Uhhh, I'm unsure that God of War ever ported to the PS2. Without a doubt though, Metal Gear Solid 2, 3, & 4, GTA: San Andreas, Okami, and Prince of Persia: The Sands of Time. (Was PoP already mentioned? Curse my memory.) Then maybe a couple cult classics like Godhand, a game which, I warn you now, will kick your friggin ass. When I get home I'll sort through my game collection and see what would still be fun now that multiplayer won't be
pseudomelon
How exactly are they planning on selling HoN, out of curiosity? I know LoL wants to use micropayments, which means I'll never touch the accursed thing.
[quote who="ddd888" reply="29" id="2339533"] Quoting pseudomelon, reply 26Tower upgrades, armor stacking, and AoEs. End of minion swarm. lol, usual total nosense tower upgrades??? you kidding? with the idiot normal tower setup everyone wants to play the first 2 towers are dead way b4 lvl 2 and even if you put a strong defense on towers (!?!?!?!) lvl 2 upgrade doesnt do a shit with tower default &nb
If EB plays minions, you can take Frost Nova, Circle of Fire, and level 1 tower upgrades. When he pushes the towers, freeze his minions and drop your circle. Fireball spammage will keep his hero at bay most of the time.
Tower upgrades, armor stacking, and AoEs. End of minion swarm.
As you play more matches, you'll probably come to the same conclusion that most of us have: While BotF is a great staple favor item, there are those that easily outdo it. BotS and Cloak of the Night are great examples. [quote]but BotF for example complately absorbs one rain of ice IV. I dont play TB anymore.[/quote] You're using TB wrong; he's much better at lane control than Demigod killing.
Oh great. So now how are we going to define skill ? [e digicons]:rofl:[/e] In a few years we might have all the definitions we need to collectively make a sentence.
I'd have to agree about the physics engine. Grenades in particular were amazingly intuitive, and if I threw a grenade, waited and threw another, they'd both hit the exact same spot, unlike modern "gritty" games. But other than the physics engine, I'm afraid there just really wasn't that much to talk about, imo.
I'd have to agree with Daemon on this one. Again using the SSBM example, I can teach someone to play it in under 5 minutes. They can now have fun with the game and understand all the basics of it. 4 years of play later, they might hit professional level :P
[quote who="TheScottishAlien" reply="16" id="2338250"] Reinforcements are consistent for both sides. Minions are exclusive to generals. If minions gave xp and gold, the team with the most generals would be at an innate disadvantage. An Erebus or Oak planting his flag would be a boost to the opposing team, as it's difficult to micro your new minions the instant they spawn in order to prevent them from dying. I also feel minions are perfectly viable as cannon fodder o
Go in directly behind the biggest, scariest guy in the vicinity.
If mine reg stands on his own minefield, it will probably be a pretty effective counter to two of this character's skills.
Most likely because everything that could have been constructively stated had been stated, and it would soon fall into troll posts :P Although I would like to point out, I thought you played good games? Why is Halo, the epitome of mediocre overhype, up there?! [e digicons]^_^[/e]
[quote who="To" reply="7" id="2337897"]Reinforcements are consistent for both sides. Minions are exclusive to generals. If minions gave xp and gold, the team with the most generals would be at an innate disadvantage. An Erebus or Oak planting his flag would be a boost to the opposing team, as it's difficult to micro your new minions the instant they spawn in order to prevent them from dying. I also feel minions are perfectly viable as cannon fodder or soakers, and making
[quote who="zndkwin" reply="178" id="2337239"] I'm glad this game is as populated as you say it is. Might give it another try, hopefully more noobies like me are playing now. [/quote] Actually, it's mostly average players looking for a quick pubstomp on their new accounts. Sadly. [quote]I remember the days when competative meant good - all the best multiplayer games of age were very unfriendly to noobs. Quake, Unreal, Warcraft, Starcraft. They even had "glitches" that
[quote who="Gormoth1" reply="70" id="2334776"] And those pics? Brilliant, really shows your obviously higher intelligence.[/quote] [e digicons]:rofl:[/e] No, admittedly that just shows how bored I get reading fanboy posts.
[quote who="Gormoth1" reply="67" id="2333682"]I'm sure I'll soon feel the ire of the fans, but you'll realize that PS games are over-rated, arcadish, platformy rubbish, disguised as serius games. So is Wii's games, for that matter (I own both systems and a PSP). XBOX360's games are the only games worth getting, but then again, many of the good XBOX360 games are simultaneously released on the PC or used to on the PC in the first place and MS just chose to make them more oriented tow
Heheh. Yeah, I figured editing the mistake directly would turn the posts into trash so I avoided it. There's a Final Fantasy package, whose name illudes me... The first 3 episodes of Final Fantasy in one little box, with some graphical and battle system updates (FFI originally had a spell system resembling that of playing a D&D First Edition-3rd Edition Wizard, and now uses a mana-point system) so if you really like Final Fantasy, you can't go wrong there. But in my opinion,
[quote who="uvfragm" reply="6" id="2333593"] Quoting Alterschism, reply 1 "Oh so thats why you were dancing around the area after your kills?" Oh good god, Demigod needs TF2 style taunts! [/quote] That'd be amusing. Rook could pop his own head off and dribble it. So round [e digicons]
I can't stand teamkilling.
I couldn't help but laugh a bit at the people crying for a nerf. I can't be the only person who notices how heavily this character relies on the (inherantly weak) aspect of autoattacking something to death, yes? We've seen -no- data on manacost, HP, speed, etc. As for the originality of the skills, I agree that several are directly ripped from DotA. But how many truly original skills does one see in DotA or HoN? Most of them are variations of (damage)(AoE)(DoT)(Movement)(slow)(stun)(autoattac
Ahh, yes, Carmageddon. That's the one. Post edited :P
[quote who="Primal Zed" reply="163" id="2331586"]What I'm not seeing in HoN is why anyone would play that instead of DotA. Is there any real difference other than a few ability tweaks?[/quote] The lower number of heroes makes it an easier game to step into, and to balance. But more importantly, it has some of the best matchmaking UI I've seen in any game, ever.
I've pretty much taken a vacation from Demigod till the bug is fixed.
Well if we're going for driving games, nothing beats Car-nage, or whatever it was called. Getting points for running people over is win. Edit: That should be Carmageddon.