Banned for ...
arunodayt
[quote who="janlm" reply="61" id="2393131"]most people can't handle loosing in a game.[/quote] Very true!
Banned for not starting your sentence with a capital letter.
[quote who="Tormy-" reply="26" id="2392445"] Quoting arunodayt, reply 23 I think quality will win over quantity in the end. Depends on the game. Example: Quality >>>> Quantity in Civ4. However, Quality = Quantity in Kohan: AG.[/quote] That may be so, but I thought of the similar games that I have played. I can think of Civ4, AoW series and HOMM and in all of them quality was a much more important factor. Since this game has similar unit design features,
From what I have seen of such games, I think quality will win over quantity in the end. But the time and other resource investment required to create the infrastructure necessary for training the high quality units will be large, which will mean a gradual shift to high quality units as the time goes on. If nothing else, the maintenance costs will be in their favour. But this game could be different. Not sure if that's a good idea or not. Personally, I am a big fan of high quality unit
Banned for spamming this page of this thread.
Banned for making me read all that :p
Banned again for the horrid weather. I prefer this over a thunderstorm, though.
The weather here is hot and sunny and humd and horrible overall and is getting on my nerves. I wish I had a gaming laptop which I could take to the room which has AC. Banned for not giving me the laptop.
Banned because Beta 1A will be out soon.
Banned for suggesting impossibilities.
Banned because I just logged into the forums.
Banned for preaching physically harmful practices.
[quote who="astrath" reply="16" id="2389240"]We generally burst out laughing at American politics in general actually. Then again, our system is just as laughable [/quote] I can't agree - I think that despite the many faults of your system, it is still one of the best out there.
Politics, politics everywhere. Chill guys [e digicons]:beer:[/e]
Banned for advertising another site on the forums.
Banned because I have a whim to ban you.
Probably updating the data files after downloading from the Stardock servers.
Banned for no karma to go with cool Stardock logo [e digicons]|-)[/e]
You can fight tactical battles against the AI, but not against other humans.
Banned for getting 4 karma in a short time period.
[quote who="Wintersong" reply="13" id="2387893"]Or if we get some points to spend in each level up, change the costs of each stat according to the background (so a melee sovereign could still increase his magic related stats but they would cost him some extra points).[/quote] This is an interesting idea! [e digicons]k1[/e]
Banned for stalking this thread.
[quote who="Wintersong" reply="23" id="2387766"]The cheat load, again, has nothing to do with sovereign and the AI. Those who cheat load will do it anyways for ANY reason. "So that war I started turned bad so I'll load a save game of before the war 20 turns ago.". How can the AI cope with that? The same way as with sovereign death: no way. So as I said, cheat load worries are silly. Worries about a proper balanced and fun mechanic about sovereign (life&death) that we and the AI can proper
[quote who="Demiansky" reply="19" id="2387618"]The bottom line is that everyone is drunk on this idea of an autonomous and roaming sovereign unit and very few people are concerned about how to balance it. I think a lot of us are making decisions about what we want to be in the game solely on a 30 second snap shot of a kick-ass sovereign wading through the battle field with impunity, vanquishing scores of foes beneath his spellblade. Like, I said, I love the idea but having a&