[quote who="Frogboy" reply="29" id="3578939"] Resource management discussion [/quote] As I mentioned in the "Ashes: Setup options" post, regions work fine in a game like CoH where the game is mainly tactically based and not strategically based. Also, CoH is on a significantly smaller scale. For strategy games of this type (large scale, resources points around the map etc.), I feel there ar
shurtugalll
A) Will any form of reclaim mechanic be added to the game? B) How do the passive buffs that a specific unit gives to a meta unit work? So if I have 100 brutes and 1 scout, do all 100 brutes receive what I recall is the range buff from the 1 scout? Or is this is a localized idea? Meaning that only the brutes near the scout receive the range buff? Thanks
Frogboy, [quote]Q: What are global abilities? [/quote] General scale challenges [/quote] 1) I think it's fair to say that orbital bombardments, global scans etc. would be much the norm to warefare given the time period we are in! What I don't want to see is drastically OP abilities, like an entire army being smashed by an orbita
[quote]Fast Buildup. This option would start you off with your home region with extractors already in place, a factory and a logistics array. Pre-Built Extractors. This option would start with all the regions having their extractors pre-built. Capturing the region would automatically turn over those resources to you rather than you having to build the extractors with your engineering first. Extractors couldn’t be destroyed. Power is Logistics. Thi
1) Does the AI cheat in any way? What about on expert or insane? 2) The AI in Sins never used auto cast abilities well. Will there be a more in depth mechanic to the AI that will know how to maximize abilities to their best effect?
Super excited for that Open Palms map!
Frogboy, Setting up Supreme Commander: 1) I also think that single player is a great addition to 
[quote who="Yarlen" reply="1" id="3565679"] Currently units that are destroyed inflict no damage from debris. Don't expect this to change. [/quote] I don't mean to scrap up an old thread for no reason but as someone who has 100's of hours in FAF multiplayer... Suicideing T4 air units in Sup Com rarely works in multiplayer because of the reclaim mechanic. In fact, the reclaim mechanic can sometimes lead to long game stag
[quote who="The_Poena" reply="8" id="3572822"] Quoting tatsujb, reply 7 Quoting shurtugalll, reply 6 Please consider eli
I fully agree with this. Currently it just feels like a slug fest without much strategy involved.
Please consider eliminating logistic slots. It's added micro and a chore and adds little to the game right now.
Hello, Will refunds be offered for either the founders edition and/or the lifetime edition? Assuming I make the purchase, but slowly begin to see that this is not the game for me. Of course, this would be before the game becomes a full release. If yes, what conditions must be met and when is the last time to get a refund? Thank you!
Are we entitled to a refund to the founders edition before the game comes out in full?