Aeris130

Aeris130

Joined Member # 3619480
0 Posts 0 Replies 284 Reputation

http://dictionary.reference.com/browse/rematch Second definition "to schedule a second match for or between". If you change the parameters then it is still a rematch.

48 Replies 57,859 Views

Lobbies are already in the game ffs. Why not send the players back to one when the game ends (no gui-modifications needed, yay)? This makes no sense. Every time I think a solution couldn't be any more obvious, GPG goes and surprise me.

48 Replies 57,859 Views

Somewhere on the interwebs, an army of regulus players cries out in despair (this will basically make all 3 of FoD's most popular characters Reg-counters). If the light-side general isn't cool enough to appeal to the Reggie-kiddies, Pantheon 2v2 will be (even more) unplayable unless you can pick "no Regulus on my team" as an option. And holy hell at Shadow Swap. I see epic ganks incoming.

221 Replies 517,113 Views

Demigods code must be a tangle of incomprehensible and utter complexion for this to happen. How does a programmer not arrive at the conclusion that mana after drop should be: if: Current Mana > Max Mana after drop do: Set mana to full. else: Do nothing. This took me a whooping 5 seconds to come up with.

6 Replies 23,196 Views

I keep seeing Regulus players that, for some unknown reason, likes to use Snipe on opponents that: Have 100% HP Are far far far away from combat Are far away from any of Regs team members Is there some strategic point to it? Whenever it happens to me, I usually shrug it off as Oak or Sedna. I can't imagine it being effective unless you're doing it on TB or another Reg that doesn't stack HP at all (to force them into using pot

15 Replies 41,630 Views

I don't understand why, on maps with the crystal and shop near eachother, some players get to start so damn far away from the shop. Even if it's just a 3v3, and there's plenty of space around the shop, some players can still end up with a 3-4 seconds walk before they can even reach the shop. The is especialy disastreous for slow characters like oak and Rook, when the opponents can start capping flags before you've even left your base. In short: Everyone visits the shop in the

7 Replies 2,189 Views

[quote]Rather than further improving Oak, I suggest that the power increase should be more evenly distributed among all three levels of that skill. Apart from that I agree.[/quote] I dunno, it's not broken or anything as it is right now. Lowering the bonus on early levels would be more like a nerf. [quote]I don't really see a complaint here, apart from flavor. [e digicons]:)[/e] [/quote] Yeah, Dj is probably my favourite skill. I just love watching all those green

161 Replies 291,548 Views

[quote who="Schobbo" reply="1" id="2311592"]I have to disagree. Every single skill of oak is very good and Oak is the last DG that would need anything changed on his skills. Soul power isn't good? you gotta be kidding dude, i like to mow you down with 500dmg per hit some time.[/quote] I'm pretty sure you can do almost that with just 1 point into SP. The damage difference between SP1 and SP3 (assuming you have 9 spirits out) is just 40. One point into SP or three,

161 Replies 291,548 Views

Looking at Oaks skilltree, half of it is extremely useful. Raise Dead, Pentinence, Shield and Surge of Faith are all skills that can be maxed out depending on which build you're going for, and very useful when doing so. The other half though (not counting Morale), Last Stand, Soul Power, Soul frenzy and Divine Justice, aren't quite so hot. Soul Power One point into this skill is very well worth it if you're getting minions,

161 Replies 291,548 Views

Is there a reason to pick Divine Justice as nr.3 instead of Soul Power? The damage boost is quite nice to have at lower levels, but not quite so effective beyond level 12 (assuming your opponent knows that HP is teh shitz). I usually save Divine Justice until I've gotten Surge of Faith. As for BotF, the only reason you should use something else is if it works better.

17 Replies 4,102 Views

[quote who="Raving_Killa" reply="20" id="2299527"]most of the games are decided rather early, but you can not reward a team that is just bad. The better aspect is if you create some sort of actual ranking system to put noobs vs noobs and pros vs pros. The games will be a lot closer in skill and hopfully be closer games. also they need to remove all AI from everthing but custom. That will keep games a lot less one sided.[/quote] The problem isn't matchmaking. In fact, these "slippery s

32 Replies 78,116 Views

Erebus is the sole reason why I don't like doubles. Which map, mode, and how far (level-wise) did you get before they started dominating? If you could afford to spend 5k on the Egg, I'm gonna assume you were already HP and mana-stacked to the max, with Priests bought. Did someone on your team feed them kills or something? Did you fight 2v2, or 1v1? Reg seems like shite against Erebus, not to mention Erebus with tons of HP and bite, so that leaves you and Sedna. And with Sedna

16 Replies 3,403 Views

Just tried Cloak of Night, and it does indeed help a lot, both for chasing and fleeing. Never got any Assasin oak builds to work for me before, but this items really does it from time to time. [e digicons]^_^[/e] Although we did have Sedna on our team, making it easier to stay in the lane.

14 Replies 41,858 Views

No, he listed 6 items with numbers, 1-6. Priests as nr 1, since they're starting items. Then, under the headline "no particular order", he listed 3 more using dots instead of numbers (hence they have no order). Add that to the fact that 2 of those items are replacements for previous items (1-6 comes first), and thus I drew the conclusion that items 1-6 were purchased in a particular order, while the remaining three were not.

14 Replies 41,858 Views