Publius of NV

Publius of NV

Joined Last seen Member # 368410
19 Posts 1,090 Replies 1,975 Reputation

[quote who="DerekPaxton" reply="7" id="3881417"] Optin has been updated. [/quote] I'm not seeing any difference. I did a verify files to try to force an update. Should the version number have changed? I'm seeing version <span style="color: #000000; font-family: Inter, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: right; text-indent: 0px; text-transform: none; w

11 Replies 15,264 Views

As I reported on Discord, and was requested to report here, in several games I've played on 1.10 and most recently on 1.11, when I hit the escape key and then click on Victory Status, the window comes up with no victory type selected, and garbage characters (which I assume are variables that haven't been filled in) displayed, like this: Note that the text in the window is talking

1 Replies 5,362 Views

Old Spider, do you have any idea whether mods like this will eventually be able to be managed by the GC4 Workshop? As far as I know it currently only supports civilizations and ships, but it would be great if it could handle UI and other mods someday.

11 Replies 43,225 Views

There is a planetary upgrade (whose name I can't remember - something Elevator I think) that has the same problem. It says it increases decay when it should say decrease delay. And unlike the executive order described above, I'm not sure this upgrade does what it says, since the last time I used it the planetary tooltip showed the decay didn't change.

4 Replies 6,065 Views

[quote who="gypsy2299" reply="1" id="3876882"] No need to fix do not move them onto a planet or starbase there is absolutely no need for it. [/quote] I was under the impression that ships healed faster in orbit of a planet/starbase/shipyard. Not that I've tried to measure it. Is that not so?

6 Replies 28,944 Views

As Gypsy said, if you load your Mimots onto constructors, transports, and colony ships, then at least they won't continue to grow (as long as you don't colonize another core world with them). Make sure to send a colony ship with one of your own to that world to increase your own population growth rate there as you send your Mimots away. I for one don't often have a food problem, so I don't automatically exclude the Mimots as opponents. I do manually select my opponents when setting up

13 Replies 27,663 Views

[quote who="Colonel_Panic2465" reply="16" id="3873974"] Gotcha. You're talking about "surrendered colonies" which toggles whether "colonies transfer ownership upon surrender". I'd suggest that vaporizing the planets is a weird thing in this context, too. Along those lines, I could disable AI surrendering. I'm not sure what will happen with the "merge" bullet above but I'll start some new games and test. I used to like AI sur

40 Replies 319,258 Views

Start up GC4. At the main menu, you should see 5 icons in the center at the bottom. The middle one is the workshop, click on it: Once in the workshop there are tabs for ships, civilizations, etc. Each entry has a down arrow in the lower right, click on that to download.

1 Replies 4,764 Views

[quote who="The_Shing" reply="18" id="3866708"] Personally, I wouldn't want to see any RTS combat elements in GalCiv IV. Turn-based gameplay with its chill pacing and lack of carpal-tunnel-inducing speed-clicking is too precious to throw away. [/quote] Agree!

26 Replies 110,002 Views