[quote who="zichella1" reply="3" id="3908352"] I think this has been changed to a single orbital that gives a 50% bonus now. So you can no longer build more then one. [/quote] As far as I know you can still upgrade the Orbital Academy to, for example, the Top Gun Academy, and then build another Orbital Academy on another core world. But there are a limited number of upgrades, so you can't build them on colonies anymore and you can only build a few on your core worlds. Plus t
Publius of NV
Some races have Factions that say they provide relic bonuses too, like the Navigator's Precursor Heirs faction. I'm not sure those work either.
Ships repair slightly faster at shipyards and slightly faster still at starbases. There's also icon to the right of the ship/fleet window in the lower left (when the ship/fleet is selected) that you can click on to speed up repair also, that one puts the ship/fleet to sleep until you cancel it or it is fully repaired.
Unused production from the previous turn is applied to the current project. That's probably what you're seeing.
Old-Spider reported that he was able to get the Rebuild the Retribution achievement, apparently it was fixed in 2.01, so I've updated the original post to put it in the "working" list.
I finally tried the Yor again for the first time since GC3 and got the Win as the Yor, Yor Dead Iconians (defeat the Iconians as the Yor), and Artifact Mastery achievements, so I've edited the list in the original post to move them to the working list.
Open up the game. At the main menu you'll see this: That will open this window: Click on the ship you want to download and you'll see this:
They should repair at 1 point per turn in open space, slightly faster if docked at starbases/shipyards/planets. What race are you playing as? There's at least one ability or trait that removes ship repair.
I only have the base game on Epic, not Supernova, but Epic shows I have 34/72 achievements.
Don't know if this will help, but I'm told that it's cheaper to retrofit when your ships are closer to a shipyard.
Old Spider reported on Discord that after 795 hours of play he finally got the achievement for playing 5 hours. The thing is, to get it, he had to play 5 hours continuously. This achievement was reported as fixed in one of the change logs but it's obviously still not working as intended. If the 100 hour achievement is coded the same way it'll be nearly impossible to get.
[quote]-How do ships heal hit points? I know there is a tech later that allows ships to repair is that it? Until I research that tech nothing? - If a tile has a special, say +3 Population, how do I activate it? If I build a manufacture on it does it go away? [/quote] Ships heal 1 point per turn by themselves. The tech enables repair ships that heal faster, and a ship component that you can use in your own ship design. Ships also heal slightly faster when stationed at s
In the base GC4 on Epic you couldn't get more than one type of each ship upgrade. If you had one in the queue and didn't use it before discovering another of the same type you'd lose the new one. I wasn't aware that this had been changed for Supernova. If it has been I'd certainly support scifi1950's suggestion.
If you're talking about what I think you're talking about, try this:
I got the Solid Economy achievement and have updated the original post to move it from the broken list to the working list. I still don't know what I did to get it. It'd be nice it the achievements were explained better.
When cycling through the planets like that it's not only the citizens that don't show, improvements available to be built suffer from the same bug.
Old-Spider noted on Discord that he got the Ask not What Your Empire Can Do For You achievement for getting 30 citizens. I've updated the list in the original post. Edit: I also got the Hyperspace! and Veteran Crew achievements. I'll update the OP to reflect that.
Hover your cursor over the crime stat on your home planet to see the tooltip, it should look something like this. It will tell you whether the crime is coming from your colonies or not. It could also be coming from conquered colonies inhabited by other races.
Someone else speculated that it eliminated crime from citizens on your core worlds but not your colonies. When you hover over the crime stat in one of your core world windows, where does it show the crime is coming from?
Updated the list to indicate that Recruit a Dozen Leaders works.
I finally was able to complete the Orb of Draginol challenge, and did not get the achievement. I've moved it to the "broken" list.
[quote who="scifi1950" reply="8" id="3905103"] Sounds like > needs to bee added to the = in the formula. [/quote] Exactly.
Illauna on the Discord chat showed with a screenshot that he just went over 1000 hours played and didn't get the achievement for that, so all 3 of the hour played achievements are still broken.
What difficulty level are you playing on? On higher difficulties the AI gets a large bonus to moves, which would allow them to "appear from nowhere".
It looks like the fix to enable the Play for 5 Hours achievement doesn't work if you've already played more than 5 hours. Hopefully it works for new players.