HorseStrangler

HorseStrangler

Joined Member # 3646932
0 Posts 139 Replies 9,490 Reputation

[quote]As it stands now, a QoT could do everything you described (in your Rook captured portal defense example) using violent siege (except the AOE is 8 instead of 10). However, because Uproot is so useless, no one does. This is a problem.[/quote]The key difference is that the portal caps begin in earnest around level 9 and it's a long trek to 15 from there. That's also ignoring the early game effects of Rook's towers decimating his own creep waves. Honestly I think you're underestima

102 Replies 28,293 Views

[quote who="Teseer" reply="26" id="2488980"]Doesnt the buff vanish when it is depleted though? Regardless, I think it would be a great idea if it DID mitigate damage. Maybe not armor, but at least the % dmg mitigation.[/quote]Well currently the buff is tied to Ground Spikes, not Shield.

28 Replies 24,764 Views

[quote]2. "Uproot is t"he best tower destruction ability" I'd like to compare two Unclean Beast's Spit versus the QoT's Uproot.[/quote]I was thinking about sieging from safety rather than total DPS so I reached an erroneous conclusion. You're absolutely right , Spit is a better demolition skill. [quote]1. "Demigods is about killing demigods, not about killing towers" I'm not convinced this is completely true. If it were the case then losing towers wouldn't really matte

102 Replies 28,293 Views

[quote]So an Uproot Queen would be able to pretty much equally match a Rook in terms of pushing him back at roughly the same rate he pushed forward. Hmmm isn't that what Balance is about?[/quote]No, that's not balance. You lack a critical understanding of what exactly Rook does. When he warps into a fight he's not dishing out his max DPS like UB, Oak, TB, whoever. He has to sit there 7-10 seconds per tower (depending on map/favor) and start building. Is he useless when he warps

102 Replies 28,293 Views

Also AoE artifacts have very significant cooldowns and RoI is TB's only ranged AoE. On top of that it's 900 damage every 15 seconds, or 60 DPS at max rank. The base health of giants isn't especially meaningful because very few maps (if any, I think it's just fort mode on one map) lack valor flags and by the time you get giants they generally have 2100+. In fact on the maps where there is no valor flag it's generally a bad idea to get giants because they feed so much gold and xp to the

102 Replies 28,293 Views

[quote]I'm not really understanding how the 25/50/75/100 would be overpowered (assuming the presence of a Rook). As I understand it that would be 250 aoe damage over 10 seconds + 500 base tower damage. Will 250 damage against a Rook at Level 1-3 make that big of a difference?[/quote]Yes, at level 1 it will still matter, but it's easier to describe late game when Rook is doing what he's best at: holding a portal indefinitely. Currently if a rook gets to one of your portals and has cata

102 Replies 28,293 Views

[quote]Minotaur warriors aren't important, they die too quickly anyway. Shamblers, Archers, priests and catapults do not move within AOE range. That leaves, yetis (trash regardless), vampires, and giants.[/quote]Sure they do. They constantly run past friendly towers. [quote] Versus giants: the QoT could wipe them out using ground spikes, is this any worse?[/quote] There's a massive difference between killing them with a near melee range, inter

102 Replies 28,293 Views

Minion armor items are impractical. They do exist, but they're things like God Plate, All Father's Ring, and the Bulwark of the Ages. There's probaby one or two more, but they're few and far between. Furthermore QoT can reduce armor to -1500, meaning 280% damage, which would buff the AoE effect to 560 DPS against minions at level 10 if your build included both, and in spite of that you would rarely get much usage out of the ability without the presence of a Rook. The ability w

102 Replies 28,293 Views

[quote]This is a case of Rock-Paper-Scissors and I really have nothing wrong with a QoT really fucking up a Rook.[/quote]We're playing Demigod, not roshambo. Rock-paper-scissors is a shitty game, when was the last time you playe it for more than 30 seconds? Yes Rook counters Sedna well, but sedna isn't completely negated by rook by any stretch of the imagination. In a 2v2 or 2v1 the Sedna is still useful. A tower rook's towers would be a liability even 2v1 against a QoT. It's silly an

102 Replies 28,293 Views

[quote who="lifekatana" reply="27" id="2494356"]No no no. Queen is just as good if not better than sedna/rook. [/quote]Ridiculous. There's no way QoT can hold a lane against two top players.

49 Replies 20,045 Views

[quote]It's unfair that oak gets to chain lock because he is totally invincible for the duration of his shield, whereas a hammer slam would nuke the queen's shield, and a boulder roll would interrupt the lock. Where are you getting that bramble shield doesn't run out? It's pathetically weak in the late game.[/quote]Oh good, one character, Rook, can interrupt QoT with max rank hammer slam, assuming, of course, that she is in melee range when she starts casting her lock/tp/whatever and she stay

96 Replies 39,331 Views

I think I've played with your QoT before and she's certainly no Rook. It's a medicore character, but even so preventing debuffs on shield would be ridiculously tedious and overpowered. How would UB ever get through a shield with just ooze and autoattack, how would Oak or Sedna ever interrupt when they need their interrupts as damage to break the shield in the first place?

96 Replies 39,331 Views

[quote]What do you think is a reasonable upgrade to the armor reduction of Ground Spikes?[/quote]I dunno, it depends on what you're trying to do with it. Are you trying to nerf it against structures so that Uproot is more attractive as a siege tool or are you just trying to buff it against players? If it's buffing it against players, then consider this: Pentience increases all damage taken by 20%, but Ground Spikes increases damage mitigated by armor by quite a bit more than that and

102 Replies 28,293 Views

The Uproot changes are ludicrously detrimental/beneficial to Rook. What happens when a friendly Rook places a forward tower which heals at 200 HP/S and deals 200 DPS (more damage than an AoE spit!) to everythign near it? The synergy between these two characters becomes outrageous, not to mention QoT's current capacity to increase Trebuchet, Tower, Archer, and Tower of Light damage... Conversely what rook would stand a chance against this? They could never safely stand by their own tow

102 Replies 28,293 Views

Jesus Christ, don't buff Morale. That skill line is an abomination that has no place in this game. :/ The changes I do like from this list: 4. Decrease sigil active time 25% 1. QoT's Spike Wave functions as an AoE interrupt along path of wave 2. QoT's Bramble Shield lowers mana cost at level 4 a la Rook's PoT 3. DA and QoT baseline health increased scaling 10% 7. Reg's Mark of the Betrayer interrupts enemy abilitie

49 Replies 20,045 Views

[quote]goddamit Obs. 1. buff natural hp[/quote]I assume you're implying a major item nerf to counterbalance this and that you also assume it's going to improve the game? Who really benefits more from this, the Regulus who gets 500 more HP or the UB who can now stack up damage/speed because his base stats have improved enough to survive a couple mine waves without much augmentation? [quote]2. You don't need only hp to survive.Speed warps invulnabilites heals and sleeps are all

20 Replies 3,092 Views

[quote who="TB_MasteR" reply="6" id="2487130"]didn't say to nerf health items,,, benefits for damage , armor, dodge whatever[/quote]To what effect? To make dodge and armor more meaningful you would have to increase autoattack damage. Currently for the majority of a game autoattack does paltry damage compared to skill damage for non-minion builds. Then when people get artifacts autoattack damage becomes extremely important and outscales even the current capacity for mitigation

20 Replies 3,092 Views

[quote]@ HOrseStrangler, kinda circular logic. Granted UB is very quick with inner beast and all items, I'm looking to use a Anklet, boots combo (maybe even wand) and upgrade to super boots (forgot name, sorry) ASAP.[/quote]Honestly I don't see how it's circular if you're referring to what I perceive as the issues he faces with the snare cap (since you mentioned UB speed and that's what I mentioned in the same context). I just think it's a major issue with reg's dependance on timed s

55 Replies 7,366 Views