Publius of NV

Publius of NV

Joined Last seen Member # 368410
19 Posts 1,090 Replies 1,975 Reputation

[quote who="zichella1" reply="3" id="3908352"] I think this has been changed to a single orbital that gives a 50% bonus now. So you can no longer build more then one. [/quote] As far as I know you can still upgrade the Orbital Academy to, for example, the Top Gun Academy, and then build another Orbital Academy on another core world. But there are a limited number of upgrades, so you can't build them on colonies anymore and you can only build a few on your core worlds. Plus t

5 Replies 17,078 Views

Ships repair slightly faster at shipyards and slightly faster still at starbases. There's also icon to the right of the ship/fleet window in the lower left (when the ship/fleet is selected) that you can click on to speed up repair also, that one puts the ship/fleet to sleep until you cancel it or it is fully repaired.

5 Replies 17,078 Views

Old Spider reported on Discord that after 795 hours of play he finally got the achievement for playing 5 hours. The thing is, to get it, he had to play 5 hours continuously. This achievement was reported as fixed in one of the change logs but it's obviously still not working as intended. If the 100 hour achievement is coded the same way it'll be nearly impossible to get.

71 Replies 162,836 Views

[quote]-How do ships heal hit points? I know there is a tech later that allows ships to repair is that it? Until I research that tech nothing? - If a tile has a special, say +3 Population, how do I activate it? If I build a manufacture on it does it go away? [/quote] Ships heal 1 point per turn by themselves. The tech enables repair ships that heal faster, and a ship component that you can use in your own ship design. Ships also heal slightly faster when stationed at s

6 Replies 13,614 Views

In the base GC4 on Epic you couldn't get more than one type of each ship upgrade. If you had one in the queue and didn't use it before discovering another of the same type you'd lose the new one. I wasn't aware that this had been changed for Supernova. If it has been I'd certainly support scifi1950's suggestion.

4 Replies 1,883 Views

Hover your cursor over the crime stat on your home planet to see the tooltip, it should look something like this. It will tell you whether the crime is coming from your colonies or not. It could also be coming from conquered colonies inhabited by other races.

4 Replies 6,453 Views

Someone else speculated that it eliminated crime from citizens on your core worlds but not your colonies. When you hover over the crime stat in one of your core world windows, where does it show the crime is coming from?

4 Replies 6,453 Views