I think the question worth asking is, if the new demigods aren't coming in patch 1.2, what is the delay left for patch 1.2?
kitch45
Hmm wait. From what i remember, GPG and Stardock had a contract to release 5 major updates over a year long period. I think 1.1 was the first of these major updates. Which sorta leaves little over 6 months for 4 major updates, including the much mentioned 1.2. Unless that is of course, that the terms of the contract have been well...... sort of relaxed. GPG do have supcom2 to develop at the foremost. If they have indeed considered the game "as it is", a
/signed. Balance change frequency/frequent miscellaneous minor updates should be very easy to deliver with impulse and the like. I just thought with such an easy distribution network for patches, constant minor hotfixes/mini-updates would be the norm. Are big major patches the way to handle this genre?
I like emmagines idea, and am influenced by them. These are my ideas. In the creating of your sovereign, you should have the options to make it completely killable or not as a permanent strategical choice via the sovereign selection screen. Basically the sovereign selection screen allows not just favoured physical characteristics, but the choice of multiple variables that add some spice and individuality to each player's Sovereign. These could be t
I heard that with 1.2, Stardock will prove what happened to Harold Holt!
Yep. helps you for mana regen early on in the game if you spec at least one level first. Just haveto last hit all the creeps.
[quote quoting="post"] This isn't intended as a flame of Stardock or GPG. I'm just wondering what happened that caused such a lengthy delay of everything. I'm only curious because it hurts Demigod as a whole. [/quote] There's only one logical explanation. They attempted to make this map to make 1.2 super awesome.
Depends if they update it regularly after 1.2 comes out. When 1.2 comes out...
Out of curiosity, how often is HON updated? I'm not a fan after having watched some mates play, as the same things that I dislike in Dota remain in HON. But i'm assuming that even if the company puts in less support after the beta is finished and th product is shipped, that it'll still be the (only?) main focus of the developer.
Fantastic idea. Of course, they would replace the favour item if chosen, i would assume.
Ha. When do you think it will come out?
I'm pretty sure stardock did have a budget for some cash tournaments. And I did see you vid Ahiodsohi and thought it was spectacular at the time. Always wondered why it was advertised more.
Probably just an awkward server etc. it's only just gone morning in the US i believe.
Oh oops. Yeah pantheon is screwed up too.
At first I thought it was just me, because I had tried to open some ports in impulsereactor, but i have heard confirmation from a few friends. Trying to Join Pantheon bring up a "Unable to find tournament in reactor" message. Trying to host a custom game bring up "Cannot connect to a Nat facilitator. please try again." And then another message of "HostGame in CVP failed."
So you think you have the "skills that kills"? So you think you can outhink then enemy teams tactics? So you think Jackie Chan could have kicked Bruce Lee's arse? Time to test your thought/guessing power!!!!! Competition time! The new demigods and v1.2 patch comes out whenever it comes out. That is up to GPG and Stardock. When do you think it will come out?!? Rules 1. No Doubles.
The demigod community is more vitriolic then DOTAs? Gameover internet, I have now heard everything.
Just had a game and saw this. I was vamp and mass charmed a TB. Whilst stunned, my teammate rook boulder rolled him. A little green "immunity" flashed, much like the green evade writing, and he was running, well before the stun should have finished. Looks intentional to me.
I remember a game in the 1.0 days where someone rushed our portal on cat and captured it. The idea was that we would eny them creep exp, because they woudlnt be able to level. If i remember it was pretty balanced, not many kills etc, but somehow they were a few levels ahead of us midgame (say level 10-11 vs level 7-8), without getting anything exp, when they should have been the opposite. So I think it might, but killing the creep waves probably gives more to the opposition. W
You can interupt mines. Have played as a reg many times before and it has happened to me plenty. Cloak of night is instant and hsould get you out of range, if you have that. Why should they be so hard? Fireball does over 1000 damage for a point and click. Bite does a tremendous amout of insta-ownage. if anything, reg needs more of a buff.
Replays are so nice. So much detail in the game that went unseen before, but at -10 looks gorgeous. Oh. Playing a single player game to test out the replays. Watched it after, saw the item choices of the AI dgs. Half of them had plate visor. Amongst other DG fashion crimes. Mod-able ai please ? :D Nice work stardock & GPG.
But one would have to be at the citadel :P It's level 10 warscore, costs quite a bit 8-10k, and needs a player to activate it at the home citadel. Pretty late game kind of stuff. The damage was such to kill an entire wave of giants over 20 seconds. Giants are pretty overpowered too for what they are too, but i hate seeing nerfs in game :D
Finger of god seems mighty weak for a warscore ten purchsaable ability and quite a few thousand gold. Especially since it seems to be the exact same as heavens wrath. How about a much more powerful version of heavens wrath? My idea may have been influenced by previous discussions on the topic, but i thought i would try bring the subject up again. . Frogboy has talked previously about being keen on flag that has an activated ability. -----------------------
[quote who="Lukas_A_79" reply="24" id="2381329"]How many games do you need to play with the same people to beccome a premade? Seems like there's so few in the Au community that you can pretty much play with all of them in a couple of days.... Is every game thereafter a premade? [/quote] !!!!!! Ban the aussie community, we are all one giant ninja pre-made team.