admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
53 Posts 2,118 Replies 2,108 Reputation

U know when I thought about it I couldn't figure out why I was arguing this. I don't understand the problem with constructor spam. The constructor module problem is only a problem at the beginning of the game. In the end game this concept was not a problem for me. When I first started playing the game in 2007. I fealt the starbases were ugly and to limited, and I wish I had an option to increase my economics without freighters. That was my problem with starbases. It;s not even a probl

86 Replies 320,605 Views

[quote who="Seilore" reply="2" id="3417148"] Quoting michaelwhittaker, reply 1If u haven't played all the techs through in at least on tech tree then why do u want more techs. What's your average research rate in Bc's per week. Personally I think there is enough techs, so why r u posting this. I can at least see why u want a slower tech tree the slower the techs the more the Ai and u can enjoy them right. Yes I have played all the techs through at leas

21 Replies 105,606 Views

[quote who="Distant Echo" reply="10" id="3417227"] +1 to anything that leads to making use of dead planets, gas giants, etc. I always support things that could lead to effective raids on enemy infrastructure and economy without the need for a full invasion of a colony. It encourages more strategic decision making.[/quote] I agree if something is laying around I want to do something with it. So u like espionage.

46 Replies 150,320 Views

I amcurrently using Mottikhan's suggestion. Tyrrabisaur has some good ones just type on my name I have about 8 that's the only sights i am posting right now. If u click on one of the 2 names of Trrranasaur or mine MichaelWhittaker then u have an option to go to our profiles from there u can click on our posts. Please check out my posts and comment. Those r idea posts. Maybe not official, but I'm hearing from some of the gaming people for this a lot. Not to mention u could figure o

10 Replies 29,319 Views

Yes on what u said, but technology is getting better all the time. I know that I'm not there, so I don't know what u go through. U forgot one other complication; hikbecause, of modding u r relying off a lot of text files. While this gives players a really great mechanic to change the game. This also slows it down. These r all considerations when u all make a game, or r we talking about convincing a minor race to become a major race. I think u r talking about diplomacy, foriegn

18 Replies 39,995 Views

I think that this would be a good idea to do something with gas giants. In star wars this was a place to mine crystals that were especially hard this could improve the hulls of the planet it is connected to. I'm not sure but can't we really improve fuel with metallic hydrogen which this would both improve speed and range of ships from the planet it was connected. At least if this was connected to a barren world it would be a supply of water doing 2 things this would speed up productio

46 Replies 150,320 Views

I will try out distance worlds for right now but for later can U comprehensively compare the game stellar to sins of a solar empirre or galactic civilizations for me so I know if I should get this later. I know how ironclad and stardock relate, but can u tell me how these other companies relate to each other business wise,

24 Replies 136,158 Views

Can I suggest an idea for another game. Now before I start I also think that spore is one of the worst games made. In the civilization the stradegy elements sucked. In the space stage it wasn't a stradegy, but was trying to be an Rpg. Spore forgot two things one was that as a computer game and not a nintendo game. This is one thing I can think that they didn't take into account. Which means that the gaming industry is far behind compared to the computer world, because spore forgot to

20 Replies 159,440 Views

[quote who="Seilore" reply="2" id="3417135"] Quoting michaelwhittaker, reply 1 Interesting what r u talking about. I think what he means first player to 1000 research points gets a random reward +1% deplomacy 10000 research points gets a random reward +1000 credits so on...[/quote] Oh rewards

10 Replies 33,750 Views

I've never actually got through a whole tech tree except once on Dread lords, so what u r saying u actually played the game long enough to use up all the techs on a tech tree. I also played the slowest setting. If u haven't played all the techs through in at least on tech tree then why do u want more techs. What's your average research rate in Bc's per week. Personally I think there is enough techs, so why r u posting this. I can at least see why u want a slower tech tree the

21 Replies 105,606 Views

HonestlU y, Stardock has programmers. The courts r going to sue them on coding not how the game is played. For the most part reverse engineering is legal. There r probably rules to this. There is a certain amount of code that would have to be changed to make this legal/ if stardock accidently came up with the exact same code then u r right, but what is the chance of this happening considering that things change. Not to mention stardock is not going to trade for a older game enginge. The engin

5 Replies 28,558 Views

[quote who="androshalforc" reply="11" id="3416657"] or possibly through diplomacy or some missions enlightening a minor race to major race status[/quote] If this mmeans that the minor race stays a minor race until talked into it then this may be a better option for 2 reasons. The first is that this would take care of a problem out there where some people like the minor races being minor, and the second is that this would add a new dianamic which I could use against my opponent.<

18 Replies 39,995 Views

[quote who="michaelwhittaker" reply="10" id="3417120"] Quoting Gaunathor, reply 7 Quoting The_Tsurani, reply 6 It would be nice to pick and mix techs, like the dark energy 'magic' techs of the Altarians or Drath with a different tech tree, I'd especially like the ability to add penalties to my race's stats so I can get better bonuses in other things - a lot f my custom races would, in-universe, have several powerful weaknesses but several more pow

12 Replies 37,275 Views

[quote who="Lucky Jack" reply="9" id="3417114"] Quoting The_Tsurani, reply 6 It would be nice to pick and mix techs, like the dark energy 'magic' techs of the Altarians or Drath with a different tech tree, I'd especially like the ability to add penalties to my race's stats so I can get better bonuses in other things - a lot f my custom races would, in-universe, have several powerful weaknesses but several more powerful strengths, like the aforementioned cripp

12 Replies 37,275 Views

I wouldn't expect that faccet to be lost. I would say that the small race tech tree is your best solution. I did like the small race tech tree; even though I would like to see more custom tech trees. I would like to see some custom super abilities. I would like to see more abilities. The first problem I find with the abilities is that they r not on par with the stock races. I understand about the Thalans, but what about the other species. I would like to see a neg

12 Replies 37,275 Views

Ok earlier I didn't reelise what u were trying to do. I noticed that u made two posts, and one reply doing the same thing. I'm sure u noticed that basically this game rely's mostly on building units, or on planets population. This new idea does change the mechanics of the game to my opinion. How much is this like Simcity? What I mean is that in Simcity U decide what kind of building u get, but u don't decide on the actual buildings u get. In Galactic c

23 Replies 91,081 Views

[quote who="NitroX infinity" reply="64" id="3416610"] Mines are only usefull in small '2D' areas (land-based) and around small 3D objects (space-based). I'd just like to be able to issue an edict to other species (per race, to all major or minor races and to all races). If the warned races violate it, I'd like to be able to warn them and if they ignore it, destroy the offending ship/fleet without starting a full-scale war.[/quote] Ok this is reasonable

141 Replies 496,549 Views

Well to my opinion this should not make u the bad guy when I'm trespassing. As long as u r required to send out a ship and catch me then that will be fine. U still will only to see the territory that is lit up. I Think this is reasonable. The only thing I am arguing is this I don't think that u can block me from your territory without force. The obly time I thought it was wrong was in Civilization 4. Where u couldn't enter someelse's territory without

141 Replies 496,549 Views

I was thinking about the minefields. I don't know if they r practical or not. I Think these ideas r insightful. I do think we need to take into account inflation, technology, and the mathematics of First r we talking about regular mines. Then we would have to have a high orbit otherwise they would burn up in the aptmosphere. Unless they were heat shielded enough. Then they would eventually hit the ground and explode. Someone is unemployed, or maybe in jai

141 Replies 496,549 Views

we should be allowed to destroy ships freely. I imagine this means for your territory. As much as I would like to go around destroying random ships of other people without repercution. I do like the idea of the galactic council setting borders. I really don't like the strict right of passage agreement. U have a right to try not to let me in your territory, but I think if I want to ignore u. U can declare war on me, or try to fixically stop me. I don't think u should get an invisible f

141 Replies 496,549 Views

[quote who="MarvinKosh" reply="11" id="3415741"] I tend to find it's not the AI that I need to worry about in a game of GalCiv 2, but the pace of my own development. If I dawdle too long the AI has a military and starts with the extortion, but when I have a military and I'm not blatantly parking transports next to their worlds, they tend to leave me alone. Especially when I'm paying them all to go ten rounds with each other. The AI poses a threat righ

18 Replies 54,891 Views