[quote who="Lord Xia" reply="20" id="3446683"] Alpha Centauri. I could name 4 more, but combined they were not as great at SMAC. I still find it fascinating. [/quote] True dat. I still played SMAC; sometimes modded, but usually just a couple of regular ( Transcend without crawlers ;p) games a year, mostly for the breakthrough screens. http://www.youtube.com/watch?v=H-U13bxoKcc
Retroromanic
Looking interesting, going to try a new game with it now, although it's just a workaround. :) Thanks. But I am really, really interested in seeing games with 2 or 3 cities; how do you plan them, 2 Fortresses for production, or just one, since research is slowed etc. :)
Hey all, Just wondering about a couple of things. I come from a very rich and deep 4X experience (I still play Alpha Centauri), but LH struck me so hard with its unit customization, items and magic that I find myself less and less interested in expanding and more and more into just exploring & conquering. This might come out as a question, suggestion, mod request, however you want to look at it; just wondering if there are more people who feel the same. After playi
[quote who="StevenAus" reply="11" id="3446734"]There is a minimum distance between cities that is enforced (which is actually quite low currently) and I think it can be customised for the next game you play.[/quote] Just went through options when starting a new game, does not look like there is that option, although it doesn't matter that much. What I'm more interested in... 1. Is it possible to limit number of cities allowed to be settled per faction, not coun
That's quite a bug, too bad. Okay, last question, I hope: looking through encyclopedia, it seems that food/material resources are NOT gathered from tiles AROUND the city as in Civ games, if I understood correctly, but only from the tile the city has been built upon; am I wrong here? Please clarify someone. If that is the case, what prevents me from spawning couple of cities quite close to each other?
Kind of stupid, but... is it possible to dual-wield? I mean, an assassin wielding a dagger, the other hand being empty, the only thing possible is a shield? On an assassin? Also, Defeat Vetrar, the Guardian of the World's End - I have been assembling an epic army and geared myself towards it, except the man is nowhere to be found... went through whole Arctic area - nothing!
I was trying to do that with champions before, thought it was really good to have an army consisting solely of champions under Sov's command. Having a dedicated support mage, two defenders to attract attention etc. :) What do you do with excess fame/champions if they do not go into the main army when you already have a Sov + 1 Hero? Make a separate, smaller armies, for exploration/defending?
Thanks guys. But what happens to early trained units that become obsolete over time (quite quickly, actually, with the advance of technology) - can they be upgraded with new items?
Hello, Started playing yesterday, played couple of games on different difficulties and with CoS. Just wondering about some things in general: 1. This does not seem like some other 4X games in terms of number of cities: I am kind of guessing, from my poor experience tho, that with capital and maybe two expansions of your own, the rest comes from conquering nicely positioned enemy cities - those that are way too close to mine I just raze. Am I wrong? Is th
Hey all, new to game, so just wondering: for us looking for more sov paths, this looks like better option than CoS, right? I like their new stuff, but it doesn't fill the need I might be looking for. Just wondering. Also, would this be compatible with Necromantic Compendium Ability from Necromancy Revamped, or it's basically the same thing with summoner? Don't want any conflicts.
Hey guys, I am new to game, so bear with me and thanks in advance. :)) Installed the game, played couple of vanilla games to get taste of it and installed CoS. Couple of observations/questions if you don't mind. I started on easy in vanilla and it was obvious I was obliterating them on small/medium maps and 3 enemies. Tried challenging after installing CoS, but now I am back to normal, due to following -> First thing I noticed was that neutral e
What would you say about League of Legends then?
[quote]Demon Assassin is susceptible to magical damage.[/quote] Does this mean we'll get different melee and magical damage modifiers in the (near) future? That would make stategies even deeper. Especially if we retroactively tweak it for the other Demigods as well.
5 minutes, more likely, according to your math.
Here's my personal allocation if I were in charge of GPG: Elemental: 1% Demigod: 100% (I really am sorry, just could not resist.)
8, if you count his poor attempt of taking a flag while everyone is busy fighting near the Citadel; when he starts to run, even before teleport is done, beast with speed of more than >9 had its quick lunch. He just can't get away.
Congratulations, son, of reviving a thread with such an insightful comment.
[quote]I reported it as a bug months ago. Got zero reaction in the problem report forum so I posted it here. Once everyone notices that Sedna is unkillable people might scream loud enough to prompt a reaction. Btw. to fix that error you need to expend about 1 minute of work. Someone paypal GPG 2 dollars so they an afford to pay the manhour expenses. Plus tip&taxes.[/quote] Since their rate of fixing bugs is cl
Pendand might give your support build a huge boost on maps where you can control cooldown flag (Exile, for example).
This is what I was talking about. They are trying really hard, and they have my respect for that. Kudos to Stardock. But it's obvious Frogboy can't handle it all by himself; I spoke recently about so many ideas on these forums that are being wasted, since Stardock/GPG do not have resources at the moment to check what people are writing about. Frogboy got that idea about AI not giving XP and voila! - people have already being talking about it for a while! How many such great id
I am well aware of that, so make a moderated and supervised discussion regarding all the changes people are proposing. It's not a hard thing to do.
I know you guys are busy, doing all that important stuff regarding networking issues, but one of the most important things you should do is make those responsible for it to hold a serious debate on how to improve balance in-game. I have a feeling many topics in "Ideas" part are completely missed; and we have to keep mental notes on what was worth discussing. Balance, that is what this game needs on longer terms. It can only be achieved by consulting those who play in a
Call if however you like; if that item is supposed to make you invulnerable for five seconds while not being able to do anything, using HoL prior to it does not change the fact it's abuse of the system. Or not. It's not a burning issue anyway.
[quote]New idea: Make HP items give a percent of your HP, instead of a flat rate. It might work! (After all, the reason HP stacking Regulus is so good is because his natural weaknesses lie in low HP and regeneration, and armor affects him just as much as it affects Rook, who has no trouble with HP.) Of course, that would need a tremendous amount of rebalancing... >. I've posted the same proposition on how to solve that problem here: <a href="
Probably because you are not [b]supposed[/b] to be doing anything while using Orb of Defiance. Read what the item description says. I am not saying it's working as intended, or not; it does sound like an exploit.