No, to do that without special software you'd have to set your standard display to stretch across both monitors which I find kind of annoying. By that I mean if you maximize something it doesn't just fill one monitor it would stretch across both, programs wouldn't anchor to one monitor or the other, etc. I would bet there's a way to get 3d applications to fill both monitors while still keeping the standard dual monitor desktop functionality, but my standard geforce software didn't see
HorseStrangler
I've tried it with two monitors in the standard configuration and I had to swap to wasd for camera control (which I now prefer, but it was frustrating at first).
I always go speed rook, it's the best. Just dash in, hit their towers with structural transfer and then dash out. Be sure to get stats so you have crazy armor and autoattack damage.
I really don't think he needs buffs, at level 7 and beyond reg is quite good.
[quote who="si1foo" reply="10" id="2331060"]true but it would be better[/quote]Yeah, if you're UB or regulus.
[quote]what's the problem with that? you can chain any other stun too! saw this several times, done this several times. no difference.[/quote]Not true. If a TB hits Deep Freeze an then you Boulder Roll right afterwards the Boulder will not stun, you'll get an "immune" message. I've even had a Boulder fail because it hit a fraction of a second after Pounce.
[quote who="StAcK3D_ActR" reply="5" id="2330492"]i thought crits couldnt be mitigated by armor...?[/quote]That would be balls-out insane.
I should have known better since the numbers get so crazy once you pass -1700 armor and the equation breaks outright at -2500. I just assumed that the game would cap your -armor rather disallow the stacking outright.
I finally got someone to help me test double ground spikes and the debuff doesn't stack with itself even if you have multiple queens, so please disregard that part of my posts.[quote]Beast's stun is actually different than any other stun in the game. It is the only stun that does not give immunity, so you could use 3 beasts and w/e other dg with a stun and have 4 back to back stuns with no breathing room for the victim. Like I said though, I have yet to see a team really exploit t
[quote who="Schobbo" reply="2" id="2330422"]Maybe he just had a lot of armor.[/quote]Then it should tone down the hits as well. The only answer I can think of here is some kind of absorption effect which could only absorb part of the crit.
[quote]Seriously the penalty for death in the game is ridiculously high, I'd have no problem with toning down the gold and putting up the XP bonus for getting a kill, or even just toning down/removing the gold.[/quote]Then you get back to the problem the OP acknowledged which is that the gold needs to still come from somewhere. His solution is linking it to lane control/creeping, which you've gotta admit would shift the focus of the game or create whole new issues. I see only three ways of do
[quote]Where did I mention anything about money or buying stuff?[/quote]You didn't. That's the problem. I was talking about the non monetary bonus for for a kill. There's already a non-monetary bonus for kills. It's war score and tower destruction.
[quote]I agree you can't compare two genres and that is why Doom is a poor comparison but the one made about TF2 is perfectly valid because it is comparing aspects of the games. Yes killing in a fps is much easier but that's not the point, the point is killing your enemy gives you a number advantage and so it is easier to kill the other enemies or control the map. You wouldn't see more suiciding because that would be dumb, as woppin mentions you don't get gold or xp when dead plus
I'm super bored so I wanted to point out that there are some abilities which have a unique force multiplier effect when doubled with themselves. Snipe is a good example, but ground Spikes is probably the best one. Let's say we have a level 10 Sedna with just Nimoth's boosting her armor. She'll be at 1328 armor, which is 34% mitigation, aka she takes 66% damage from autoattacks. If we hit her with one rank 4 Ground Spikes she'll drop to -172 armor, which is ~-7.4% mitigation, a
just read the less caustic post beneath this one
[quote]+1. Removing your opponent from lane so you can push towers is the reward you get from killing an opponent, as well as probably getting the rest of the map since you outnumber your opponents. That's a big reward, not dissimilar to the way death works in TF2. Your opponent doesn't get gold or XP while they are dead and you get map control...there's no reason why you need a large chunk of gold as well.[/quote]You don't buy stuff in TF2, what good would a "big chunk of gold" do
What partner did he have and did he have groffling's warplate?
When they become immune to debuffs I believe it protects them from the stun as well.
[quote who="LordCarlos" reply="13" id="2330102"]This seems a balance change for bad players, and in the end bad players will always find a way to screw up, if its not feeding it will be something diferent. I can understand why you will want a balance for low and med players but balancing the game thinking on bad players its just a way to unbalance it, bad players should not be taken into account when thinking what should be done to balance the game out.[/quote]It doesn't realky even benefit b
If someone is going to feed they're also going to cede lane control, I don't see how it would really be that great of an improvement.
[quote who="Miyamiya" reply="2" id="2329296"]I've never seen you in any pro games. Also the majority of good players use custom instead of pantheon, so they have crappy rank. [/quote]What? That doesn't make sense at all.
[quote]How exactly would you define "that point"?[/quote]Seriously? It's when the other team stops having fun. They quit when they don't want to play because it's not a job, it's a video game.
[quote]"When you are healed by a priest, that priest casts an invisible debuff on you that prevents you from being healed by another priest of the same type for 7.95 seconds."[/quote]Alright, recorded this a little bit ago to try to make a more definitive response:
[quote]i never ever had 5000 hp at level 10 with my sedna not even later. 5000 hp is possible but very unusual so this numbers may be theoretically correct but practically wrong.[/quote]The most popular map is cataract. Blood of the fallen, nimoth's, and banded armor gives you 4768 HP with an HP flag (but it costs a whopping 2050 gold!), if you get any other HP items at all you easily break 5k. Don't pretend 5k is an outrageous number. [quote]that's bullshit. her own healing spe