Again, the military is full of random, normal (and weird) people. Of course there's going to be crime in that population.
HorseStrangler
[quote]Wait are you calling me pathetic for making them split up, or calling them pathetic for lrefusing to seperate and leaving.[/quote]You, for using such a flimsy facade as pretending not to undertsand why friends would want to play together, as though you were completely oblivious to the social aspects of game development over the past decade.
[quote who="synnworld" reply="12" id="2502613"]Really out of the last 10 games I made each had a premade that joined and left. Why you ask, because they refuse to seperate and play against each other. If a premade won't play against each other than they don't play together in my game at all.[/quote]Absolutely pathetic. When I was new I played against a number of premades as a complete pugger. Back when there was still a large number of people playing I broke the top 100 as a pugger, when that
[quote]But seriously, go ahead and insult our politicians, our government, and our obesity rates. But DON'T insult our military. The men and women of the United States' military ARE the finest people of our society, and those who care about this country (The United States, mind you), to deal with all the bull of our politicians to defend OUR people.[/quote]No they're not. They make a noble sacrifice, but I don't see how anyone who's been in the service can really say that they're the best peo
Pugs need to get over it. Friends should be allowed to play with friends, period. Yes the system failed, but even high rated players like the GL guys won't play against even a 2 man premade in a 3v3. It's pathetic.
[quote who="McShane87" reply="415" id="2502420"]Lol this exact same thing happened to me. Mith's friend gl-omicron does an equally annoying minion oak build. I played them with a random and mith dropped after omicron had destroyed all of our towers and still he won by just pummeling the citadel with spirits. I'm not sure how to deal with a build like that in 2 vs 2, it would be manageable with other good players in a 3 vs 3 but in 2s it's rough. Anyone else see that re
[quote who="The_Regicide" reply="74" id="2501677"]I avoid the HP flag on cat precisely because it's a 2v2 fest, and towers fail there. I just go camp the Mana flag and that's it.[/quote]I like going mana for the power leveling, but generally it's better to sit rook on HP... Honestly I just don't undertsand why it's so problematic if you're not fighting another rook.
I don't really see the value of pantheon games... They're just a means to pad your win record and pass time between competitive games when it comes down to it.
I'd have to see a replay. My guess is that you were just too aggressive too early or that you didn't have a monk. It's also possible that your partner didn't play correctly, you made a few mistakes and they got too far ahead on gold (an old habit of mine) or that you were just overmatched. Then of course there's just some comps that you can't really handle until certain break points. A frustrating but critical part of playing Rook well is knowing when it's just best to tower up at you
[quote who="AmaZinG_HerO" reply="386" id="2501506"]The list is pointless really... its nice to get nominated and all. Take a good few years and a good few tourneys and then we would get results.[/quote]It's gonna be a pretty short list in a few years, and not because a series of tourneys will have determined who the best are.
[quote]rient a foutre du monde qui pense comme vous.je jou avec beaucoup de munion ca sais ma strategie dommage que des gens comme vous pensé ca de moi ...pour moi ca reste un putin de jeu... un general vas pas au front avoye son armer si tu veut pas jouer contre un general et des munions ta just a pas jouer contre. tu est pas oubliger de jouer et je dit a tout le monde qui joue a demigod contre moi et que jais erb mes je vais avoir beaucoup beaucoup de munion...desoler pour vous.
[quote who="gL-Omicron" reply="718" id="2501575"]Watch out for sstarkiller.. disconnects rite as the cit is going down.. [/quote]Worse than that, he threatened to desync, threatened to quit, lagged out the game, and bragged about how I wouldn't get a win against him. I actually fraps'd 30 minutes of it, I just need a good way to compress it and I'll upload it to youtube... I would have done it already but I get the feeling no one really cares anyway.
Yeah, Neptune is a weird one. He's played so many games that he should really know by now.
I've got a 30 minute video of SStarkiller intentionally lagging a game, threatening to desync, and just generally bragging about hwo I would not win the game because 5 of my 7 kills were "bullshit" and 'caused by bugs.' He's a cheater and a braggart about it. I'm not the best sport myself when I'm losing so I realize I don't have much room to complain here, but I strongly advise against playing with him. If someone can list a good codec/program to do the conversions, I'll youtube it.<
Also I dobut they're just going to implement mods without inspecting them pretty thoroughly. Implementing a mod that took days to make like the favor mods wouldn't be a 30 minute endeavor, it would take quite a while to work through all the changes. I think you're cheating the idea of the thread here, it's like finding a genie who gives you three wishes and then asking for a full list of wishes you'd written to be granted. That's not how genies work, unless you're talking about his ge
1. HP flag on Cataract changed to a debilitating or HP/S flag 2. Monk idol attack removed completely if possible, if not, base damage of all monk idols reduced by 75% 3. Structures gain 300 armor per rank of Structural Fortitude
[quote who="The_Regicide" reply="63" id="2501261"]But people should still pack Hammer slam for mass creep/general duty, and for scaring people.[/quote]Hammer Slam on creeps is usually a waste of mana. Towers, independent weapons, and his auto-kill AA swing are usually enough, I usually only hammer when I"m trying to stop tower dispersion.
What is the duration of a rank IV tower? [quote]My problem generally comes with tower farm upkeep (which is boring as hell imo).[/quote]When you've taken an enemy portal what do you do in the downtime between fights? Show me any good replay and I'll easily find 20+ second periods where there's no DG vs. DG combat going on and people are just sitting on their hands waiting for the next event. [quote]Why would you take poison arrows before Boudler roll III?[/quote]It's not set i
He's good at level 4+ if you're not getting pressured too heavily. If you're the latecome to a fight or if you're doubling up and forcing the other team to dip in and out he's viable, but when you have to actually hold a lane it's problematic.I think he's tier 2 because he lacks versatility, but I do enjoy playing with good DAs on my team. Also, personally, I think most people have poor favor item selection with him. It's rough early game, but I really think BotS is your best bet in t
Let's make a qualifier here first. If you play on prison you can suicide nightwalkers/spirits into structures and tear them down in spite of QoT and shamblers wailing on them. This also works against UB, TB, and pretty much everyone else, btw. Now when it comes to a minion oak or erebus and a shambler QoT (with mulch), QoT can definitely hold her ground against them. QoT can outheal the incoming damage with shields and mulch (and usually just mulch is enough) and shambl
[quote who="Teseer" reply="81" id="2501003"]No, I'm not talking about skill points. Activatable abilities. Oak has to use a ward and Sed/QoT/Oc have one dedicated to summoning them.[/quote]I can understand how that's annoying, but really the best builds tend to only use three abilities anyway, not to mention QoT's abundance of abilities hasn't helped her stay compeitive.
[quote]I wouldn't complain if I got just 1 Yeti as Sedna. 1 Yeti is one Yeti. If nothing else I'd use it to push towers. Send the yeti to attack, it draws tower damage. You hit. Wait a second... that's just what an Assassin Erebus does![/quote]It's definitely a nice bonus, but I just wanted to clarify that that's what he's talking about.
[quote who="Teseer" reply="77" id="2500992"]I just want to know what every general sacrifices one activatable ability for their special minion...except LE.[/quote]Are you talking about the two dinky little nightwalkers he gets by default?
How many targets do shamblers hit on average? In a creep wave or against a minion swarm how likely are they to strike multiple targets inadvertently? Bear in mind creeps do significant damage and eliminating them does give you a meaningful advantage. UB is a pure melee character and is at the top end on DPS. It's not necessarily a good thing to bring everyone else up to those damage levels. Is it good to promote a build which essentially involves nothing be right clicking? Isn
Building towers isn't about reaching a certain quantity of towers, it's about filling the dead time between battles and building a snowballing advantage during combat. I just think people are viewing towers backwards here. They're not a burden, they're a unique utility, rook is the only DG who can really prepare for combat. Every tower is a good 80 DPS against even high armor targets (assuming they're not stacking evasion).[quote]January 6, 2010 7:49:46 PM A max stats Rook