TheScottishAlien

TheScottishAlien

Joined Member # 3567388
1 Posts 3 Replies 21,900 Reputation

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2 Replies 2,637 Views

just as a side note.... it might be interesting to combined this idea with another post (http://forums.demigodthegame.com/351343). basicly the post is about changing the pathing of grunts so u can redirect ur force toward on of the other players. as for people just ganging up on 1 person at a time... i'm pretty sure that the point of something like this? its all about being a sneaking little s**t and surviving to the 1v1.

8 Replies 1,266 Views

Love the idea... and i think Teseer is on the right track for making it "noob friendly". a simple pop up window when u click on a portal would make even the game much more statigic. i think a few things need to be limited thou... like grunts can only move towards the enemy base. basiclt the grunts are pawns in a game of chess (cough*Rook*cough) so having them move back towards base and regroup might break the system a bit. also on another note... to make it mor

13 Replies 44,007 Views

snif [e digicons]:'([/e] sniff... me too. only started doing this today. usualy happens half way though a game for me or when i minimis my game while its looking for people in Pantheon. usualy comes up with a Microsoft Visual C++ Library Running Error. as for where to post bugs... theres a few threads in the Idea section where people have been pooling bugs and fixes. as fr an offical one i think the Dev's might have their hands full with the connection thing

24 Replies 9,989 Views

but if there is more reward after the game for being something other than an assasin, like a support then people will build more in that direction. plus a pure anti-demigod will sux at pushing lanes and controlling flags so all the other team needs is a few goof tech upgrades for the assassins to be overpowered and lose. agreed though that there needs to be more in-game rewards though... like more gold/experiance from creeps and towers and maybe less from demigods. but the

12 Replies 2,375 Views

[quote]I have no issues with a "Clan" Pantheon allowing players to choose any Demigod. This is assuming that in a "Clan" Pantheon the players would be earning favor for their clan and not the sides of Light or Dark.[/quote] i agree partly with Daikaze, if all the demigods are allowed to be played on a team then it makes more sense to simply make that team fight for its own cause (ex. clans). thus removing the argument that light and dark demigods should be split u

9 Replies 2,682 Views

it might be an idea to make a point system for the end favor point system so when ever u do something u get a point towards ur end score which dictates how much favor u get. for example: you get 2 point for every tower u kill (anti-structure) or 2 points for every flag you capture (flag capper) or 1 point for every 50 creeps u smoosh (anti-creep) or 1 point for every buff/heal u give (support) and say 4 points for every Demigod Kill (anti-demigod). that way all the roles are

12 Replies 2,375 Views

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5 Replies 1,149 Views

i personly love the camera... and that coming from a DotA Veteran. yes having the camera restart can be annoying sometimes.... but i find that when ever i go into battle i have to change the angle anyway to get a better scope of the field. for example: i usualy play Rook so when i'm pushing a lane i have to possition the camera so Rook is in the back and not obscuring my view and so i can position my Hammer Smash just right. so i really don't see the problem. m

5 Replies 2,001 Views

social aspects are all fine and dandy... but i don't think DotA is a very good example. enphasis on talking to teammates can be a win or loss situation. win: u can work as a team and win the game. loss: trash talking strts and well it decends into Noob hating, STFU, GTFO, QQ PP that DotA has decended into recently [e digicons]:'([/e]

7 Replies 895 Views

[e digicons]:thumbsup:[/e] awesome ideas! have a few of my own too add thou (if you don't mind me saying) CTF: like many people have said CTF would probably lead to too many small fast Demigods leaving poor Rook on the bench. an idea though would simply to make into something more like Football (or that game from UT2004 i can't remember) where u have a flag (ball) and you have to push it into the enemies base to destroy them. This way players li

24 Replies 26,006 Views

/signed love the idea... been thinking of similar things myself since i played the game. like many people have said lots of balancing would be needed, for example u'd have to up the money gained from creeps or u'd never get anything. one suggestion for th AoE vs Lv'ing would be to simply vary the creeps coming through the portal... like most WC3 customs have things like invis and flying units every X waves. only diffrence is that instead of flying unit

67 Replies 145,545 Views

i'm kind of on the fence about this. on one hand i feel that the combo's are limited because of the Demigod restrictions. however i can also see why they were put in place in the first place. the whole point to the pantheon is so that everyone is split up and battle it out for your team; and wat better way then to split up the Demigods. if there were no restrictions then as soon as i went to enter the pantheon then i would just select the team with either more players

19 Replies 4,065 Views

however we have to remember: when building a good Demigod its not all about that one character having something that gives him/her an edge... its about the skill tree. so if we were to have a stealth type demigod would stealth be just a branch of the tree or the whole trunk? if its going to be a branch a simple incleasing backstab with reduced CD as you level would make sense. maybe even throw in a slow and armour reduction for the highest level (lv 15) and you've got a pr

9 Replies 3,262 Views

Firsly i apologize if this is a repost (i got 5 pages into the Idea page and figured i'd be safe). [e digicons]:grin:[/e] A few us were recently talking about the demigod possibilities that could arise, and from a browsing the forum i can see that other people are thinking along the same lines. Hero's that can fly, or have burrowing abilities etc. However one class of demigod that i haven't really seen is one with invis. Obviously invis is already in

9 Replies 3,262 Views

well if ur using BNet then ur doing it wrong. i was thinking more along the lines of programs like GHost, Garena, ListChecker (like he said) and BanList... which makes joingin with friends a lot more easier. trying to join a friends game on BNet is basicly the largest online joke ever...

7 Replies 895 Views

i think wat sandman is trying to get at is that UB has too many abilities that make him good against everything (i'm not saying other things can't still beat the living tar out of him or that he is OP) so for example, like he said: rook has an awesome healing ability where he can immobilize and drain health from towers as well as QoT's ability to Uproot towers, however they can only be used on buildings. if it could be used on Demigods as well everyone would scream OP.

30 Replies 10,495 Views

i think it would be too unbalanced for thing like the Pantheon. say ur in a game and ur obviouslt more skilled then they are... overpowering them till late game. then everyone rage quits and brand spaking new bunch of hardcore pro players join resulting in u being viciously raped by their super pro skillz. thus all the work u did in the early game is for not because when the new people join its basicly another game. i do think however that a Switch Sid

8 Replies 2,405 Views

another bug comes with the viewing health bars... after hitting Tilte a few time i get the one whee u can see everyone health bars and it fine for a little while. However after a few minutes and big battle some of the Demigods start to loss there health bar, forcing me to hit Tilte again to got the bars up again. might be simpler though to re do the UI a little to include some camera angle options as well as the Health Bar option (thus allowing me to know which health bar settin

17 Replies 36,392 Views

i agree with most of the stuff said. some sort of lobby system for skirmish and pantheon would be a nice new feaure. something similar to the custom game lobby would make sense. however since Pantheon is more like a ladder match then maybe it should be joining a server game which the first joiner takes over or something (so that all the settings and modes are correct for the ladder). another suggestion, mentioned many other times on the not only this forum but also D

7 Replies 895 Views

[quote]Sorry, but that just doesnt make sense. I heard there was a beta that lasted a few months. meaning stardock have had aproximately "a few months" to work on this problem...[/quote] uh... no? so what if they had a beta... obviously the problem didn't exsist then, all Beta'ing is is taking a small sample of users and testing the gameplay/compatibility. since there are probebly serveral million people having problems with this game it obviouly means

38 Replies 131,090 Views