OMG_Epiphenomenon

OMG_Epiphenomenon

Joined Member # 3635366
1 Posts 37 Replies 15,741 Reputation

Regulus doesn't get any buffs on your list? Wat. For Regulus, one step in the right direction is making MotB an interrupt when cast. He could also use a base speed of 6.3 and higher base health (perhaps 75-100 per level). Make snipe a 3 skill point ability with the last point being identical to having the current 4th level. This will allow him to max out MotB, Mines, and Snipe by level 10. I'd agree with removing the armor reduction from Erebus' bite, but the slow has to stay.

23 Replies 5,600 Views

Erebus is a great ganker. That's why you must learn to have situational awareness to prevent being ganked. Several dgs can easily push him out of a lane. If you nerf batswarm, you make him boring and very weak. Mass Charm requires the most skill points in the game for a 3 second stun. Beast is OP. I think most people agree with that. Shield 3 does need to be interruptable. I don't think Penitence needs a nerf.

23 Replies 5,600 Views

I don't want a big nerf in health stacking. All I want is BotF removed. Health stacking will still be viable via Charm of Life, Dark Crimson Vial, Staff of Renewal, Tome of Endurance, and also Symbol of Purity (which everyone seems to forget). The relative health drop is much less than 800. It might be around 500 or 600. I don't even think Dark Crimson Vial is inferior. It might possibly be superior. Also, if WotS gets fixed, it'd be a viable alternative. Blood Soaked Wand will also b

37 Replies 7,864 Views

[quote]Well so would this... it would be a Dark Crimson Vial that was always active, in a pinch.[/quote] Except I will be standing on a flag popping it for 2-3k health while you will be running away. :P Either way, it will cause people to be use more favor items. I think removing it would be a good thing.

37 Replies 7,864 Views

I think you're misunderstanding me. Capping an enemy base portal will give your entire team the XP equivalent to a creep wave every single time a creep wave spawns. There is a really simple way to test this. Go on cataract and capture an enemy portal. Wait there. Right before your creeps spawn, you should notice your XP going up even though you're not near any dying creeps. This is because your entire team is given XP every single time your creeps spawn at an enemy portal. Test it out in sing

16 Replies 6,043 Views

Heya Shake, good to see you around. Actually, you don't lose out on xp if it's not a neutral portal. Capping base portals will give each player the experience equivalent to a creep wave when the creeps spawn, so it's actually 3x experience by capping it. Plus there is a gold mine. Always cap it if you have the chance.

16 Replies 6,043 Views

[quote]I don't like pushing portals early because then you lose the massive xp/gold from the creeps and all you get is some measily amount of warscore.[/quote] Portals have gold mines AND give your entire team crazy experience. Always cap a portal instead of killing a creep wave. Always.

16 Replies 6,043 Views