[quote] im for showing alies mana and stuff but not for showing the enermies there is fun in knowing that u are going to win the fight[/quote] [quote]it is like knowing who your wife is going to be before u even meet her[/quote] What in the
InfiniteVengeance
[quote]2) you get less gold / exp than if u killed them up close[/quote] What?
[quote]...The healing is more efficient when you have more armor.[/quote] *Not* against ability damage. I really don't know how many times I have to repeat this.
They should use the color that you are on the lobby screen. The Demigods themselves should have portions of that color on their models as well. They solved this problem long ago.
The archer tower has its own version of the poison dagger at level 15.
Oh yes and I saved my trump card for last. Priests heal is based on your max hp. Yes, your MAX. Thus it is absolutely crucial as a general to get as much hp as you can. The priests will heal for more. This clearly makes armor less important for generals.
[quote]I dislike the idea of premades in Pantheon. I'm fine with it in custom games, it's what it's for, but I don't want to be matched against two guys that have played with each other since beta while I get matched with some random dude I've never seen before. And no, the response "well just get a premade of your own" is not reasonable.[/quote] Uh, it's called "Arranged Te
[quote]Start with: blood of the fallen 1000g starting on banded armor + scaled helm save up 1800g, get scalemail, gauntlets of brutality and boots of speed, then replace: (dont forget to buy currency I early as well) banded armor -> narmoths ring (4000g) - nice hp, hp regen and life steal scaled helm -> vlemish faceguard (1750g) - to satisfy most mana needs scalemail -> nimoth chest armor (1500g) -> groffling warplate (5200g) - nice hp and
Heaven's Wrath is good for Rook as you can farm places while you lumber your slow ass over to them.
Variant of the Mistarget bug at work. I believe that the script that causes your Demigod to chase things that leave your attack range and the script that will cause you to autoattack things in your attack range when you have no target and not entirely in sync, and sometimes the latter script fires even though the former should be the one being executed.
[quote]Nah, poison dagger is so the way to go with Rook. [/quote] ....You do know items that have a flat chance to proc are the worst with heroes who have the slowest attack speed. ....Right?
[quote]All HP and no armor is no better than mostly armor and low HP[/quote] No, that's wrong, and is the point I've been making all along. Ability damage is unaffected by armor, so all hp and no armor does help greatly against it! + 1000 hp/0 armor helps in so many more situations than +500 hp/+300 armor because you will die to that 600 dmg pounce now, where before you would have lived.
The choices are either swift anklet or poison dagger, imo. The anklet is "always on" but the dagger gives you a greater slow when it activates, plus the free 5% attack speed. Basically I think it's poison dagger with UB, anklet for everyone else. Assuming you're just looking at auto attack
[quote]but i would swear that armor helpes vs all dmg right...[/quote] No, armor helps vs auto attack only. And minion damage, and Rook towers I believe.
Sedna is my favorite DG because OVER THERE SILA!
Needs a matching option - match me with 2v2s, 3v3s, 4v4s, 5v5s, all of the above, some of the above. Then match that number. Otherwise you'll only ever get 2v2s.
[quote]are you serious? you basically assume that'd youd be able to do it at anytime and then try to rule the possibility out entirely.[/quote] READ the OP. [quote]If any one can reallocate their skill point at any time[/quote] Yeah.
[quote]Also regulus seems to get more kills then UB, assuming he knows how to team well.[/quote] Only because he steals them all with snipe.
[quote]Whoever has the most HP, usually wins! Whoever has the most armor and HP, always wins! What is the point of the other items in-game?[/quote] Well, you do need a Vlemish....and a Heart of Life eventually. Fortunately the heart doesn't take up a slot!
[quote]though there was one player with a ping of 500m[/quote] Well there's your problem.
Except it would basically become common for people who could click fast enough to do it. So now everyone has to do it, or die.
I think that would be a bad idea. Not just bad, disastrous. Massively microing your skill tree (max points to nuke A, now all points to passive autoattack boosts, now all points to stun!) would be hell.
Happens sometimes. More often is the case where you click a post to view new replies but it just doesn't show them.
[quote]LOL. I didn't notice this game had anything to do with supcom 2 so why would they bother?[/quote] *sigh* You might be right. But maybe Supcom 2 is using the same engine? If they fixed the autoattack problems here maybe they could reuse the code for Supcom 2? Maybe it does have something to do with it!
[quote]It's the burst damage that usually causes a person to run. And if the pursuer is faster, then you are dead to autoattacks. But if you were to look at the damage you receive before you ran, it is invariably burst damage or some type of damage that bypassed the armor which causes the majority of damage. It's not damage over the whole course of the battle that matters - it's the damage up to the point when someone decides to turn tail. So even if you start to break even