This started as an argument about the semantics behind slang terms for masturbation, and now it's just people bitching at each other. This thread fails.
JagerJack
It's easier to get in a game if you compare it to a few months ago, but beyond that I can't think of anything worth mentioning.
[quote who="Invictus" reply="9" id="2354333"]I lol'd at this. Yeah because stacking all items with speed and outrunning everything is all what strategy is about. Theres no cap, just keep stacking speed, you'll never die.[/quote] You seriously think your enemy will care that they can't kill you(which is total bull because of slows and stuns). They'll just laugh as they constantly bully you out of your lane because you have half the health they do, and destroy your towers one by one whi
http://forums.demigodthegame.com/349958
[quote who="Polynomial" reply="31" id="2351645"]Why do you feel the need to crap on every thread you comment in with "Demigod's dead".[/quote]Trolls get bored easily. Anyways, I've seen games that were hyped up to be the "killer" of other games. It rarely, if ever, happens, and they end up coexisting. If Demigod dies it will not be because of LoL, HoN, or any other DotA clone. It will be due to its own shortcomings.
Well the most obvious answer is that flags give you various benefits, such as boosting your health and mana. But they also give you warscore. In order to buy certain citadel upgrades, such as catapults, you need a high enough warscore first. [quote quoting="post"]Another way of asking. Does my team get more gold, experience, etc. from control non-portal flags?[/quote] Depending on the flag, yes.
You can control the minions seperately from their Demigod and vice versa, but yes, you can also make it so that minions will automatically do what the Demigod that controls them does, such as moving to places and attacking targets.
The Survivor Forum Game: http://forums.demigodthegame.com/357921
[quote who="LordCarlos" reply="32" id="2339703"]OK guys can we just agree to disagree, cause right now neither one of you is making any sense you are just throwing "facts" around without much argumentation. I don't want to atack you guys but what you are doing is not going to lead you anywhere you are focused in your mindset and are not trying to understand one another so you will just end up in the same place you are know just pissed at each other.[/quote] Sorry, you posted before I
[quote who="ddd888" reply="31" id="2339683"] TOTALLY FALSE AGAIN and AGAIN you have no clue what you are talking about towers are ignored even at lvl 1 go back playing and talk to me only when you have a clue about this game[/quote] Towers ignored at level 1? Yeah, right. Hyperbole is hyberbole. Saying that I have no clue proves nothing. Try backing your posts up. [quote]your assumptions were false even 10 posts
[quote who="ddd888" reply="29" id="2339660"] totally FALST with tower normal ppl IGNORE THEM matter of a fact[/quote] Totally what? Anyway, towers are aren't "ignored" to the extent you're indicating until mid-game, and even then, only if you have full, or near full health and armor stacked. If it is a close game, then you should be able to reduce your opponents health to the point where normal towers are a threat in the event you have to retreat. Arch
[quote who="ddd888" reply="27" id="2339641"]feel free to prove or explain WHY you think its not[/quote] With normal tower strength, towers are a deterrent, not an instant line of death. If you screw up badly, towers aren't going to save you. You are forced to think about your situation, and know when to retreat. You are punished if you make a mistake. You are also forced to defend your towers more if you want to keep them, since they will go down easily by mid-game. This requi
[quote who="ddd888" reply="25" id="2339630"]its the exact opposite[/quote] No, it's not. [quote]the FACT is that tower normal makes the game LESS strategic and there is nothing in the world against this FACT[/quote] Or it's just less boring and doesn't drag out games. Besides, you've made it pretty clear the real reason is because you're pissy about minion builds. [quote]you can keep childishly to ignore it but the reality doesnt ch
[quote who="ddd888" reply="23" id="2339612"]you dont see... thats absolutely true[/quote] Because there's nothing to see. You haven't said anything that hasn't been refuted, whether it be here or in another thread. There's no point in arguing with you unless you bring something new to the table. So far, you haven't.
The only part of the minion build that was OP was the Horn of Battle. With its temporary removal from the game, I see no reason to play anything but the default settings for a competitive game.
[quote who="-RAISTLIN-" reply="10" id="2328891"]God im so sick of the cry-babies that can’t handle pre-made teams. If you cant communicate well enough to challenge a pre-made the problem isn’t with them. [/quote] Yeah, so it's just a coincidence that the top players are premades with hundreds of wins and 20 or so losses. [e digicons]:|[/e] Anyway, this thread isn't about that. It is about players who exploit the the system and join Pantheon for easy wins.</strong
[quote who="ddd888" reply="5" id="2327343"]IT IS unbalanced, end of the story, if you dont understand why yourself you are not able to understand the explanation either[/quote] Or you simply can't provide an explanation that hasn't already been refuted.
[quote who="ItchyDustbin" reply="14" id="2324817"]If a map editor is never released TheScottishAlien had better get some kind of compensation, this man is a creative genius and he's using it all on this game with no confirmed map editor. [/quote] Modding support that allows you to make your own maps was confirmed over a week ago.
[quote who="goldmull" reply="12" id="2324058"]why do so many people fall victim to the illusion that firetb not being able to runattack would be a bug?[/quote] 1) Why would you revive a thread to say that when the thread is not about that issue? 2) What proof do you have that it isn't a bug? 3) Because it's listed here as one: http://forums.demigodthegame.com/359551
[quote quoting="post"]Is there any way to see how after a game how the AI did a build. I am curious because I have been playing single player on nightmare to try some different builds of my own and there are several things that I would like to do but cant really figure out.[/quote] No, there isn't, unfortunately. [quote]1) In one game I was standing next to my crystal and fighting the Unclean Beast (both of us at level 20 I was oak). I had about 1/2
[quote who="MisterHankey" reply="20" id="2323590"]Really, not game changing at all. Just don't pick or play on that map, or don't allow the small DG's. Case solved.[/quote] Unless you're playing Skirmish or Pantheon, and have no control over the opponent's DG or map choice.
[quote who="crashmatusow" reply="8" id="2323270"] so they still are making shittier weaons as time passes? iirc the rocket launcher homed in on only vehicles...which is perfectly frieken sensible. the missile pod, being a shaped charge, should be able to one hit most small vehicles. it certainly isn't doing much exploding in any direction other than where it hit. it can't, though. unsc deserve to get their asses kicked. the federation doesn't eff its self over just becaus