HorseStrangler

HorseStrangler

Joined Member # 3646932
0 Posts 139 Replies 9,490 Reputation

[quote who="Esuzu" reply="59" id="2491489"]Maybe it was. But the enemy is still only 3, you could gank them up pretty bad. Unless you are saying you can't win 4v3?[/quote]I think he's saying the EB went to the opposite side of the map and permantently congested both creep lanes. Losing 3v2 or 4v3 when the side missing a person has full creep waves helping out isn't all that uncommon. In fact it happens quite often on Cataract. It's extremely difficult to retake a portal when you're pu

75 Replies 14,081 Views

Yeah, the main problem with it is that while you can put a ton of pressure on them when they stay and fight, the pressure stops completely when they decide to run. Rook is a deceptively hard target to run from with ind weapons.

75 Replies 23,837 Views

[quote]Catapults outrange towers, and with a minion build also in the mix it makes it easier to overwhelm a tower farm.[/quote]Late game you have max rank hammer slam, not that it takes rank more than rank 2 to wipe out a cluster of catapults anyway though. You can one-shot the minon waves, they practically become a non-issue and when you cap an enemy portal and camp it creep waves are a non-issue. Regardless though it's not like anyone but Oak or QoT doesn't also see a massive effectiveness

75 Replies 23,837 Views

I like talking to people, I don't like typing in the middle of a fight. I'll always avoid playing with any new players who won't hop on vent. You can learn pretty much anything I'm going to type to you in-game from the forums. Find a build, try it out, and do what the guide tells you to do. The kind of skill you gain over time requires a much more mundane type of instruction. "Advance," "fall back a little, you don't have enough HP," "don't go to the crystal yet, stand right there unt

27 Replies 61,661 Views

[quote who="synnworld" reply="62" id="2496908"]Right now you are trying to add idols to the scenarion and even still A fully built minion night walkers will rip a full built shambler qot. For shamblers to actually win they would actually have to be suicide bomb like ou said.[/quote]If you're not using Mulch at all, that's the root of your problem.

102 Replies 28,291 Views

[quote]True, but if our using shamblers than the should already be somewhere near the frontlines attackingAnd not just behind you. If an enemy demigod wants to kill ou they literally (not counting kiting) has to run past the shamblers to you; and you not only now have hthe enemy in position but also will heal and extra damge when needed.[/quote]Not necessarily, for example you can resummon shamblers just before you go to recharge or shop and leave them near combat and then send a suicide bomb

102 Replies 28,291 Views

[quote who="lifekatana" reply="10" id="2496504"]Bots>EoM?[/quote]Depends on playstyle and build for the majority of the game, though if you do reach crazy levels BotS is far better regardless of spec.

17 Replies 10,256 Views

Automulch is problematic though because you've gotta send in shamblers manually to get them into damage range. Great for healing but limits the functionality of the skill quite a bit.

102 Replies 28,291 Views

Also how many times does it have to be said that towers do excellent damage late game, especially against creeps? They hit for about 190 on creeps. If you have 8 towers up (not that you always will) they will deal about 1500 damage every two seconds, or 750 DPS for those not mathematically inclined. They two-shot giants that aren't fully or nearly fully upgraded with a second valor flag and players only mitigate about 40-50% of their damage in most cases. The idea that 300+ DPS is an

75 Replies 23,837 Views

You really shouldn't skip or even delay Trebuchet, especially not for God's Strength. I believe Trebuchet hits DGs for 250, so with good armor that's still going to be 150+ damage and it fires every 5 seconds. Most of the time you'll be hitting for at 180+, it has small radius splash damage against creeps, and it strikes structures for 500. The ability targets DGs first, towers second, and others third, so it will lock onto a hero in a busy fight unless it's already locked onto a towe

75 Replies 23,837 Views

A tower lane on each side with a third player (preferably a general) bouncing back and forth is pretty much unbeatable. Once you max out towers you start maxing hammer slam, I just don't know what could stop it if both rook were good.

20 Replies 3,923 Views

Why bother with EoM if you're getting Warp Area? At rank 2 a BotS gives you full mana off it, seems pointless to fuss with EoM. That's not even mentioning that BotS gives better regen than EoM even if you don't get Warp Area.

17 Replies 10,256 Views

[quote who="Epiphenomenon" reply="249" id="2496070"]Silly RapierX, this is a list of *current* players that are the best. If you could get your old premade back to give us some replays, you would probably be the only players on that list. Please? Pretty please can we have some replays? Seriously, those four are the best players to touch this game in its history, but they are inactive. No one could touch them.[/quote]lol. good one

1,616 Replies 3,677,291 Views

[quote who="synnworld" reply="46" id="2496139"]range auras, aka 25 yards or so.Minion buff, ha! we need a reconstruction of generals and minions all together.[/quote]Meh, all the same to me. Rook. UB, and ice TB keep up with the generals just fine in overall team contribution, except for Oak when he hits 12 or so. It's annoying that you have to have a general to have a functioning team, but I think that could be fixed indirectly by making priests auto-spawn at rank 3 the way archers do or may

173 Replies 370,729 Views

If you guys are considering doing a 1v1, I suggest avoiding Bad_Wong and -Heros-Temp. They're not cheaters, but they have very tedious avoidance strategies and are more than happy to play out 60+ minute games. I had a 73 minute game with heroes a little bit ago where he literally did nothing but speed stack and use a warpstone to cross the gap for the first half of the game... he was happy to run circles around the artifact flag indefinitely until I got bored and went back to the midd

173 Replies 370,729 Views

People just need to hang out on lagwar vent more. If you see DG players on there try to join up on your next game. I was playing l4d and got pulled into a game earlier that way, I usually idle in vent.

32 Replies 22,829 Views

In my opinion most DAs have very little staying power and just struggle to make a difference in the majority of extended fights. If they can waltz in and disrupt a 1v1 or 2v2 they're great, but when you need them to hold the line 1v1 or 2v2 for an extended period of time they just don't stack up.

17 Replies 10,256 Views

I avoid people who have to brag after every single kill. Just played a game with gl-Coki and he did it, Cowbutt used to be really bad about it too (but I think he stopped since then) and there's others floating around out there. I'm no angel when it comes to nerd raging, but I generally do mine at the end of the game, not throughout. That's not to say it's better and I don't blame people who avoid playing with me because of it, I'm just saying that I don't appreciate the mid-game shit talking

173 Replies 370,729 Views

QoT does get a DPS advantage over Sedna because she can wipe out creep waves while you fight. They'll build up if you do actually get into an extended endurance fight and they'll do a good 100 DPS. That being said, Healing Wind is huge.

102 Replies 28,291 Views

[quote]There was something you said to me.... don't remember exacctly what it was but we s were discussing scalin defense and scaling offense. Queen has scaling offense (even moreso now with the reworking of the Armor debuff that I may or may not agree with) but her defense does not scale at all. Extremely poorly in fact.[/quote]What? She has a 15% flat damage reduction. QoT, UB, EB, and Oak are the only ones with scaling defense. That's not to say it's sufficient, but it's there. I just thin

102 Replies 28,291 Views