InfiniteVengeance

InfiniteVengeance

Joined Member # 3587631
0 Posts 0 Replies 9,910 Reputation

[quote]Currency 2 is always worth it in a 4v4, and 3 is usually worth it too. A match between good players will easily last 40 minutes to an hour.[/quote] In a 4v4 you need 6.25 minutes just to recoup costs and that's after you get the upgrade which is only at war rank 5. It's adding a benefit, but not that much. Your do nothing gold would only be ticking 25% higher than the opponent's, and that's assuming there are no gold mines on the map (there always are). It's

14 Replies 7,974 Views

Currency rank 1 doubles the "do nothing" gold income that you get (it's a base of 4, currency 1 adds 4 more). This is such a massive boost that someone must immediately get currency as soon as you reach War Rank 3. It pays for itself for the person who bought it in 7.5 minutes. To everyone else it's free gold and massively adds up through the rest of the match. Currency Rank 2 and 3 on the other hand are utterly worthless. Rank 2 only increases your income by

14 Replies 7,974 Views

[quote]once you learn proper mana budgetting you start to use the gold on something that actually increases in combat performance like a Narmoth's Ring or Slayer's Wraps or something.[/quote] You always have full mana going into a fight and can spam your abilities. (AND sometimes recharge your hp/mana during a fight if you can wing it) If that doesn't increase combat performance....

80 Replies 32,560 Views

[quote]you've got it backwards regarding early deaths. a single early game death doesn't matter much. its exceptionally easy to recover from 1 or 2 deaths before level 5.[/quote] No, it's the opposite. Early deaths are the worst because the enemies haven't filled their inventories yet. Now they get the cheap and extremely effective items like Nimoth and Hauberk and Vlemish and Boots of Speed and Priest minions and the middle left boots that boost HP. Now their h

59 Replies 25,772 Views

[quote]Now, I choose to not sell that person short. Hopefully they will learn and maybe even become a favorable player. Knocking their purse empty upon death just sounds like adding insult to injury and may even spawn a fresh RQ'r.[/quote] But it's their own fault - they *should* be punished for screwing up. Additionally if they do leave, the feeder AI would benefit greatly from this change - it won't feed the enemy the win either, it will only hurt itself.

59 Replies 25,772 Views

[quote]Then there was all of the lag, hacking, and training going on. So why bother playing online Diablo when you can fire up WC/WC2 on a LAN?[/quote] Nonsense, the days of hacking in Diablo 1 were some of the most fun I've ever had. Some guy entering the game, walking to the fountain in the center of town, then dropping rare items he's creating on the fly from a trainer like some kind of legendary loot fountain. That same guy town killing any who walks up to grab the ite

105 Replies 35,131 Views

[quote]I'm not sure I am sold on this idea yet. It's appealing in that the other team isn't beating on a gold pinata but at the same time a teammate continually dying and at worst having no gold all of the time is pretty abysmal. At least now that member could buy something instead of nothing or having to hang out at the citadel waiting to collect enough for a upgrade, which is almost as bad as an AFKer.[/quote] They would have to be more cautious, but they should be anyways. Yo

59 Replies 25,772 Views

I think there's a better solution and I posted it before - people who die should not give much gold but should instead lose gold....like Dota. Before you roll your eyes let me explain that there is a large benefit here - the person who dies is penalized, but the enemies do not make significant gains (like they do when they get a kill with assists now - that's a crazy amount of gold!). As such the enemy's relative strength will increase compared to the person who died and lost gold

59 Replies 25,772 Views

[quote]I have QoS (Quality of service) setup so that my router prioritize all Internet traffic other than BT, so in my case I get good ping even though I am heavily downloading.[/quote] But...net neutrality, man! You packet discriminator!

23 Replies 13,530 Views

[quote]The thing is, when you start the game, you have ~1000 gold and most of the time you just buy something with it immediately. And when the first kills are made, at the beginning of the match, that killed DG has almost no gold on him, so there is no gold penalty for him. And most the time, the games are decided in the beginning, when some DGs die a lot (3-5 times).[/quote] You underestimate the gold you get by doing nothing. By the time you get to the middle and start fighti

19 Replies 66,246 Views

[quote]I appreciate your input, but I have to disagree here. The lobby for Pantheon/Skirmish (aka ladder ) games defeats the purpose. You are playing in the ladder, the system must be able to match you appropriately. Otherwise, picking and choosing your opponents makes for a pretty worthless ranking system. In order for Pantheon/Skirmish to work, stats must track correctly. And the match making system needs to be improved

36 Replies 86,669 Views

[quote]Isn't an item that helps you kill generally better than an item that helps you run away? Running away is a step towards losing after all.[/quote] You are being confused by the AI. People do not teleport to escape - you die if you try that. They run away. [quote]Amulet of Teleportation = Win. So are Heaven's Wrath, swift anklet (in extremely rare circumstances, mind you), staff of renewal, and Blade of the Serpant. Blood of the fallen is nice, but so are so m

34 Replies 15,173 Views

[quote]My Ping is just too high for all-and-sundry (anything over 400 it appears) and as soon as I coonect to a game, I'm kicked for having too high a ping (which I can't tell, as my ping isn't made visible).[/quote] Look at your ping to the host. It's the same ping he's seeing to you.

62 Replies 38,568 Views

[quote]You get the same effect from rejuv potions as you do from the HoL. The gold for 1 HoL is almost 10 large rejuv potions, just to put that in perspective. How many times are you really using your HoL during a match? And you have to save up for a HoL whereas you buy potions over time.[/quote] A lot more than 10, pretty much whenever its cooldown is up if I need mana. It quickly pays for itself. Also did you notice it has some pretty hefty regen stats on the item itself

80 Replies 32,560 Views