[quote]No it wouldn't. Let's not start talking out of our ass. All of the horn's behavior is scripted and thus easily accesible.[/quote]By all means if it's easy for them to fix then I'm all for a fix. I've read that the rank 3 monk idol bug, valor/mana flag bug, and a number of others are also simple scripting issues and yet they persist, so if like the others they can't fix this one in a reasonable amount of time I'd settle for the path of least resistance.
HorseStrangler
Because they haven't implemented the feature that makes it so when you unite and kill a premade that premade can't play together anymore.
Look at Ivorgor, Pwnster, Kiriyami. They're doing the same thing: http://pantheon.demigodthegame.com/game/786166/player/65733/ http://pantheon.demigodthegame.com/game/786118/player/65733/ We have a few problems here. First is that only experienced players know to check these stats so it's
[quote]In another week you will have everything in the game listed in this thread. You can't balance by community consensus. There is only one TRUE over powered component of this game right now: The BUGGED, unlimited range Horn of Battle. Fix the bug and limit its range severly.[/quote]I have to agree that removing the horn of battle completely would be the absolute easiest balance improvement they could make for t
This one should be easy enough to implement.
[quote who="mrappard" reply="20" id="2312477"]Epiphenomenon It is difficult and the game needs to be nearly lagless but yes it's just possible to use both hammer and boulder roll in the 3 second for essense of magic give you.[/quote]Why do this? I mean really if you use rank 1 hammer slam and hit four targets that's 2k damage, a 1500 mana return. Even minus the mana cost of the ability which is still charged you get more than enough mana to slam again. A bou
[quote]reduce cost of HoL, who uses it now?[/quote]What would be a fair price? Maybe 10k? Honestly even at 8k I think it would be overpowered in its current state. It's just such a goofy item at the moment. Demigoddb hasn't updated it so just off the top of my head (look at how well that worked last time) I think it's 4500 hp/mana over 10 seconds? However the +mana is affected by % mana so it ends up being 1k mana per second for most people, meaning 3-5 seconds and you
[quote]Also, no on the 5.6 move speed for Rook. Besides being a fiddle for fiddle's sake, it makes Rook the fastest Demigod on the map if he's got Swift Anklet.[/quote] What? 5.6*1.1
Being able to temporarily hold a lane against two DGs is a critical design concept for the rook. If that changes then he needs to be able to chase, escape, and build up momentum as quickly as other DGs. That means major, major revamps to pretty much every aspect of him. Bottom line is the kind of revisions it would take to make a rook who can't temporarily hold a lane against two characters still playable isn't going to happen in the near future. Currently Rook has the most interestin
[quote who="Spooky" reply="16" id="2312241"] Quoting Obscenitor, reply 14I have one for the list (maybe). Last patch when you joined the queue for pantheon/skirmish it told you how many people were in queue. Now it says that you are the only player in queue no matter what, up until the moment you are able to get matched successfully with other players.That's already in the list.[/quote]Whoops, I read through it a couple times and didn't see it :/
[quote]Ahem. Arranged and Random Team Automatch.[/quote] It's already been stated that building a new interface for team matchmaking is a pretty significant project and while it may be the ideal solution that doesn't mean it's practical at this point in time. Other things like stats in lobbies is something that had already been mentioned befor
[quote]I'll have to try targeting w/ towers - I didn't know that was possible.[/quote]It isn't possible. If someone can fraps it working be my guest but I'm 99% certain it doesn't.
I have one for the list (maybe). Last patch when you joined the queue for pantheon/skirmish it told you how many people were in queue. Now it says that you are the only player in queue no matter what, up until the moment you are able to get matched successfully with other players.
It used to show how many people were waiting, I think it's a bug that it doesn't currently. I'll try to see if I can get kryo to list acknowledge it on the offical unresolved issues list.
Sedna needs an anti-minion build Inner Grace should increase Yeti damage by 10% per level This multiplier should come AFTER +damage items so that Yetis have improved scaling to balance out their diminished numbers a bit. Wild swings redesigned, Yetis either have a 50% chance to knock small units into the air or a 10% chance to deal 1.5x damage. Yetis should do splash damage at
Eliminate proxies and you splinter the community and crush the game, period. Really, really pay attention to how many people are proxied on this game. There's one or more in virtually every game I play, and oftentimes it's me. My lag problems are so infrequent that there's no reason why I would conclude it's a proxy issue.
[quote]Actually I'm not. I'm proving a point which you actually seem to support from your post. I wrote in my original reply, its not premades that are a problem, that is too hard to define anyway, its that we need a way to see the records or rankings of the oppoenents in game.[/quote]We agree on records and disagree on the malleability of the term "premade." You could play semantics with almost any word you want. Take this statement: "friends are always there for yo
Don't block proxies, that's absurd. I get stuck with proxies constantly and they work fine.
[quote] I play a game with my friend, we play a 4v4 and are the only 2 who know eachother.... premade? I play another game with 2 friends who are horrible at the game and have bad records.... premade? I play a pug game, someone from that game joins the next game I host and happens to pop onto my team.... premade? I play a game with 2 friends, none of us have vent just friends that want to play the game together.... premade? Another bottom
[quote]Thanks for the "official" list. Please take a look at the "unofficial" list, at least look at the Major Issues .[/quote]Just repost the actual bugs here and see if Kryo can add them. It's not productive to reroute this post, which is excellent, to a balance wish list, which is what a large portion of what those 'issues' are.
[quote]A solely tower rook wont need the mana[/quote]You're not towering hard enough.
Just an update, I had a really fun game against a very competitive premade a few mintues ago, and it was because they were willing to kick a player who clearly had no place being in that lobby. I REALLY think that the short-term solution to the premade issue is to make a player's win/loss/disconnect record visible in lobbies. This would change the nature of pub stomps dramatically. If team lobbies and automatching are a long ways off on the horizon and in-game stats are
[quote]Stardock has many game communities. Sins of a Solar Empire and Galactic Civilizations stand out as being equally or more popular than Demigod and their communities are not like Demigod at all.[/quote]Honestly I feel like you guys are disconnected from the passion involved in competitive games. I love GalCiv II, I played the hell out of it, but it's a totally different game experience. I would wager your reactions on Elemental will be way, way more positive than your exper
There's one other point that hasn't been brought up yet. Sometimes when I join a premade game titled something like "pros only" and someone who's on a 14 loss streak (sadly that number isn't made up) the host will just kick them. When the next noob joins he gets kicked too, and so on and son on. Eventually we get get two other pugs with decent stats and have a good game, or at least a nice shot at one. This is exactly what happened about a week ago and eventually my
Fantastic post, hopefully people will let the TB auto-attack threads die now (which isn't to say I wasn't guilty of bumping it myself).