[quote]Each post is was slightly different than the last, too! [/quote]Yeah, I kept getting the forumsplosion message so I had to retype it when I got back to the page, and only the last one showed up immediately. Let's not get too sidetracked by it, though it was pretty goofy looking. Anyway, I disagree with this:[quote]Actually it's the HP stacking.[/quote]I disagree there, I think TB's base damage is extremely
HorseStrangler
Annoying, hopefully a mod will erase em.'
[quote]It would be nice to FoTM with fire torchbearer..............................but we can't ----------------______________________________________________---------------[/quote]Yes, excellent point. The only reason why TB isn't FotM (read: overpowered) is because he lacks a basic functionality all other DGs have.
delete please
delete please
[quote]1 - The Rook need to have three french knights at the top of him arguing about birds and coconuts. He also needs to shoot livestock frem his trebuchet instead of rocks.[/quote]I don't think the french argued about that, didn't they just do the taunting?
[quote]even if I never played UB before. You take TB.[/quote]Do you have some kind of time machine so that you can travel back and find a version of yourself that never played UB, have you found a way to unplay games of DG, or do you just not know whether you've played UB?
[quote]IMHO They should also make all switching DG being able to do it on the run and seamlessly - will increase the strategies with them a lot.[/quote]I don't really think that's true, it would just be a few more buttons to press to keep the switching buffs active permanently, and then the characters will have to be balanced with the assumption that those buffs are always active. It would really increase the tedium of playing TB. I much prefer the current system where you pick
[quote]I mean, the combination UB + HitPoint stacking is too strong.[/quote]Why don't you explain this? In my experience the main reason why UB is dangerous is that with spit and ooze active he can take off a critical amount of your HP in the first three to four seconds of the fight, and you're stunned during half of that time. Nerfing HP items would benefit a build like ooze+spit UB because practically no one could survive the initial stunlock, especially in a 2v2 or 3v3 situat
[quote]parasite egg. mines.[/quote]A good EB will mist when you use the egg.
[quote who="Tenk51" reply="16" id="2288120"]this seams pretty obvious to me, go out and kill the generals. obviously if they put so many points into minions they wont have much to defend themselves with, and when the general dies, all their minions die too.[/quote]Yeah dudes, I mean if you just kill the enemy DGs this game is sooooo easy. Why don't people who lose just kill more DGs and citadels?
[quote]Your original statement was that Rook was weak against the minion swarm tactic. This is ambiguous. If the minions are focusing on the Rook, this is true. If the minions are focusing on something else, this is very wrong. I think we are stumbling over each other's semantics.[/quote]Given the rook's movement speed it just seemed like a foregone conclusion to me that the minions would be attacking the rook unless he were a latecomer and the battle had already been going on
Honestly even a minimalistic approach like Starcraft took would smooth over a lot of things, all that game had was wins-losses-disconnects and it was generally still a reasonable gauge of player skill. Not nearly as good as a rating like Warcraft's levels, but still ages better than nothing.
[quote]Well the sad thing about disguised premade games is that after a while, everyone but the new players know that the match is with a premade.[/quote]This is the sad part. I remember the first day I figured out I could check people's game history... I loaded into a game as the sixth player, tabbed out and checked, then tabbed back in to a few impatient requests for me to go already. I said something to the effect of "before we go are you two on my team good, because th
[quote]Just for clarification, myself and my friends just spent an *hour* looking for a game because whiny assholes kept joining our game and leaving as soon as they figured out that we knew each other. Many had self-righteous comments about the unfairness of playing with people you know. Some waited for the game to fill up and then quit just to spite us, starting a snowball of leavers. Why do people have no self respect?[/quote]Why did you sit through on hour of
[quote who="ItchyDustbin" reply="8" id="2286836"] Nothing about minions is fixed, they still get stuck trying to go around creeps and Demigods (not to mention corners and nightwalkers getting stuck in space on Exile), they still change targets on a whim, their AI still overrides a lot of commands unless you spam them.[/quote]You're sorely misrepesenting the changes with this patch. Previously I never, ever had 10 minions follow me past towers and reinforcements into my base, now th
[quote]I thought people were complaining that they still don't. Is it confirmed that minion targetting is fixed?[/quote]If by fixed you mean never fail to stick a target until dead then possibly not, but if by fixed you mean 90% of the time they'll do whatever you tell them and do not disengage the way reinforcements do no matter how much stuff they run past and how much damage they take then yes, they are fixed.
[quote]If you said that you would be wrong. The only thing he can't kill with a slam is a top level minotaur and siege archer.[/quote]First off I've seen 2k health nightwalkers, but more importantly people who use their minions intelligently and move through you a bit before attacking will surround you and make a perfect slam impossible, or for that matter even a relatively good one since without a solid boulder roll most will move away from you. However, Erebus's minion swarms are the
[quote]For instance: night crawlers can still be one shotted with mines and hammer slams[/quote]That doesn't sound right, most minion swarms have considerably more HP than hammer slam can take down. I would say rook is actually the weakest DG against the tactic.
Lemme also say that the other day I was doing 3s against Reg, Sedna, and UB. I was Rook and I had an EB on my team but I forget who else. UB+Sedna were in my lane with Reg on the other. Any time I got near the fight I would get spat on and Regulus was using every snipe cooldown on me to force me back to the crystal over and over and over and over. If I ever entered melee range Sedna would pounce and after level 5 the combination of spit, pounce, fould grasp, autoattack
[quote]That said, I DO agree that we could use a few more low level items that have maybe -5% ability cool down (Plate Visor, I'm looking at YOU!).[/quote]Just to play devil's advocate here, the plate visor isn't always a bad item. On Leviathan I always get the visor instead of the scaled helm, since most DGs start off with about 18 mana per second on that level. I think the real problem with items like the plate visor is that the majority of mana return abilities take the form of
This post is going to be longish, so lemme just put in two points for the TLDR crowd: It's not true that HP is always better than damage The best damage items also improve health or mana Some gloves are worthwhile because of their procs Cooldown reduction is a means to increase spell damage There is little choice early game, but late game you can get a broad range of customization out of your character the gap between early ga
[quote]It's nice to see the judgment on minions has swung from "They're worthless" to "They must be nerfed!" I played against a minion swarm Erebus yesterday. It was seriously like if I couldn't GTFO immediately, he'd be able to instakill me.[/quote]It's not just people's whimsical opinions that changed, the units themselves were changed dramatically... previously they didn't actually attack what you told them to and now they do.
[quote]Have +weapon damage increase spell damage so that damage is more attractive (right now many people avoid it becuase it doesn't add damage to their spells)[/quote]The lack of a counter-scaling mechanic like armor would make it harder to balance than it seems on the surface, but it would be pretty nice to have some way to continue scaling late game... It'd probably make most sense if it were its own seperate stat rather than a bonus tied to weapon damage though.
[quote]You clearly know nothing. Don't you know Bnet is flawless? Just go to the DemiGod forums and you will see it posted all the time.[/quote]Nah, clearly there's some issues that everyone's mind kind of glosses over after so many years, but by and large the system worked pretty much flawlessly the vast majority of the time I played any games on it. Clearly it would suck if the one night of the year it craps out happens to be your LAN party night, but that's not the point