Larsenex

Larsenex

Joined Last seen Member # 3567030
175 Posts 860 Replies 2,406 Reputation

There will also be a drop down (I think) which will let you select either 'even clusters', or 'Varied Clusters' these would be galaxies with no form but a random distribution of stars. The Even Clusters will give you a smooth, 'uniform' distribution of stars, while varied clusters will give you 'clumps of stars separated by large gaps of nothing, making your empire either link up or not.

3 Replies 11,680 Views

Frogboy, I play the following when I want to do 4x or strategy games: Gal Civ III (Alpha) Coming along very nicely. Gal Civ II Ultimate pack. (Classic space 4x, never loses its luster.) Distant Worlds (All expacs except the latest 'universe'. Great game.) Fallen Enchantress, Legendary Heroes. (I learned of this game via this website. I love the game, and purchased several DLC's for it.) Civ V (all expansions, gr

68 Replies 211,828 Views

The last dev stream mentioned that the frequency slider is in the 030 alpha. They also mentioned that putting your stars and/or habitable planets to 'uncommon' and suddenly you cannot reach ANY stars at first, you would need to rush life support techs to get your colonies rolling. Personally I am really looking forward to this as it, (to me) is what exploration really should feel like.

3 Replies 11,680 Views

Didn't the opening episode on the New Battlestar Galatica show some scenes where the Galatica took TWO broadsides of hits by nuclear anti ship missiles and 'shrugged' them off? That kind of durability means fighters would do very marginal damage to a capital ship. The hit points analogy is good in this example.

33 Replies 23,231 Views

[quote who="ParagonRenegade" reply="17" id="3474322"] Quoting EleventhStar, reply 15 Quoting ParagonRenegade, reply 14 Will there be planetary bombardment? Not the lame kind in Galactic Civilizations 2, but the full, balls-to-the-wall "let's turn this place into a glass parking lot" kind. -80% to planet quality not good enough to satisfy your malevolent urges? <

30 Replies 124,659 Views

WoW, just wow.. Thanks! I remember seeing that Planetary Invasion was going further up the tech tree and actually would not be available this incarnation of Alpha, leaving us to just do space battles only and no conquering. This is likely incorrect on my part but I was just wanting to clarify my information. I forgot to ask. Can we mine asteroids now or is it part of the resource harvesting (All resource

35 Replies 53,004 Views

Well I am never one to pass up free Precursor ships early in game. I feel that is WAY over powered and should be coded or what not till AFTER the AI and player have fielded some ships with firepower, but that is my opinion. So I get a choice of some research...OR a FREE ship, planet is flooded AND a cap on population OR the wonderful EVIL choice, I get a FREE ship and the Planet is flooded. Um ok. What does that do in game? I get the h

10 Replies 13,924 Views

I would like to see Influence tied to trade (as it should be) along with a 'creeping' of starbases. One thing I really would like is trade to be a weighted mechanic to diplomacy. It was to good effect in GC II. If my first contact is with Drengin or Yor, and I initiate trade at about mid game we both are transporting medium to large amounts of goods/services for the profit of both. I want the Drengin to think twice about Declaring War on me.

15 Replies 954 Views

Yes, I know. Currently we have Circles, and a fog of war. What would be nice is a change that has that but does not look like that. This engine makes the COOLEST Stars. Also the background is simply breathtaking. Why cant we have that at start up but not show planets. What I mean is, I want to see a 'revealed' back ground with Just the stars. Then as you explore, all the cool stuff will appear upon proximity to your ship.

7 Replies 11,760 Views

Back when playing GC II ultimate, I was sure you could see 'nothing' on the map. The fog of war covered all. Ill fire it up and see. However, I agree with Brad the current system does look cluttered. Being as we can see almost all the stars if we look with our land based telescopes here on earth, I would like to see a slight change. Could we get a nice mulit-colored dot, not an empty circle but something that lets us know there is something there. I mean we can see fro

7 Replies 11,760 Views

Just a small thing that annoys me is the tool tips for the tile improvements are vague and not clear on what to place on or near them. The language is silly. +2 to influence impartments? WTF is an impartment? +3 to influence (with) +2 to on or near adjacent tourism So please call all planet buildings "improvements", not impartments, centers or some such name. It is not clear what I shou

3 Replies 511 Views

Oh speaking of Ship designer, I finally figured it out but it was NOT intuitive on how to remove a piece off a ship. DOUBLE click, I see that now. However if we had a button that says REMOVE in the bottom left box, it would be easier on idiots (which I am one).

6 Replies 2,041 Views

Hey, I like to old system! EVIL EVIL EVIL, then buy my way to salvation with credits! Slavery, torture, facehuggers on colonists for tech! All goodness then when Ethics are researched, bam, 50K in Credits and I am a saint! LOOOVE IT! Ok well the current system is ok but I would like the exploration of my survey ships to have more options and give me more 'ethics' choices. When I investigate that space junk we found 'argon VI' and you can eith

36 Replies 143,241 Views

[quote who="trims2u" reply="6" id="3467118"] And, frankly, I never saw the point of arming traders. It's hugely costly to do so (a decent attack/defense armament can triple or more the cost of the freighter). It's far cheaper to just build a bunch of extra traders, and send them out to destination worlds. When they get there, and you've already used all your Trade Routes, they can just sit. When another trader dies (often, due to the world changing hands, n

15 Replies 954 Views