HorseStrangler

HorseStrangler

Joined Member # 3646932
0 Posts 139 Replies 9,490 Reputation

As for shadow it's probably a bad idea to use a dev's first name and be directly confrontational. But to Frogboy please remember some people who are a bit abrasive are only so emphatic because they care about the game and shadow seems to fall into that category. I don't think he's a troll and he's one of those guys who always disagree with me and without them people like me would have very little reason to post, I think he's an important part of the conversations here. Hop

86 Replies 47,808 Views

Frogboy I think that in a game like this a fair amount of players are likely to transition into premade teams if there's the right structure to support it. I would wager a lot of players are new and haven't met anyone yet or have met people but didn't have a simple way to connect and play together. It just seems like the majority of premades are people who know each other from outside the game and who use external communication methods. Part of that is the friends and chat syste

86 Replies 47,808 Views

[quote]@Obscenitor, dont get "siege" hat so early, you can take another rank of hammer instead, which is way more usefull(remeber that siege hat only does like 40 dps) .[/quote]It does 500 damage per shot to structures, which is quite a bit mroe than 40 DPS. Against players it's usually hitting for around 130, if I hit an enemy DG twice with it between hammer cooldowns it does about the same damage with greater utility.[quote]Also you may want to get boulderrol earlier, a

25 Replies 21,157 Views

[quote]I think this should be limited to only if certain settings are changed from default. Things like high gold and war rank (either initial or rate) shouldn't be ranked, but I don't think changing grunt strength or tower strength should make the game unranked.[/quote]I don't think that's right at all to be honest. Whenever I see high towers it's always a Regulus that's responsible, whenever I see high units it's always some clown with heaven's wrath or some other throw shit int

135 Replies 125,258 Views

[quote]It would have to be Team Skirmish unless you revamp the whole system.[/quote]Well team pantheon would have a ton of issues if that were the standard for premade automatching. I would say that sedna+UB is an incredibly popular combo right now and there would be an equally popular combo when that one were made impossible. So that would mean that if the top players used that combo they would be inelligible to fight each other which would increase wait times and decrease ladder

135 Replies 125,258 Views

[quote]Ok hear me out of what i think is wrong with your deduction. If the players see whom they are fancing after the begining of the game what prohibts them from quitting? It's really pointless to use cover names. Ppl have the right to choose whom they are facing.[/quote]No one has the right to pick their opponents in a competitive ladder, that's the whole point of it. [quote]The GPG guys should test the core aspects, i know frog didnt ask for input on this, but it's my

135 Replies 125,258 Views

[quote]That's a bit far fetched don't you think? [e digicons];)[/e] IMHO you are really dealing with the smaller issues here. Why am i saying that? You are still having problems with crashes and networking. Why should you fix something that doesn't affect the quality of the game more than it affects how players see each other? In my book that means a really bad priority system. Ok let's say you fix ranking system, automatch, etc, but your problems with the above mentioned remain.

135 Replies 125,258 Views

[quote]why not keep custom game rankings? there is absolutely no reason to take them out. go ahead and do tests in custom, your custom rank doesnt ahve to matter to you, you want it removed so pretend it was add team join. have ranks for premade and random, keep custom games rank everyone is happy[/quote]I disagree for a couple reasons. The main one is that they have a pretty complicated pantheon website and ranking system whic

135 Replies 125,258 Views

[quote]don't remove custom rank, add team join to skirmish[/quote]Okay, so let's assume you can have two seperate ladder rankings. Why not have one be random skirmish/panth and the other be premade skirmish/panth instead of using one of those slots on custom games? Assuming we had a functional team pantheon system (and that the current one discarded because of it) and that an indefinite number of ladders would exist concurrently, what would custom game rankings really measure an

135 Replies 125,258 Views

[quote] The second is the most obvious which is he simply isn't good at the game and if he can't win why should anyone else have fun winning. [/quote] The other day I was rank 290 something and had a few bad games so now I'm rank 351... You're rank 345 and you play with premades, so pot meet kettle? If you want to call me

135 Replies 125,258 Views

[quote]2. Better handling of Pantheon / Skirmish match making (something we would like your input to with regards to people quitting before the game starts and such).[/quote]I really think you need to hide players' names on the connecting screen before the game starts. Would it be possible to just have them listed as player1, player2, player3, etc. or something to that effect and then show their real names in game?

135 Replies 125,258 Views

[quote]2. Team Automatch so premades can play eachother.[/quote]This should be a top priority, but in the interim I still think it makes more sense to ditch custom game ranking completely.[quote]3. Truly seperate custom and automatch stats: "Top Players" ladder displays automatch stats. Custom games count in a seperate ladder so puggers can still track their stats, but wont interfere with the meaningful automatch ladder stats. [/quote]Puggers don't

135 Replies 125,258 Views

[quote]Removing all tracking from custom games without giving us a way to play teams in skirmish/pantheon pretty much takes half the fun out of it for us and people like us.[/quote]I'm pretty certain they would still be tracked, they just wouldn't affect your ranking.

135 Replies 125,258 Views

[quote]Some of us want to play ranked games with our family/friends but currently cannot do this effectively. Give us team Pantheon/Skirmish before screwing with the custom stats. Seriously.[/quote]This sums up the opposition opinion here, Frogboy. People know the current rankings are nonsense but they still want to be ranked. They're asking you to keep the ranking system completely broken/meaningless so that you'll be pressured to provide them with automatching for teams. They

135 Replies 125,258 Views

[quote]We've been through this argument before. People who want to play PUG games play Pantheon/Skirmish. People who want to play against each other in groups play custom games.[/quote]Then explain your game history. It's all pub stomps. Look at your last game: http://pantheon.demigodthegame.com/game/768821/player/22215/ One dude at a 34% win rate, another is on a 14 loss streak, another has (of the

135 Replies 125,258 Views

Also frogboy is this assuming the current pantheon/skirmish system stays as is or is there likely to be team game by that point? Either way I think custom game rankings need to go, but it'll probably affect other people's opinions.

135 Replies 125,258 Views

[quote]what do you think about changing it so that custom games no longer count wins and losses – only Pantheon/Skirmish games would.[/quote]Yes, a thousand times yes.[quote]Until you can provide us a way to play ranked games with my friends, no. As in a team automatch.[/quote]You can still play all the games you want with your friends, it's not like the current rankings are meaningful anyway. The way people currently get to the 'top' is by stomping pubs over and over and over. &n

135 Replies 125,258 Views

[quote]Against a pro team tower farms will not work. It is easy enough to take them down or go around them, and in the end you have a wasted spot for a character. Also, against a good team you cannot solo, since they will easily teleport in and gank you if you try to leave base, which you have to do or you will lose.[/quote]Soundslike you play prison too much to be honest.[quote]When his abilties are used in combination however he is fantastic support and does massive damage eve

25 Replies 21,157 Views

[Quote]He gets staff of renewal so he can really spam the shit out of towers.[/quote]It's not just that, it's Hammer Slam, Boulder Roll, potions, teleport scrolls, wand of speed, or ob defiance, you name it. When you stack it with a cooldown reduction tower it hits a critical mass of tower/boulder/hammer/defensive item spam. I can't count how many times I've won because my orb of defiance was up multiple times in a minute or so long fight with several DGs.

25 Replies 21,157 Views

[quote]well this all really depends. Rooks do tend to have difficulty soloing because if they get ganked they're so slow that they cant run away... But if you get an hp/speed stacked rook than he can solo.[/quote]Two things. Stop standing on top of your towers, and build more towers. If you're on the front line and EB+UB rush in on you, you're probably going to die. Just stand within range to hit reinforcements on the front line with your independent weapons and fall back wh

25 Replies 21,157 Views

Rook is probably the best solo DG when he's given time to set up a tower cluster and hammer rooks are one of the least effective builds in the game. I got about halfway through writing a rook guide called "the patient rook" because I think most people who struggle with rook do so because they just don't understand how differently than other DGs he can play. Try this build and see what you think: Favor Item: Staff of Renewal, no matter what

25 Replies 21,157 Views

I have a suspicion that one of the biggest issues is bad proxies/connections between individual players who say nothing about it pre-game. What was an eye-opener for me was a week long period in which, for some reason, I got bad proxies over over. The majority of the time when I was proxied to another player I would have about 600 ping to them, and it was definitely reflected in-game, it wasn't a display error on the ping. I quickly learned that if I had a bad connection I

82 Replies 217,259 Views