admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
53 Posts 2,118 Replies 2,108 Reputation

I am thinking that it would be nice for the people on the forums to help the Stardock company to compile one list of all the bugs that u think that might end up in the new game of Galactic civilizations 3, and how we might prevent them. I am thinking that is our jpb as an Alpha tester. This way they can save time by looking at one list; insteadc of sifting through of hundreds of forums. This way they can apply more effort on another part of the game in the time they h

20 Replies 30,393 Views

Instead of making a post I'm rewriting a post nobody ever commented on about underpowered races. My idea is that I would like to be able to see factions work together to research a tech. Combining research points. They both will be able to get the tech. This is kind of complicated because different factions use different techs. If you don't have advanced espionage then all you coulld suggest are the next techs in line to research on your tech tree. If you have advanced espiona

11 Replies 635 Views

Balancing issues still would apply any way u want to intrepret it. The reason I thought of this is even though the engine might be different. The way they would go about making the game would be based on previous games. The Ai The Tech tree wou;d be brought over the races even. I was thinking if there were problems they didn't know about they would carry over some of their problems. But if they new to not have certain things they would change that. If they had a list of problems t

3 Replies 5,516 Views

Even though I just quoted everyone that I thought could contribute to my post. I have a couple ideas that I think could help for games to have this on. I was thinking of something like spore, but it would be a stradegy game; instead, In the creature stage instead of making animals or making it really hard to make descent Aliens. Take advantage of the fact that stardock has a whole lot of Aliens. U could take some lessons from virtual village for the tribal stage. Make something like empire ea

50 Replies 143,847 Views

[quote who="Chibiabos" reply="25" id="3409462"] would both benefit greatly from 64 bit CPUing. I guess it was too much to hope this new engine could apply to GC3 ... but hopefully it could be a place to test some things out, and maybe a future GC3 expansion could make use of it .... though that would probably not be realistic either, since expansions tend to just use relatively minor enhancements to the original engine. Maybe the next Elemental expansion/game/iteration/title

50 Replies 143,847 Views

[quote who="TheJaker" reply="20" id="3409440"] Quoting The_Biz, reply 18 looks neat. I sure wish Total War games didn't look like crap though. Strategy Games are so far behind first person shooters in graphics quality. [/quote] Personally graphics never killed a game for me. Its always been about playability. That's what spore forgot. Nice looking game, but the problem was I thought it was going to be a stradegy games. I could never people obsession

50 Replies 143,847 Views

[quote who="The_Biz" reply="18" id="3409426"] looks neat. it's a bit puzzling that something being presented as a fit for strategy or RPG games only solves a problem which would make the games less about strategy or role-playing... [/quote] It sounds like it would be a good idea to check out my post on ideas for Galactic civilization 3. Sounds like U have ideas to add about the knew stradegy game

50 Replies 143,847 Views

[quote who="Alstein" reply="8" id="3409380"] Windows Vista/7 isn't latest and greatest Does this mean Stardock is using Nitrous instead of Kumquat for GalCiv3? What are you planning to do with Kumquat? [/quote] I hope U R checking out my post for Galactic civilization 3 ideas

50 Replies 143,847 Views

[quote who="jim_viebke" reply="4" id="3409368"] Cool announcement, Brad! I don't know much about game engines, but I can tell one thing... 0Is GCIII being developed on Nitrous? Is that how you're going to support larger maps?[/quote] Have U been on my forum for Galactic civilizations ideas I'm trying to post these so the game developers have an idea on what they need to make their jobs a little easier.

50 Replies 143,847 Views

This is tp help the game designers for Civilization 3, but it might be helpful to know which tech trees r underpowered. It also would be nice to know what kind of custom tech trees for custom races to include or how u can modify the small race tech trees or the Dread lords. The reason I do this is so I can play the best game possible

2 Replies 7,222 Views

This is referring to the standard unmodded game. It mite be helpful for the game designers for Galactic civilizations 3 if they knew which races are underpowered this is for both playability and the Ai.

5 Replies 8,690 Views

I was thinking with Stardock making a new game and all it would be a good idea to point out all the Bugs in the sandbox and campaign. That way they don't make the same mistake. I would like u to be as comprehensive and clear and specific as possible. This is for the vanilla game, but if there are some mods that play better u can mention how they do it. U could refer to its modding ability or its editor. If u have an idea on how to fix the bug please add the idea. U can pos

3 Replies 5,516 Views

[quote who="Gaunathor" reply="5" id="3409140"] Quoting michaelwhittaker, reply 4the Hylian race I found in the library under the list of mods. Just click on the custom race option in the game. Save the race as it is. Then close the game. Open the .raceconfigxml for that race, replace all the information with that of the Hylian race from the RaceConfig.xml, and save. After that is done, you can also rename the .raceconfigxml file, to make it clear what race it is,

15 Replies 22,732 Views

Oh what I rally meant by the Yor and the Torians I wrote this as a suggestion for Galactic civilization 3 I guess I also wrote this here. Is that the Torians and the Yor have the same stradegy was this actually Ai wise it would make more sense that the Yor Ai not the Iconian Ai should be coupled together since they could have more or less the same stradegy to work one question does the creativity work on Autum twilight and if u changed it how I did load the new version of negative abilities I

298 Replies 928,570 Views

Ok I will update the mod the Hylian race I found in the library under the list of mods. The stardock library. In the description they r from the Legend of Zelda from the Nintendo They replace the Drath race. They have an elven picture of the princess and their own logo with a specialised tech tree, The most I was able to get was a Drath with the Hylain race picture and logo. or a small race that was the Hylian race with either the logo as the picture or no picture. I also noticed that the min

15 Replies 22,732 Views

Well I just found this out and I'm going to copy this in the Autum twilight Hey I couldn't get the Hylean race to work it would be nicw if I could add it too Well I just installed Your negative abilities I'm just going to ask one question to make sure even though that's a plus and not a minus to your abilities it still means a minus to your abioities right I would like to see something like this to add more parties and races and maybe more tech trees mo

15 Replies 22,732 Views

Really the Yor Drengin and the Korath unless the Korath has a different setting and a Generic Ai has a playing style of which is not that much different from each other at least in the colonising sense, I am thinking of the sandbox though I was wondering if that the Torians and the Yor wouldn't be a better combination under the same Ai instead of the Torians and the Iconians since the Yor require a morale and farming stradegy while the Torians r encouraged with their super breeder <p

298 Replies 928,570 Views