I'm finding out the only way to enhance Ice TB is with staff of renewal and stormbringer. These in combination allow shennanigans to occur. All in all though, this game seems to increase everything else, why not spell / heal damage. Cooldown increases exist for all classes, but many spit UB and Regulus players still don't equip these items. They would rather focus on AA / health. As if this game didn't already have an over emphasis on health stacking, I still strongly agree with the n
alvaro202
My team was regulus and erubus. Erubus went mist (no stun) and bite/batswarm but erubus stun and TB stun don't go well together. Regulus went snipe mines and heavens wrath favor. Neither of them were bad, but they weren't the best team I've ever had. We were doing good on WarRank till about 4, and the minion army started over taking us hard. I started back capping there flags and equalized out the warscore, but eventually they stabalized, prevented me from caping the back flags, and then star
It's very simple, we need items that go into activated slots that up our magic damage. There is no reason for it to be discussed beyond this, it needs to happen. Very high priority to. I mainly play oak and TB. I rarely loose as oak. Pentinence, shield, aoe that stack attack and run speed, and monks. As TB I can outlevel anyone, but it doesn't matter when 15 minutes into the game everyone has 4k 5k 6k + health. Most of the demigods I feel are very balanced, but creating variations in
[quote who="cwsault" reply="24" id="2302928"] Shouldn't it be adding ~9 seconds to a 7-second cooldown though (ignoring that it goes away after it wears off)? IIRC level 1 says it "increases target's cooldown times by 130%" which implies it's adding the full 100% before the 30%. If it really does add 130% and not just 30% then using it just prior to when the cooldown ends should bring it back up to 9, effectively preventing it from being used for the 5-second duration of the
[quote who="Polynomial" reply="18" id="2302938"]I'm going to be honest here. Cataract has some serious difficulties with some demigod combinations over Prison. Prison is far more teamwork, where Cataract has way more emphasis on Demigod choice before the game has even started.[/quote] What are you stating? Every map can be affected by what DG you choose, every map requires team work. On prison though, you choose 3 demigod's that can snare/stun lock and stack health, then when your in
I agree with the above poster. This demigod 'concept' is superb, but the abilities need reworking. As an assassin, the amount of assistance she provides to team mates should not be so large that it constitutes half of her viable builds. I definatly believe bringing her into 1 form and focusing on her being a "Halberd wielding celestial being" would be very effective. This being the case, I think some reworking of the skills should be done. 1) She needs a leap attack that does single t
Fire torch bearer suffers from: Fireball is only useful as harassment, and when an opponent team has sedna / QoT it trully becomes useless FireAura does not net kills, not because the ability isn't good, but because Fire TB can't chase and shoot Fire TB can't chase and shoot, making it useless for chasing, harassing, and even support in group fights Fire TB has to be in the middle of the fight casting his AoE's Fire TB has no means of escape &nb
1st off, this isn't viable against teams that stack health / get priests at level 1. If your opponents are going run speed / tech and gear / consumables this build will explode on them before they get a chance to burst you down. So lets continue. 1. pentinence 2. devine justice 3. raise dead ward 1 4. pentinence 2 5. soul power 6. raise dead ward 2 7. raise dead ward 3 ------------------------ You will forgo citadel upgra
Any time you play against a general that has viable minion builds (erubus and oak), you must have 2 or more DG than can produce AoE from skill trees. Oak has AoE, TB has AoE, Regulus has good AoE. QoT is meh... in any case, both players must take there AoEs and max them, and they both must get orb of veiled storm. Instant cats 500 damage aoe is amazing, plus 2 DG with aoe skills are amazing. When you encounter 2v2 fights your AoE will do better overall damage than 2 players and there minion a
If you are just starting out playing online after understanding the game from single player play, the best course of action is as follows. You should host your own 3v3 with "No Noobs" in the title. This way you will have a chance at getting competent players on your team, as well as the other team. When players join message them by private message, click on there name and send message. Explain "I am just starting online multiplayer play, and am trying to better myself. It is appreciated if yo
Good post well written and thought out. Starcraft 1 wasn't perfect on release. Not only has there been numerous updates to the game through patching, but there was also an expansion released along with patches for the expansion as well. Starcraft 2 will be very close to being perfect upon launch (they have spent ages refining it) what it will be laking in will certainly be made up for with player skill and the competitive atmosphere that follows the starcraft series. 1 last word...</p
The OP states prison is a good map because the team with more squishies is easier to gank, therefor making it somehow better than other maps. Prison does not offer any lanes to allow characters to level without being constantly harassed. Prison is so small that just some boots of speed or anklets of speed allow you to go from 1 end to the other end before a flag can even be captured. Prison favors characters that get early stuns, and characters that have heals and high damage output from leve
I have to argue that what your build does, this Ice build does better. You raise interesting points about permafrost vs Fire Aura, I will look into your build with a few play tests and come back with more input. To me it is a pain to switch into frost to get a interupt or stun off (even though it's always worth it) and loose the aura you have in the other tree. Your build will also have a bad lull after level 10 (which many TB builds actually experience) But unlike many other tb builds, your
In counter-strike and all FPS you log into a list of servers that have names. They say things like Deathmatch, 24/7 dust. In DOTA we got AREM East Cost 4v4. In starcraft we often saw 1v1 or 2v2, even 4v4 comp stomp and 4v4 fastest possible. These names of the servers give the player a very quick look into the game without having to connect to the server only to find out that the server isn't where they want to be. In demigod this should be no different. Unfortunantly the players who host game