arunodayt

arunodayt

Joined Member # 3730750
0 Posts 144 Replies 713 Reputation

[quote who="Tormy-" reply="26" id="2392445"] Quoting arunodayt, reply 23 I think quality will win over quantity in the end. Depends on the game. Example: Quality >>>> Quantity in Civ4. However, Quality = Quantity in Kohan: AG.[/quote] That may be so, but I thought of the similar games that I have played. I can think of Civ4, AoW series and HOMM and in all of them quality was a much more important factor. Since this game has similar unit design features,

69 Replies 192,844 Views

From what I have seen of such games, I think quality will win over quantity in the end. But the time and other resource investment required to create the infrastructure necessary for training the high quality units will be large, which will mean a gradual shift to high quality units as the time goes on. If nothing else, the maintenance costs will be in their favour. But this game could be different. Not sure if that's a good idea or not. Personally, I am a big fan of high quality unit

69 Replies 192,844 Views

The weather here is hot and sunny and humd and horrible overall and is getting on my nerves. I wish I had a gaming laptop which I could take to the room which has AC. Banned for not giving me the laptop.

41,551 Replies 6,495,624 Views

[quote who="astrath" reply="16" id="2389240"]We generally burst out laughing at American politics in general actually. Then again, our system is just as laughable [/quote] I can't agree - I think that despite the many faults of your system, it is still one of the best out there.

30 Replies 102,264 Views

[quote who="Wintersong" reply="13" id="2387893"]Or if we get some points to spend in each level up, change the costs of each stat according to the background (so a melee sovereign could still increase his magic related stats but they would cost him some extra points).[/quote] This is an interesting idea! [e digicons]k1[/e]

18 Replies 53,378 Views

[quote who="Wintersong" reply="23" id="2387766"]The cheat load, again, has nothing to do with sovereign and the AI. Those who cheat load will do it anyways for ANY reason. "So that war I started turned bad so I'll load a save game of before the war 20 turns ago.". How can the AI cope with that? The same way as with sovereign death: no way. So as I said, cheat load worries are silly. Worries about a proper balanced and fun mechanic about sovereign (life&death) that we and the AI can proper

37 Replies 81,030 Views

[quote who="Demiansky" reply="19" id="2387618"]The bottom line is that everyone is drunk on this idea of an autonomous and roaming sovereign unit and very few people are concerned about how to balance it. I think a lot of us are making decisions about what we want to be in the game solely on a 30 second snap shot of a kick-ass sovereign wading through the battle field with impunity, vanquishing scores of foes beneath his spellblade. Like, I said, I love the idea but having a&

37 Replies 81,030 Views