alvaro202

alvaro202

Joined Member # 3707132
0 Posts 0 Replies 8,840 Reputation

[quote who="Epiphenomenon" reply="16" id="2307634"]This is a pretty good guide.A RookRoll build is extremely effective. I'm a little concerned that you save your skill points for a very long time. IMO, most games are decided before level 15. Sticking a few points in towers gives you some serious holding potential and doesn't require you to save skill points for 4 levels.[/quote] Towers are good 1 - 4. Saving for 15 gives a huge boost at 15, and doesn't muc

33 Replies 95,244 Views

[quote who="dangerboyrpg" reply="22" id="2308091"]What if the towers scaled up in HP and damage with war rank? Keep the same citi upgrades, but with a higher base for the towers, those upgrades might actually become useful.....[/quote] Scaling base defenses with warrank, while already implemented, would just further increase the problem that towers and team deficiencies presents to the casual gamer. When 2 teams are matched evenly, there is no discrepency. But when 1 team is slightly

56 Replies 154,733 Views

Taking an idea and converting it to a game is well... way more difficult than many percieve. Simple things like changing lines of code to alter the performance of abilities and skill progression are simple. They are well documented and easy to find, as well as simple to change to get the desired results. Producing a map, DG, spell animation, creep movement paths, these things are all very complicated. Unless the developers created a tool to create these environments, like Starcraft created a

15 Replies 41,134 Views

Not stating your a premade is along the same lines as ignoring someones quandries about if your a premade. If you are playing with friends, it shouldn't be hidden at all. Either host a premade vs premade or find a game that is seeking a premade team. I'm uncertain if anyone actually stated it's dumb to play with friends, but I am positive that premades must be fighting other premades, and solo players should be able to join pugs without fear of fighting a group of friends.

11 Replies 2,387 Views

The 1 level of bite at level 1 is better for the next 2 levels than having early minion capacity prior to level 3. It gives you some damage mitigation, some killing power, and a way of assisting your team mates early on. All of which are superior to getting your minion health upgraded by getting improved conversion at 2 with coven. In reality Improved conversion is not needed at all, and those skill points are better put into other abilities. You will still get you minions even without improv

9 Replies 1,471 Views

This is an ongoing problem that has made demigod unplayable for me and many others. It should not be simply cast aside as if it's unimportant. Premades vs pugs significantly reduce the fun level of the game for the pug. As for people using arguements referring to 'if the game had VOIP would it be any different...' Please. This game does not, and is team based. The team that knows each other and has a clear unhindered form of communication to one another has a significant and game alte

11 Replies 2,387 Views

[quote who="bane_solemon" reply="9" id="2307630"] Quoting DiceAreEvil, reply 8Interrupting Sedna heals is near impossible. It's basically anticipation and luck. But if you use it immediately after Sedna casts a heal, at high levels it doubles the cooldown time right? That can be quite helpful in bursting her down, and buys some time for other interrupts like frost nova or a partners stun to refresh without her able to heal back the damage done. no it effective

10 Replies 1,518 Views

[quote who="Enraged_Camel" reply="15" id="2307423"]Towers need a significant boost during late game. The way you can chase someone into their base, finish them off, then walk away pretty much unscathed is complete BS.[/quote] This Exatly This Solve it how you will, % based damage from towers is the easiest solution.

56 Replies 154,733 Views

Having an aura active will provide you with the listed benefits. Fully upgraded fire is 15%speed and attack, +30 dmg. Ice is -7% speed -15% attack and 9mps. The stacks you are referring to are the aura's you get when you switch forms, you get +70 damage for 15 seconds when you switch from fire to ice, no matter what skills you take. When switching from ice to fire you gain an amount of mana regen. The stacking of 5 X aura's is the result of 5 TB being present on your team with the sam

4 Replies 908 Views

[quote who="Wingsys0" reply="5" id="2307021"]I doubt there will be a demigod 2 i think Stardock has done a good job on fixing some of the problems. However it is GPG that is not fully focus on fixing the game. From the weekend update by frogboy GPG focus most their efforts in the demo, which i think should better be focusing on fixing any bugs problem the game currently has. A demo won't help them if the game is still full of bugs. [/quote] Demo's

6 Replies 1,832 Views

[quote who="ZehDon" reply="8" id="2307045"]You need to be careful with to what you give percentage based stats to. Damage dealt as a percent is very powerful in online games. Usually, these types of Damaging abilities are restricted to low percentages - such as 5% or 10% - to ensure that the ability would be used as either an opener or a finisher. Enabling Towers to deal percentage based damage would preserve the early game play style through out - yes, this would make players more

56 Replies 154,733 Views

[quote who="lifekatana" reply="6" id="2307035"]I agree with your thesis, not with your solution. In early-early game towers are deadly, however after the second trip to home with a few levels under his belt a DG can take down a tower(although its not always safe) with some effort. The problem comes with groups, when there are two DG's attacking a tower its down in less than 30 secs, not enough for the tower to even hurt one of them enough. I don't know what a fix should be, but siege DG's sho

56 Replies 154,733 Views

Hammer Slam, heal, Oak AoE are all interruptable by sight. Every other ability you need to anticipate when your opponent will use it, and DF at that moment. It's like being a psychic for a game, and when you land it your opponent gets super pissed. For the most part though, DF is used to prevent heals being cast again to soon, and preventing people from caping / teleporting. If it wasn't for the fact you can get a 1350 damage fireball for maxing out DF,it would never get a point dumped into i

10 Replies 1,518 Views

[quote who="ZehDon" reply="4" id="2307011"]I have to disagree here Alvaro. The Towers serve as a flood-gate control for the early game - their purpose is to make sure you can't storm the Enemy citadel from the get-go. You need to work up to it, by working your Lane and powering up your Demigod. Changing the damage to Percentage based would remove this control from being early game exclusive. It would also slow down the game's momentum quite a bit, and reward players who turtle and camp near t

56 Replies 154,733 Views

I will never play a game made by these companies for as long as I live, after my experience with DG. I really should have known better when I spent $40 on this game, to good to be true. A company supporting a game that doesn't have a recurring subscription, what a joke. It was really addictive and seducing however, so I stayed and played. My only real hope is the game will become open source in the sense that we the community will be allowed to alter it as we want to, as the dev team is not r

6 Replies 1,832 Views

Being new to the game isn't the issue. The issue is when your not even playing the game. I see so many players standing in a 2v1 with regulus or any DG. This is OBVIOUSLY A BAD IDEA. Understand that the game is at least attempting to be balanced, and literally under no normal circumstances can you beat 2 DG. If you are as powerful as every other DG, which probably isn't true if your new, how are you possible as powerful as 2 DG. The best advice for new players is obviously don't die.

6 Replies 1,332 Views

Tower damage in this game is badly implemented. In the first 5 levels towers rape face rediculously hard, and after level 7 - 10 players are walking through lanes unhindered by 4 + towers hitting them. It's not as if taking a tower down is difficult, so tower position and damage output should be a large part of the game through all 20 levels and some. This is easily corrected by giving towers % based damage on DG. Here is the current situation, towers hit for about 300 and we mitigate

56 Replies 154,733 Views

Good advice is to not play the game. As if certain builds are just down right cheap wasn't enough of a reason to not play, the dev teams lack of awareness of these problems most certainly is. This plus the elitist players of DG that only play in situations where they always win make the game literally unenjoyable. You would think solutions to erubus teleporting on crucible would have been implemented. You would think erubus mist would be given a rework, or altered in someway to keep h

6 Replies 1,450 Views

They should tripple snipes range and double its damage to make people realize just how broken a character can be if designed incorrectly. I think a good representation of this is erubus, with 3 ways of avoiding death, a health transfer/slow/debuff, and a viable minion build, I fail to understand why players can think regulus is ever a problem. Games with regulus rarely are a problem, however games with erubus are constantly a problem.

26 Replies 5,523 Views

[quote who="WickedBear" reply="25" id="2304997"] My replys would have been much nicer had you used the search feature before choosing to beat the dead horse. All in all, you seem like somewhat of a man of reason so stick around.[/quote] There were no threads on the topic on the first page of threads when I created this topic. I made it as instructions for people who are just starting out and people who aren't aware that naming conventions exist for a reason. It's not possible fo

32 Replies 83,622 Views

Your a bad person. Playing in a premade match against random players who are unaware is bad. Your comments are bad. Chances are you bad at the game to, and possibly even worse at naming games. How can you state with such conviction that Random players are ruining your play experience because they don't want to fight vs a premade team. Nobody wants to play a game for 30 minutes where there odds of winning are non-existant. But oh yea, poor you it took 20 minutes to get a game going because peo

32 Replies 83,622 Views

For oak I prefer armor + helm and shield for my first 3 levels, pentinence at 2, save 3 and at 4 take shield + pent. At 900 gold get monks. This provides great survivability and allows me to be an asset to my teamates. Preventing even 1 death is worth shield at level 1.

17 Replies 4,093 Views

[quote who="U1tralisk" reply="15" id="2303684"]50% more damage late game might be ok on an ice TB, but you don't really want to get hit with a 2000 damage spit and a 1500 damage pounce do you? [/quote] Late game UB in particular benefits more from +armor and +attack damage than TB can in either of his forms. If an UB wants to sacrifice either of these stats to increase the damage of 1 skill, I don't see any reason why this wouldn't be fair. Sedna as well, I find myself late game

25 Replies 4,352 Views

[quote who="SoFFacet" reply="8" id="2303490"] Its USUALLY worth it to accept a temporary disadvantage by buying currency 1 instead of an item. [/quote] Play experience states otherwise. When I first started learning DG I would agree 100%, always get currency1 at WR3. Now that I'm playing all the time, I don't believe getting currency1 1st or even right at WR3 is a strategy that should be reinforced. In a completely even game having the items across your whole team, be it vlemish or ha

17 Replies 52,657 Views

They should reduce the cost of currency 2 and 3 to be around 1800, possibly less. I understand the concept behind certain upgrades become more expensive, but currency the 2 of them are pretty useless. On a side note: In games come to pass, I have omitted the purchasing of currency 1 at WR3, as well as my whole team. The 1800 that you use to get currency 1 can be used to get a hauberk of life. Assuming you and your opponents are doing the same and keeping up with one another, and at WR

17 Replies 52,657 Views