[quote]I insulted your bad logic which you seem to have alot of.[/quote][quote]I've said myself that records mean nothing.[/quote]Insulting logic isn't the hallmark of a good debate, proving why it's bad is. Your only angle of attack has been to call me a noob, which you could only have derived from my record since we've never met in game, which must have only seemed bad in contrast to your own. How's that for logic? p.s. Psieye <sp
HorseStrangler
[quote]There might be some "good" players that play in pug games (in fact I know there are) but even those players, if they are limited to only pug games, have only scratched the surface of the game's complexity.[/quote]Well I used to play with a friend before he moved to D.C. and we'll play more when he gets settled, but that's beside the point. My point was that this guy twice called me a bad player without provocation and I'm calling him out.[quote]All those other exampl
[quote]Right, because every player in this game doesn't play against PUG's atm. All we covered in the other thread is ill conceived notions that people who play with random people have. I'm not going to drag THAT arguement into another thread. How about you and a friend come play me and char, and then you can deserve the right to talk down to me, little man.[/quote]Sorry buddy, but I don't care one bit about whether you think I've earned the right to talk down to you. Fact is in both th
[quote]No, it doesn't work that way. The onus is on you to prove that there is something OP or undesirable about Flag Locks, to show that it ought to be changed (innocent until proven guilty). I have answered your arguments, so that onus remains as yet unfulfilled.[/quote]That's not the case at all. I've stated over and over again that it's simply a matter of preference, I'm neither right nor wrong and there's no expectation that they're going to change the system. I voiced my opi
Haha, here's the game before that: thecubancigar Total Games: 2 Games Won: 1 Games Lost: 1 Obveron Total Games:</sp
[quote]My smarmy little comments are just mocking the ridiculousness of your posts. Just because your low level of play gives you a preconceived assumption about even matched play, doesn't make it fact. I don't have to "love it or hate it" stop repeating that absurdity, as it's a failed leading question that supports your arguement.[/quote]Hah, out come the ad hominem attacks. Didn't we go over the fact that you're a pub stomper who has no room to talk about skill in the other thread?</
[quote]As has already been covered, in high level games one can't "decide a game" with a cap lock by just waltzing to an enemy portal and locking it. Now, if you defeat the enemy team in a 3v3 battle at the end of the game, which leads to you being able to lock a portal, what really won you the game? Dead DGs decide games. Not locks. So now that we've established that the "degree to which cap locks decide games" is very small, what exactly is this thread complainin
[quote]but they don't wannnnnnnnnnnnna do all that [e digicons]:([/e] they just wanna fight. It must need to be fixed![/quote]Nice strawman there, but it does highlight the whole point of this thread. The late game on Catract isn't about fighting, it's about flag locking and you either love it or hate it. Considering many DGs get some of their most fun abilities at 15 I would rather have the game focus more on using those abilities than the flag locks. The entire
[quote]Alright, lets talk about close games only. High level close games only. The enemy team knows you want their portals. They know that losing their portals will lead to a loss. They are going to block the way to their portals as often as possible. Any time they can't do that they will be obsessively watching the minimap and flag tickers for any sign that someone might be going for their portal. If you go for one alone, they will know what you are trying probably 5-10 seconds
[quote]If one team gets run off the field at the end of the game, what's the problem with a chance that the game might end? Isn't that exactly what's supposed to happen? Seems to me that everything is working just fine. [/quote]Why not just make cap locks on enemy protal flags produce double creep waves or deal AoE damage to nearby enemy DGs, or just outright permanent? All of those things would create a good chance that the game would end, so why would they be inappropria
I hate to sound like a Blizzard fanboy, but the solution is simple: 1) Steal B.net's warcraft 3 ladder system The system was simple. Custom games didn't count. Period. 2v2, 3v3, and 4v4 arranged team matchmaking 2v2, 3v3, and 4v4 random team matchmaking FFA ladder existed but wouldn't make sense in DG You had a list of maps and you could choose not to play on as many as would still allow around 3 maps to
[quote]To say that you have to make a huge error to have your portal locked is wrong though, it just requires some well thought out moves to get there. Anytime a character gets forced to rtb, or dies, there is an opportunity for a portal lock, and despite high quality games being low scoring, with a coordinated attack you can easily get kills even against the best opponents (stun locks etc.), and forcing a team to retreat can be done by running the enemy healbot out of mana.[/quote]Exactly.</
[quote]If the Fire AA is "fixed" then Ice/Hybrid builds will be virtually unfeasible (self-defeating), unless compensations are made to Ice TB.[/quote]I don't understand this at all, being able to autoattack in fire mode would be a BUFF to a hybrid build since a hybrid build by definition needs to use fire form. You're assuming that you would never, ever go from frost to fire, always fire to frost when giving chase. You also don't explain what exactly you think the point o
[quote]PUG Voice chat is LOL. You'll have some 13 year old who sounds like his voice can break glass screaming at his team mates "OMFG WHY DIDN'T YOU HEAL ME YOU BUNCH OF F'N NOOBS" ... "YOU GUYS SUCK ZOMG MY MOTHER COULD PLAY BETTER THEN YOU" - Screaming 13 year old then Rage quits, followed by his team mates conceding... just like any other PUG except with txt chat no one had to hear his annoying Shrills.[/quote]Gimme a break. L4D has voice chat and it helps tremendously. The va
The primary problem with stats is that they count custom games at all.
[quote]Lol nice edit, clearly changed the entire point of your post, next time ill quote you.[/quote]I apologize if some of my edits are dramatic, I'm used to other forums with a preview option... many times when I hit the post button I see that what I've written didn't come out right, is incorrect, doesn't make sense, or is riddled with errors like the wrong homynyms, broken tags, or whatever and I try my best to fix it. I do proofread before I post, but the [quote ] [/quote ]
Wickedbear looking at your game history you almost exclusively pub stomp with premades without even the slightest implication in your game titles that good players only should join, so I don't really think that calling reasonable people's concerns "nub play" is especially insightful criticism. You have a very skewed perspective of how normal games play and I appreciate your perspective but I simply disagree with you. Scouting is important, map awareness is important, but to perp
[quote]I'm not good in English ... sorry ...[/quote]Then don't use words like "U" instead of "you" because it makes it look like you're a native english speaker who just didn't try very hard.
[quote]Right.. becuase you can't watch to see if hes raising his hammer and recast on a nearby tower? If he's SKIPPING towers to cap lock, the solution is simple, pin him down and kill him.[/quote]If you read the OP you'd know that we're talking about games where giants have hit the field which means players have the armor and damage to make sipping towers more trouble than it's worth. Also the map on which this is the largest issue and the one the OP's probably talking about is Catarac
[quote]somone cap locking = free flag kill imo. Pay attention.[/quote]Oh yeah dude, when a rook wanders on to your flag, sets down a tower, and preps a hammer slam on top of your teleport it's going to be a real cake walk for you. Or if it's Sedna or EB with a big pile of minions on top of it. This advice falls into the category of "dude, just kill the enemy DGs whenever you see them and you'll totally win." Who in their right mind doesn't think you'll win if you ki
[quote]When you are facing a matched opponent, the goal of the end game becomes flag locks. Nothing else.[/quote]This is absolutely correct and I think it makes the game very anti-climactic. I wouldn't shed a tear if flag locks were removed completely if if they only worked on flags which are contested at the start of the game. People love the flag lock strategy though so I woudlnt' expect a change. It's just a bit boring for me to have the game shift from countering
[quote]I really don't get this... People are complaining about this because they are only using half of TB's skillset.[/quote]People are complaining because you can't autoattack while moving in fire mode, did you not read the post?[quote]When will people stop exclusively using fire abilities?[/quote]Why post this about TB? Why not make a post about how much you dislike spit only builds or ooze only builds and see how well that goes over? Whatever build people use ha
Yeah, they're there, just wait it out if you can stand to. It always says you're the only one and then it just loads into a game.
Sorry about the block of text at the end there, I can't get it to do line breaks for some reason. -Actually nm I was able to brute force it with html tags
[quote]You're only looking at fire. With fire, (he) has no debuffs - only damage. Only damage is beaten by HP stacking.[/quote]How is his damage beaten by HP stacking while his opponent's is not?[quote]He has no escape abilities besides a passive movespeed increase and movespeed increases are NOT the counter to slows[/quote]He has a 15% run speed boost. How many DGs really have a 15% snare? Generally speaking late game when HP stacking reaches the point we seem to be talking about boo