBQoHBwYIDAoMDAsKCwsNDhIQDQ4RDgsLEBYQERMUFRUVDA8XGBYUGBIUFRT/2wBDAQMEBAUEBQkFBQkUDQsNFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBQUFBT/wAARCAQ4B4ADASIAAhEBAxEB/8QAHwAAAQUBAQEBAQEAAAAAAAAAAAECAwQFBgcICQoL/8QAtRAAAgEDAwIEAwUFBAQAAAF9AQIDAAQRBRIhMUEGE1FhByJxFDKBkaEII0KxwRVS0fAkM2JyggkKFhcYGRolJicoKSo0NTY3ODk6Q0RFRk
I have heard no mention of the Gal Civ II style of mining stations at all. I believe that entire method of gathering resources is now superseded by the new way of planting a star base near some resources and it will now 'harvest' said resources ...all of them. I have not seen anything for asteroids. I would think that a star base will eventually harvest those somehow. I am patiently waiting to get off work so I can down load th
Yea I am at work and really looking forward to waiting,...and waiting...and waiting..for download to complete! Great job Dev team!
OMG, see the change at the top..it says RELEASED!!! WOOT!!! Thanks Stardock Devs!
I agree, I would like a check box where all buildings would auto upgrade. Unchecked all buildings would be avail in cue area. Thus if I want to do marketplaces i can or if I want I can auto upgrade strait to Financial Centers and only have those buildings show in my cue. Also, I am not sure if i like the dual purpose of some buildings or how they function, such as 'Tourism' impartments/buildings/whatever. Also shouldnt Tourism buildings/impartments gain an
[quote who="Leo in WI" reply="44" id="3474969"] Quoting Larsenex, reply 43Distant Worlds (All expacs except the latest 'universe'. Great game.) I'd be interested in hearing your thoughts on this game. Any +/- you may have, etc. edit: Or anyone else who has played it for that matter.[/quote] Distant Worlds is real time but you can slow it down or pause it. What I really like is it has an in game editory so I can add planets/c