Publius of NV

Publius of NV

Joined Last seen Member # 368410
19 Posts 1,091 Replies 1,975 Reputation

[quote who="The_Shing" reply="18" id="3866708"] Personally, I wouldn't want to see any RTS combat elements in GalCiv IV. Turn-based gameplay with its chill pacing and lack of carpal-tunnel-inducing speed-clicking is too precious to throw away. [/quote] Agree!

26 Replies 110,094 Views

I've been getting that in my current (1.05) game, and have been assuming it's because I did the Kaxx Cryptography and am "allied" with the minor race. I don't have the Criminal Ties perk, am playing Baratak, not Xeloxi, and don't even have the tech to form an alliance.

4 Replies 4,897 Views

[quote who="gypsy2299" reply="3" id="3862103"] 5 Capstone techs are meant to be used when you run out of techs, I am not sure if the bonus given on first discovery is supposed to repeat or not. [/quote] If I recall correctly, the capstone techs in GC3 did repeat when researched more than once, for example giving movement speed +10% each time researched. So I've considered this a bug, but of course the developers might have deliberately changed it for GC4.

6 Replies 6,581 Views

With the current state of the game colony approval doesn't matter. But if something like GC3's governmental systems were added, colony approval could mean a great deal. So I'd keep an eye on it, so to speak, and see if future DLCs or expansions bring it back.

18 Replies 10,811 Views

I agree, one could very well expect that treaty income would not be subject to the tax rate. We'll have to wait for one of the developers to say whether it was deliberately designed this way, or whether its just "working as coded".

3 Replies 23,967 Views

As far as I know, it should be safe to put them on constructors, or colony ships that you intend to send to colonies that will never be core worlds. You have to be quick about it, though, before they infect your other citizens. It might be possible to stop the spread by imprisoning them until you can get a constructor/colony ship built, but I haven't had a chance to try that yet.

5 Replies 3,678 Views

The other modes were found to be buggy during testing. Would you rather that they had been released with the bugs? I know other studios that do that. Instead, Brad (CEO) told the developers to play a lot more multiplayer in their testing and get the bugs fixed. They are working on that now.

5 Replies 9,351 Views

I had thought I remembered a fix during the beta for the problem of Draft Colonists not working if the default colony ship was obsoleted. But clearly either I'm misremembering, the fix didn't work, or the fix subsequently got reverted. Hopefully the devs will look into it, I'll bring it up on the Discord chat.

7 Replies 13,597 Views

[quote who="TheZerg1989" reply="31" id="3855926"] but still why was the other modes in the beta [/quote] The other modes were in the beta to be tested, and were found to be too buggy to be released. Frogboy has said he's making the developers play multiplayer against each other until they can get enough of the bugs fixed that the other modes are stable enough to be released.

41 Replies 204,129 Views

This kind of thing happened during the beta when people were creating their own designs for colony ships and constructors and then obsoleting/deleting the standard design. Did you did something like that?

7 Replies 13,597 Views