[quote]This happens on Cata. I rarely play leviathan.[/quote]I've literally never seen it, I'd have to watch a replay of it in action. [quote]Stats are important because it gives you that much more HP to keep yourself from dying while working on a tower, especially when you run up to use circle of fire and that much more mana to use another circle of fire, nova or fireball.[/quote]It's literally one shot from a tower, you may avoid several hits if you're faster. :P
HorseStrangler
[quote who="Hemp_Boy" reply="16" id="2457071"]I've yet to see this 1150 fireball you speak of, also slayer wraps? seriously? [/quote]I'm 99% certain it's debilitating flags doing it.
[quote who="wrastler118" reply="14" id="2457052"]I guess you're right about the nerd part.1150 fireball can happen, I believe once you buy the 3300 gloves. I also think it has something to do with how far it travels, somewhat similar to to Reg.[/quote]It's almsot definitely from debilitating flags on either Leviathan or Exile. [quote]The reason why stats are important early game is because as a support DG you are supposed to be taking out creeps and towers.[/quote]How do they reall
[quote]The interrupt is very limited in usefulness. [/quote]If you're not fighting Sedna, don't bother trying to interrupt most of the time. She's the only one who can safely remove the debuff by healing, though if you're attacking another player and senda is healing in the back, you can wait until she heals, then count to 5 and cast it on her. Either she heals herself to remove the debuff, she heals the player and then has to wait 16+ seconds to heal again, or she does nothing for 7 seconds,
[quote]19.Ring IV (late game creep dealing) 20.Inspiration Flame[/quote]I absolutely love Inspriational Flame, it's one of my favorite level 15 abilities; I'm surprised you skip it for so long. I just really enjoy being able to drop down to literally just Vlemish and still spam my abilities non-stop. I really feel it puts me back on equal footing with the bulkier DGs because they're generally stuck wearing two mana helms. Also I'm curious about what you guys think
[quote]I call it HP. Its the one that increases your health and mana. Sorry if I'm not up on the actual terms. I'm not that much of a nerd.[/quote]You're posting on an internet video game forum. You are that much of a nerd. [quote]Fire aura is important, just not as important as a 1050(or 1150 depending on your gear) fireball. I build the aura after that. And yes you can get off another fireball if you know what you are doing. Especially in a chase as they pass around a corn
Most demigods have one primary attack on about a 7 second cooldown and then a secondary attack on a 15 second'ish cooldown. For TB that's Fireball and Fire Nova, so the correct comparison is Fire Nova vs. Spine attack. Fireball is better compared to Warp Strike.
What is "HP?" Stats? I'm always annoyed when a TB takes stats over fire aura, fire aura is one of the most important things TB brings to a team, not to mention you're not likely to get more than one fireball off while chasing someone if you're not faster than them.
She says some other really vaginal stuff, I can't remember off the top of my head, but once you think about it the wrong way it all sounds pretty dirty.
[quote who="_Golgoth_" reply="6" id="2456437"]As a Demigod forum reader I want Obscenitor to stop taking other peoples posts and tearing them apart so that I dont go insane[/quote]Post stuff that makes more sense then. Also feel free to rip on my posts when I'm not making sense. There's plenty of times I'm wrong.
[quote who="abuggeredhedgie" reply="24" id="2456530"]Isn't the point of Rally the +25% attack speed? It's another 100 dps...[/quote]Good call, I misread the tooltip a while back and never really revisited it. I wonder if it's worth it over last stand though.
[quote]Max Spirits, including Frenzy[/quote]Frenzy seems like a waste to me, how often are your spirits attacking creeps while you yourself are in melee range to proc this, and also the enemies weak enough to be thrown in the air generally die in one hit to Surge of Faith, so you short yourself mana and health when you kill them with anything else. Oak just has so many good abilities to take, I can't picture spending a point on this one. Personally I don't like Rally either, but that'
When they actually attack they seem to do fine, I just literally cannot see them attacking the majority of the time, or even exploding for that matter.
[quote who="xodiak473" reply="1" id="2456330"]As a PUG player (pick up game player) I want an auto balance button in the lobby so that the fairest game can be made given the players that have joined.[/quote]Basically you want an option that will make friends unable to play together. Why not just fix Pantheon so that you have a fair automatch system?
[quote who="xodiak473" reply="2" id="2456336"]As a Regulus Player I want mines to do more damage end game so that I have a fighting chance against all the demis that HP stack.[/quote]Mines do plenty of damage, in fact they probably do too much damage. How powerful mines are cover how crummy many of Reg's other abilities are, which is the real problem. Reg has so little else going for him late game; snares don't work, none of reg's level 15 skills really make sense, and Angelic Fury costs too
[quote]i got a better idea. warp area 3 - each hit now cleaves.[/quote]No good, it would kill a full spirit swarm in three hits and it'd crush a DG like QoT whose normal movment places her next to her minions, which would get her cleaved to death nearly instantly. I've got an idea though, how about if it stuns enemies other than demigods for 5 seconds or so? That way although it's not good at killing the heavy hitters or the minion swarms, it would at least stil
Don't bump these month old posts please, especially when the majority of the thread is a troll who's been banned and can't respond to anyone who disagrees with what he says from here on out.
Bejewled Goggles are too slanted against Regulus. His mines are the only invisible object in the game, it'd be an autowin type item against him. I know you want to make every favor item useful, but I think the goggles are best left as-is.
To each their own, but personally I think that after level 10 BotS blows EoS out of the water and even after level 5 it's quite comparable. It really just depends on how much autoattacking you do early game, but late game I think it's absurd to claim that EoS is still better outside of its 3 second window, I mean don't forget you can actually complete two warps within BotS's buff and get in at least 3 autoattacks.
[quote who="Ciber" reply="27" id="2454482"]Crits ignore armour.[/quote]Only in the gumdrop forest.
At level 10 BotS can return 3k off of warp area alone. Throw in Spine Attack and Warp Strike and you can easily get 4k mana off of skills, you get more if you also autoattack in that period.
OMG FROGBOY STOP TROLLING STARDOCK THEY'RE TRYING THEIR HARDEST
[quote]And whichever repeatedly don't get enough favour points/wins, can be buffed/altered/fixed.[/quote]I think those kinds of figures should be a tool to help balance but certainly not the primary justification for changes.
The only way I've been able to break out of it is by warping to a target, otherwise it seems like you're just stuck there for a good 5 seconds or so.
[quote who="ZehDon" reply="46" id="2454553"]Not to be rude Obscenitor, you're one of the level headed people around here, but it's a non-issue because Demigod is never going to have servers.[/quote]Yeah, that's why I was using the subjunctive. :/ I agree it's not something that's ever going to happen, I really think our best bet is hoping that they tie DG into GPG.net in an expansion.