Publius of NV

Publius of NV

Joined Last seen Member # 368410
19 Posts 1,091 Replies 1,975 Reputation

There seems to me to be a high correllation between either a diplomacy window popping up (because the AI wants to talk to you) or an event window (like manufacturing capital) popping up, and the problem that's been reported here where the social and military completion event icons that get stuck at the top of the screen and don't

211 Replies 72,180 Views

There seems to me to be a high correllation between either a diplomacy window popping up (because the AI wants to talk to you) or an event window (like manufacturing capital) popping up, and the problem that's been reported here where the social and military completion event icons that get stuck at the top of the screen and don't drop.

211 Replies 72,180 Views

What they said, in essence: "Let's trade! Ill give you Enhanced Deflectors, if you will give me Diplomatic Relations!" This just happened to me, too. The Korx offered Interstellar Government for Armor Theory, when I was the one with Interstellar Government and they were the ones with Armor Theory.<br

211 Replies 72,180 Views

Well, I think there is an issue with the fact that user desigend ships are saved in a new directory. That should make it easy to fix, then. But the adding/removing parts problem still remains.

211 Replies 72,180 Views

I suspect, but can't prove, that when you reload a saved game, ships completed at the first turn don't generate the GNN notice or the drop down icon. My reasons for suspecting it are that after reloading and playing for a while I'll find a planet completing a ship and when I go look at the planet I see 2 of those ships in orbit, and I don't remember seeing the notice for the first one. For example in my current game I've got most of my new colonies b

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Minor point I haven't noticed reported before: on loading a saved game, ships that have move points left are displayed as, for example: Moves left: 4/0 when it should of course be 4/4. After the first turn this corrects itself.

211 Replies 72,180 Views

On Beta4a, trying to upgrade a ship design had a problem where you couldn't select and delete components. In Beta4b, when I try to upgrade a ship design the old ship does not even appear in the window. I have to start from scratch. Is that a bug or is that intended? Post edited: In case I wasn't clear, clicking upgrade for an existing ship design brings up the design window looking exactly as it does for a new design, except that the ship name is the name of the old ship instead o

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The Alt-Esc issues are better but not gone. You will still get them under some circustmances. I see what you mean - Alt-Esc worked for me 4 or 5 times, but just now gave me the "Invalid call" popup when I tried to restore the window.

17 Replies 12,518 Views

It also seems that you've fixed the bug where research rates weren't being restored over a save/restore. I saved a game where I had 10 weeks left to research a tech, and after reloading it was still 10 weeks. On previous betas it was always much longer.

17 Replies 12,518 Views

In GC1 after I'd explored most of the galaxy with my survey ship I'd just park it at some strategic spot and use it as an expensive sensor drone.

8 Replies 6,442 Views