The 1.95 Supernova hot patch yesterday said it fixed these achievements: Recruit a Dozen Leaders. Recruit a Leader. Yor Dead Iconian. Commodity Trader - Level 2. Commodity Guru. Commodity Selling Guru. Play for 5 Hours. Play for 100 Hours. Play for 1000 Hours.<
Publius of NV
Yesterday's update fixed it for me.
Are you playing at a screen resolution higher than 1920x1080? Just curious.
I saw this exact same problem starting immediately after the update, and reported it on Discord. I think it's getting some developer attention.
Is it possible that when you defeated the Drengin, it left the Slyne and IC allied with each other, and one of them also allied to you? If so, the civ that was allied to both the other two civs would win a diplomatic victory.
Original post updated to indicate that I got a Diplomatic victory (Alliance). This was on Supernova 1.90.
[quote who="ReneTS" reply="9" id="3904416"] Does these hotfixes work with an ongoing game? [/quote] I would expect that some of them do, and some of them require a new game. The fix for asteroid mine production worked immediately in my ongoing game. But I suspect that a change like the explorers trait might require a new game, since XML definitions are often stored in the saved game.
In my 1.9 game the relic effects shows up in the tooltip for a core world's research, manufacturing, etc. But the tooltips for the icons along the top of the galaxy window, and the tooltips for the relics themselves in the galaxy window, don't show the effects, they are blank. I've reported this as a bug on the Discord channel.
Are you sure it's the same AI that built both? I've seen this when an AI has invaded another AI's core world without destroying the shipyard, then builds its own.
[quote who="PaulLach" reply="5" id="3904185"] Got it! I am showing Ver 1.9. [/quote] That's what I'm seeing also.
It's in the lower left corner of the main menu.
The changes under Ideology traits for 9/25 says that the citizen stat buffs for Singularity have been reduced from 200% to 50%. But it seems the description wasn't updated to match: Note this is on a new game started after the 9/25 update.
[quote who="PaulLach" reply="1" id="3903966"] Below is a screen snapshot showing an item that is contributing -20% to approval, but there is no description of what it is which means players have no idea what to do to fix it. [/quote] Were you at war with whatever race that citizen was? I've seen that also, and it was on citizens of core worlds I'd just invaded. I think it's what used to say "You are at war with my race". If that's not the case there may be more than one of t
[quote who="scifi1950" reply="6" id="3903907"] If you can remove the survey module from that ship you designed [/quote] I can't even find that ship anymore in the ship designer. What with my starting survey ship, my commander flag ships, and additional ships made flag ships by the vault artifacts, I have plenty of ships capable of surveying. I just want to get that unbuildable ship out of the list of ships at my shipyards.
[quote who="DivineWrath" reply="1" id="3903829"] If you obsolete the survey ship (flag ship), you're never getting it back. Its a flaw in the ship management system. You can't unobsolete designs. Obsoleting default designs ships caused problems for a player a while back (in base game I believe) when a player obsoleted the default colony ship, but the game relied on that design for the colony ship executive order. It broke the game if I recall correctly. [/quote] S
Whenever I play GC4 Supernova I see this Flag Ship design show up in my ship yards, but it's not build-able and I can't select it and use the button to obsolete it. I participated in the beta for GC4 on Epic over a year ago, and at some point players were able to design and build their own flag ships, so I'm pretty sure I did that. Since the original version on Epic and Supernova
I've been seeing the same sort of thing, although perhaps not as bad as your examples.
I heartily agree with wanting more visibility on Culture points. [quote]Also, 96% approval seems to be a limit, until later when you can eke out 97% on a few worlds. Not a big problem for me, but it seems curious. [/quote] 96% does seem to be a cap, but I've gotten up to 100% on planets that I've invaded, so perhaps it isn't a cap for the AI (other than the Yor).
Did you just capture an enemy capital? There's a cultural trait the AI might have that causes all players to declare war on you in that case.
There's also a relatively new anomaly generated vault artifact that lets you increase crime on an opponent's planet. The AI could be using that against you.
Oh, ok, yes the description is giving bad advice.
You can make it a colony and use an orbital improvement to harvest the Harmony Crystals (after getting the right tech). Why make it a core world?
[quote who="Bamdorf" reply="5" id="3902419"] RE publius, your comment was helpful. Thanks much. [/quote] You're most welcome, glad it helped. You can see that I've turned that setting way down also [e digicons]|-)[/e]
[quote]First, I think a button or key to switch off the background for a flat color, so as make small things more visible. The current background is pretty, but it also tends to camoflage anything on the screen. (If there is such a built in capability and I missed it, well, I apologize) [/quote] If you're talking about the very bright background nebulas, there is already a setting for that, Nebula Opacity: <img src="https://cdn.stardock.us/forums/3/68/368410/17bfff3d-36ce-4
Update for Supernova 1.72. The achievements listed as not working are still not working, and the "Complete a Minor Civilization Quest" should probably be removed for Supernova since minor's don't give quests anymore.