admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
53 Posts 2,118 Replies 2,108 Reputation

[quote who="WIllythemailboy" reply="27" id="3411112"] Quoting Lucky Jack, reply 25 Quoting wuphonsreach, reply 14 - Starbase tech didn't keep up with ship advances. A starbase (in my mind) should be competitive with even the largest ship hulls if you invest the constructors into upgrading it. In my mind, a military starbase should be able to fend off multiple of the largest ships. Why do you say that? GC2's Starbase hulls were much bigger than t

86 Replies 320,553 Views

[quote who="Lucky Jack" reply="25" id="3411075"] Why do you say that? GC2's Starbase hulls were much bigger than the largest possible ship hull to begin with. And I have had starbases fend off multiple attacks from very large, very high tech ships. 'Course, those starbases also had the highest offense and defense modules that the tech tree provided.[/quote] Finally some else knows how to reasonably use this system.

86 Replies 320,553 Views

[quote who="Tyrantissar" reply="23" id="3411048"] Quoting WIllythemailboy, reply 21 Quoting 18Zulukiller, reply 15 Quoting wuphonsreach, reply 14 Well, there is some truth to this, but it takes research to get a good star base, and you fall behind in ship tech especially on small maps, it just more convenient to fuse a star base designer with the GC II system together so that if somebody wants a battle station, they can add weapons and defen

86 Replies 320,553 Views

[quote who="erischild" reply="18" id="3411033"] Quoting Tridus, reply 13 Here's a vote for the minority. Constructors swarming slowly across immense galaxies. Constructors dying in masses during wars. Starbases taken and rebuilt. Love it all.[/quote] I guess that means I'm in the minority to. I always say we should make better, but the system works. Its a good game.

86 Replies 320,553 Views

[quote who="Tyrantissar" reply="17" id="3411022"] You know what, screw GCII star base construction system, why not make them customizable by designing them beforehand, like a blueprint and the constructor will spend weeks on end trying to get a portion of it done. Once the portion is done then you keep adding constructors till it is fully complete. This way you don't have to send a million and one constructors for 7 star bases. The limits would be the same as any other sh

86 Replies 320,553 Views

[quote who="wuphonsreach" reply="14" id="3410911"] The GC2 system worked well enough: - Starbases need a better UI where you can decommission unwanted elements in order to make room for new elements. (I view starbases as being "mini" planets with special buildings.) [/quote] My question what do u mean by miniplanet, because if a small planet has a planet quality of 1 then a miniplanet couldn't build anything. If u meant earthlike

86 Replies 320,553 Views

[quote who="Martok" reply="2" id="3406194"] quoting post In my view GC2 went a bit over the top with their importance and it also added lots of unfun micromanagement.I like to see them still in the game but not so vital to every mechanic. [/quote][quote who="Tyrantissar" reply="10" id="3410839"] Star bases were a pain in the ass to construct and upgrade because it took so much time and resources for them to have any worthy

86 Replies 320,553 Views

[quote who="BritishBlue" reply="4" id="3406415"] I personally would prefer they get rid of mining starbases and make ordinary SB's more powerful/useful. Having strategic resourses pop up in the middle of empty space didn't really make much sense and the AI was generally rubbish at defending and weaponising them anyway which tended to swing things firmly in the players' favour. Also, building loads of contructors became tiresome. Starbases definately need changing somehow.[/q

86 Replies 320,553 Views

[quote who="Cikomyr" reply="3" id="3406206"] A single constructor should be needed to startup the starbase. Once it's been initiated, we should simply have it build by planetary production, with a penalty linked to the distance between planet and starbase.[/quote] We could do it this way just remember the planetary improvements would have to be dependent on population. You're probably not going to have stock exanges on a station with 7 people. U probably r not going to h

86 Replies 320,553 Views

[quote quoting="post"] In my view GC2 went a bit over the top with their importance and it also added lots of unfun micromanagement.I like to see them still in the game but not so vital to every mechanic. [/quote] I'm assuming u r going off the title I actually would like the starbases to do more. I don't want to have to build starbases though. I don't think I should have to trade for other techs to make my own modules though. I wouldn't mind hav

86 Replies 320,553 Views

First I hope Galactic civilizations 3 will b turned based. Where Sins of a solar empire is continuoa play. If u want to have a continuos play game then u should work with Ironclad games. Am I the only one who caught the similarities between Galactic civilizations 3 Dark avatar and sins of a solar empire. If Galactic civilizations were continuos play; then they would have to scale it down just like they did in sins of a solar empire. Then they would have to get rid of one. Why would they have

19 Replies 45,588 Views

I haven't stopped playing the reason why I never played the multiverse is that u have to schedule games, so I hope the multiplayer will be able to be done where u don't have to schedule in advance. I like the hotseat game where u r playing multiple opponents on one computer I play the game often I would like to know if someone can help me get jpb here I wouldn't mind u adding the vesari to the game. Personally I would say don't rush the

133 Replies 806,396 Views

[quote who="Rufus Polson" reply="81" id="3405431"] I'm a fan of this style of game, and always really happy to see the genre is still alive. And this looks like it will be a wonderful example of the grand old 4X. I'd be really looking forward to it -- EXCEPT I run Linux and it looks like this game is being put together in about the most Linux-hostile (and generally portability-hostile) way you can (DirectX rather than OpenGL, for instance). I su

133 Replies 806,396 Views

[quote who="Aeraellien" reply="4" id="3410613"] Agreed that variety and diversity are good however we need to keep in mind that an end goal will likely result in similar products. To use real life as an example. The American Indians were completely isolated from Western Europe for a long long time, however they still managed to develop migratory housing, farming, and archery, which were concurrently developed in Western Europe as well. Any other technology tree dev

14 Replies 24,753 Views

Nice to see stardock on these forums. That at least tells me someone is reading these forums. I don't know about all that Bla-bla-bla, but I've only had the internet for the last 2 years. I would not be here is u didn't have Gc1 at Walmart or Gc2 Da expansion at best buy. I didn'thave the internet; until lately, and don't have a credit or debit card. This has made me pretty much buy games from computer stores. If the game was not on the shelf I would never have played Gala

251 Replies 772,619 Views

[quote who="KocZkaZ" reply="5" id="3407336"] Hey michaelwhittaker. you might have figured this out by now, but just to let you know what you actually just payed for was the Elite Founder package. It means that you only pre-ordered the game. For the moment you can only download 4 wallpapers and the fan site packet clicking on the game tab on the top of the site. The earliest access you will gain to the game will be the Alpha Access, hopefully in e few Months or so. [/quote] How d

21 Replies 28,747 Views

[quote who="chuck1es" reply="4" id="3407229"] Actually, being able to see the planets and ships you'd trade would be awesome. Too many of each and it's hard as hell to keep 'em all straight.[/quote] I would like to see as many planets as possible I can't see any of them anyways. I would at least like to see all the Techs keep up with my expansion anyways. I guess we can agree to disagree. Thats why u have different sizes of maps anyways, so u don't have to pi

21 Replies 28,747 Views

I would think when u r looking for bugs u wouldn't want to run into the same bugs u ran into Toa that didn't get fixed. I agree that Gc3 will probably have its own bugs either way, but it makes sense to me that it would probably be better to avoid the bugs.that were caused because different Aliens use different tech trees. One thing that I noticed is that both sins of a solar empire and Twilight of the Arnor were both based on the Dark Avatar tech tree, so my

20 Replies 30,389 Views

[quote who="Neilo" reply="4" id="3102836"] This is very important early game. you might be tempted to build a heap of factories to try and prodcue some ships, but it can wreck your econ if your not careful. Depending on your level difficulty, do not try and out produce the AI. Just maybe 1 or 2 guys in the history of this game could do that. (vanilla game)[/quote] I would say make sure U can afford this, but if U can afford this go ahead. If u r no

9 Replies 15,678 Views

[quote who="mattiscool555" reply="6" id="3409812"] My advice is to learn punctuation. Nobody reads giant walls of text, especially if they are one long sentence(Technically not even that since there isn't a single piece of punctuation anywhere.)[/quote] As long as I was going to get away with this I was going to do this. I am punctuating now people r finally starting to complain about this. I should say thanks for your criticism. please reread my comment now that I fix

9 Replies 15,678 Views