I should probably read the whole thread next time.
kitch45
Favour points accumulate much faster through winning, but still accumulate over time. They seem to be a very good indicator of experience. If only you take into account the amount of favour generated only in mp games, as well as the TOTAL amount, not just leftover. If i saw someone that had played say 10 games but had 2k favour, id know that they would be very good. If i saw someone with say 50 games but only 2k favour, then much less of an understandable experience. I
Heaven's Mirror - All non-ability damage reflected for 3 seconds. takes on a very bright aura when in use. Cooldown 1 minute. Ring of the trickster - Cast upon a target demigod reveals their line of sight for 30 seconds. 45 seconds cool. Also has a 15% evasion passive. Armour of Futility - 5% of all damage received is converted into its equivilant mana. Desperation Crown - When health is below 20%, attack speed is increased by 50% for 10 seconds. Passi
Looking at openserver.asp looks the same. Games are getting more then 1 person in, then reverting back to one? It just dropped from 5000 players online to 1900 too. Looks like pantheon keeps connecting, and then dropping too. Lol and in about 4-5 minutes ints now upto about 13,000 players online.
I alwasy had this problem, but i have solved it for myself at least. I too still get the excess flood message in game, but have managed to work around it. I got pissed off one time with it not working, and decided to spam /reconnect on the screen, so as to flood it with irony. Computers sometime cause me to do irrational things. It worked. I connect. I have been able to connect through impulse, but not in the game ever. Typing /reconnect once DOE
Cloak of night? Blade of serpent? Teleport amulet? Staff of renewal? Symbol of purity?
Ha, I dont mind towers either way. Just delays till i get a bit of armour. Ill rephrase. High TOWERS? You haven't been part of some hiliarious pre-match lobbies with some of the aus demigod community then ;)
Oh, high towers. You haven't played against some of the aus demigod community then :P
How about an Aus vs NZ contest? Seems to be enough from both sides. :P All this is just ideas, i think it owuld be a interesting thing to do. Since 3v3 seems the most played/playable gametype, 3v3. Map random? Conquest as the only gametype. Default settings? Say a 16 team competition? Or if not enough 8 teams? Half of each nationality. Both country teams play vs the same nationali
I can't join the irc of demigod ingame. It always fails, and is only accessible without demigod open and only literally through impulse. I am not the only one either, many people have told me of a similar happenings. So, an official integrated chatroom, even if only an automatic entry into the irc text wall on the side of the multiplayer screen? Signed.
The cost of minions for generals seems to be balanced against the fact that assassinss cant have them, hence generals can spend 2k (x3 potentially if all minions are taken) and not have the same equipment that assassin could could potentially have. two or 3 different 1500g items makes quite a difference. In regards to unit dg specific minions? Probably the same reason that people are complaining about minions now, they are too easy to produce. It gives a negative benefit to us
Lol it happens. Usually when people choose a light/dark side, but dont pick a demigod to play with, instead just clicking fight. I find it makes the game more interesting, some light/dark side combinations work very well together.
How about an australian tournament one of these weekends? It always seems to be the same people over and over again anyway :)
The problme is that the game is so balanced that a minion erebus is powerful early on. After you start getting upto some decent levels, with accompanying skills and items, you realise it is not that powerful. The trick is to be wary early on, and not die too much early from it. The slippery slope from dying heaps is where you think it is op, but this is in any situation. p.s. if they aren't putting a point into mist get a parasite egg. Or upgrade your tower damage and
A demigod that is seemingly the antithesis to hp stacking builds, valuing increased evasion and upping weapon damage and speed. Sounds like an actual assassin to me :) Any idea when we might get a preview of the light side one?
Wow and wow. Great respect for the internet modding community. Looking forward with pleasure to see how this thread turns out. I don't have many modding skills but i may be able to suggest ideas. With all the sco-fi themes, a map with a 2-way teleport that is activatable for 1 team only, when you hold two different flags? Im thinking those big circles at the bottom, would allow for a sneaky surprise attack only if you managed to get behind enemy lines and cap t
I'm more surprised people aren't more excited with frogboy posting :P Nice hot fix. thankyou. p.s. what was the exploit with hex scroll?
[quote who="cottonrabbit" reply="10" id="2330322"]At shield lvl3 Oak becomes immune to all stuns including foul grasp. I lvl3 shield all the time to cap lock and teleport out with impunity. [/quote] This. The 6 second shield and above protects from all interupts. The 4 second level 2 is enough to cast say a big potion or a teleport scroll, but can be interupted.
Yes, i understand it would influence. But only as much as it would influence the game if they were joining, not hosting?
Just something i wish that was more widely advertised. I go into custom games and see very few games listed. But as soon as someone makes a game, it gets flooded with people. Obviously, people are waiting to get in games, but not wanting to make one. Please, HOST A GAME!! :) Demigod does not utilise the normal "someone hosts with a good connection" kind of model. Demigods p2p connectivity means that it doesnt matter who the host is for the lobby. Sure, if
Honestly, if you are connecting to players around your region, all under 350 ping andno negative sim speed, youll have a blast. If your upload speed is not that flash, youll maybe get a maximum 3v3 or 4v4. The problem with demigod as you may have noticed, is that it might not even be your connection. If a person you are playing with is lagging or has a bad comp then you too will lag and crash. 1st. Check your upload. 2nd check where the people ae playing with.<
Just a thought I had about comebacks and making the game a bit more fun. Make the allied base health crystal both heal allied demigods, and damage enemy demigods for a simple negative amount as it heals. Wouldmake the enemy think twice about having to come into range of the crystal and citadel (since most maps have them near the other), and for them to haveto be powerful enough in levels and creeps to take down the citadel. Discussion?
[quote who="Shade" reply="25" id="2319988"]Quoting kitch45, reply 23There is only one way to solve this pointless argument. take it to the demigod arena!!! And then a host disconnects and you get a loss [/quote] But THEY will still still know who wins. Stats are really only online ego. Useless if you lose.
To go along with what zehdon and gkrit were saying, the aussie/nz/completely random nationality that always fill the last vacant spots community is pretty fun. Cant really have an arguement over premades, everyones played with or against everyone else!